512x512 is the resolution of the in-game default texture and this texture is a some sort of an animation, 8x8, 64 frames. So one leaf has now 128x128 pixels.
I've changed a shaders in these meshes (enb version), so now they can be recognized as a particle by ENB and they are not glowing too much.
I second qwertypol012 for vanilla size resolution. Performance impact is too much for my rig, but I really want the changed shader so they wont glow as much.
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Sorry, but i have to beg for 512 size version, because such tiny things are way too excessive for 1k size XD
And btw, what's the different between enb ver and non enb ver?
I've changed a shaders in these meshes (enb version), so now they can be recognized as a particle by ENB and they are not glowing too much.
I didn't even imagine those little fellas can look THAT good.
Thank you! :)
Grabbed this to test in SSE