Skyrim

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Arduunos

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Arduunos

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52 comments

  1. Arduunos
    Arduunos
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    • 79 kudos
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    New version up! Added built-in compatibility for a whole lot of mods, including Wearable Lanterns and similar.

    As always, I would also appreciate your pictures of this mod with different lighting mods and ENBs!

    Update: SE Version out! Click here.
  2. NEKOSHAMA
    NEKOSHAMA
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    • 30 kudos
    BEAUTIFUL! Thank you so much! These are gonna be my goto lanterns now.
  3. deleted150923488
    deleted150923488
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    • 9 kudos
    Nice!
  4. GiovanniBr360
    GiovanniBr360
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    • 3 kudos
    AMAZING
  5. jaderiver
    jaderiver
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    • 122 kudos
    Hello 
    These are really nice, as a replacer,  I'm also using the chesko lantern as well and is working just fine, ..
    I've uploaded some images of wearing chesko's lantern with this mod, along with images of mod in Realm of Lorkhan alt start mod,  lucan's store selling ( but as statics) in gerheardts city of riverwood ....
    Thank You Endorsed, Tracking , Kudo'd ...
    1. Arduunos
      Arduunos
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      • 79 kudos
      Thank you! Those screenshots are great. Added to the page!
  6. marchofflowers
    marchofflowers
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    • 44 kudos
    omg this is really pretty, I guess thats the idea :"D
  7. arkayn71
    arkayn71
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    The lanterns are floating ever so slightly above the ground/table,

    https://staticdelivery.nexusmods.com/mods/110/images/98062/98062-1560486523-1662432575.png
    1. Arduunos
      Arduunos
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      • 79 kudos
      They actually have tiny feet. Bethesda didn't put every lantern everywhere directly on the ground/table, so depending on where you are, you may find some floating. It's just not as noticeable with Bethesda's footless mesh as it is with this one, but it's a vanilla Skyrim problem.
    2. Cailan33
      Cailan33
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      • 10 kudos
      Yep that’s true. And if you don’t put it static (so nothing can move it) it will jump/fly away if you try to put some objects directly on another object. Very strange seems like Bethesda was a „a bit“ lazy and not only didn’t put some things directly and immersive everywhere but also made some hitboxes bigger than they should be
  8. nemesis6666
    nemesis6666
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    will this work with lanterns of skyrim mod that puts lanterns everywhere
    1. Arduunos
      Arduunos
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      • 79 kudos
      Yes! The screenshots are with Lanterns of Skyrim installed.
  9. Thomss00
    Thomss00
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    • 36 kudos
    Patch for "Usable Lantern" please too
    1. Arduunos
      Arduunos
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      • 79 kudos
      Sure! I'll have it up by tonight.
    2. Arduunos
      Arduunos
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      Ok, try the new compatibility version. Lanterns will use the new fittings but not the stained glass. If there's enough demand for it, I'll try to finagle a proper mesh replacer as well, but for now I have this quick fix.
    3. DeathLoop36
      DeathLoop36
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      • 29 kudos
      I would also love to see this lantern while holding it for light at night. :)
    4. Arduunos
      Arduunos
      • member
      • 79 kudos
      Ok! Two requests is good enough for me. I have a few more mods on my to-do list, and Usable Lantern is open permission, so when I've released some of the other things on my list I'll make a proper replacer for that too.
    5. Thomss00
      Thomss00
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      • 36 kudos
      Thank you very!!! (a million times)
    6. Arduunos
      Arduunos
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      • 79 kudos
      Heard back and it's ok! So I'll work on that for the next update.
  10. ShawnDriscoll
    ShawnDriscoll
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    • 82 kudos
    Blowing in the Wind will need a patch.
    1. Arduunos
      Arduunos
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      • 79 kudos
      From the Blowing in the Wind mod page: "Mods that replace the vanilla lantern meshes won't conflict since this mod uses unique filenames and records."

      Is the problem that Blowing in the Wind replaces the lantern with a new animated mesh so one gets overwritten? If so, I can't patch that. I don't know how to animate nifs. I can try to contact the author and see if they wouldn't mind making a patch, but that's the most I can promise.
    2. ShawnDriscoll
      ShawnDriscoll
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      What "Mods that replace the vanilla lantern meshes won't conflict since this mod uses unique filenames and records." means is that the other mod points away to its own assets instead of pointing to vanilla ones.
    3. Arduunos
      Arduunos
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      • 79 kudos
      Oh ok. That makes sense! I sent the author of Blowing in the Wind a PM seeking some help, so we'll see what happens. No promises though. I'm not an animator by any stretch of the imagination.
    4. Arduunos
      Arduunos
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      • 79 kudos
      Heard back! They said they will include a patch in their next update, but the ETA may be a month or so. So be patient and it will happen!
  11. LatinGames
    LatinGames
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    Very Nice Job,long time waiting for it,after a couple of CTDs and clean up with SaveGame, it works perfect with my version Lanterns of Skyrim - Around Cities - 2_0, although I would prefer a less elegant and larger version, but this is much better than what we had originally,Thanks for this!
    1. Arduunos
      Arduunos
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      Larger would clip weirdly, but I can do a less elegant option! I'll add that soon.
    2. LatinGames
      LatinGames
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      Thanks!, I'll be waiting for ...