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This page was last updated on 20 May 2021, 4:22AM
- Changelogs
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Version 4.2
- - Reworked various action's activation method for better compatibility
- - As usual, lots of bugs fixes and a few balance tweaks
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Version 4.1
- - Spellsword can block now, this is for weapon in the right hand and spell / staff in the left hand
- - Incorporeal dodge, this requires at least 25 skill points in either Illusion or Alteration
- - Bladed weapons weak to and bounces off of heavy armor toggleable via the patcher
- - Blunt weapon doing stamina damage and knocks down toggleable via the patcher
- - Many balance tweaks and bug fixes
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Version 4.0
- - Blunt weapon now do stamina damage and knocks down
- - Bladed weapons now bounces off heavy armor
- - Dodge now have sound effects
- - As always, many balance tweaks and bug fixes
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Version 3.9
- - Werewolves balanced and Engardified
- - Step dodge improvements
- - Integeration with TUDM, Growl, and Savage Skyrim
- - Bug fixes and balance tweaks
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Version 3.8
- - Unarmed normal attacks now function the same way as dual wielding normal attacks
- - Player now immune to killmove
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Version 3.7
- - Dodging now available in first person
- - Pressing the interaction key ('E') now sheathes weapon.
- - The pregenerated patch now contains a generated behavior file, this enables dodging.
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Version 3.6
- - Forward + Sprint = Sprinting (vanilla), otherwise Sprint key = enter/exit sneak mode
- - Twohand attack sweeping toggleable in MCM
- - Battleaxe and Warhammer penetrates 50% armor togglable in MCM
- - Dragon's fire breath and fire ball now staggers like impact perk
- - Burning damage can be put out by dodge rolling
- - Dragons are more creative now and will use different shout that available to them
- - Giants, centurions, and mammoth can't be staggered by normal attack
- - Increased giants' magic and frost resist
- - Gives extra armor to creatures that look like should have some armor, configurable in patcher settings
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Version 3.5
- - Major feature: revamped dodging, power blocking, and heavy/light armor/shield balance tweaks.
- - Reworked dodging, more responsive, four directional plus a dodge in place (standing still), https://www.youtube.com/watch?v=uQjM9GROkHM
- - dodge in the direction of direction key held instead of direction of character moving
- - Light armor users step dodges
- - Heavy armor users roll dodges
- - Light armored NPC can dodge player attacks
- - NPC dodge chance based on their level minus player's weapon speed
- - New defensive action: power block. https://www.youtube.com/watch?v=AMfaDrmY-xQ
- - Perform by tapping sneak key while blocking with a heavy shield
- - Once performed, character will crouch (same animation as sneak mode)
- - In power block stance, player is immune to stagger
- - Power block stance auto disengages on any movement or releasing block
- - Makes light and heavy armor more distinctive, as well as light and heavy shield
- - Heavy armor more resistant to sharp weapon damage (daggers, swords, arrows)
- - Heavy armor fat rolls as well as cost more stamina to dodge
- - Heavy shield can power block, but not power bash
- - Heavy shield normal bash stamina cost is higher
- - Light shield can power bash
- - Light shield normal bash stamina cost is lower
- - Twohanded battleaxes are slightly faster
- - Twohanded battleaxes and warhammers penetrate 50% armor
- - Dragons now have more than 0 base armor (500 by default)
- - There is no longer minimum stamina requirement to block, the stamina system is meant to create offensive cooldown, not defensive
- - Sprint attack (have more fitting animation) is now the default attack while jumping in the air (you still need another mod that allows attacking in air)
- - Recalibrated all of dwarven centurion's attack angles
- - In soul-like stamina system, increased the default recovery lag by 1 second
- - Bug fixes:
- - Fixed a werewolf attack reach bug
- - Fixed werewolf still sometimes getting staggered
- - Combat Focus' slow time won't trigger while blocking, this is to make it more compatible with such perks as "Quick Reflexes"
- - Fixed some creatures have too small attack cone
- - Will now automatically try to detect if any mod is not properly adding/deducting attack speed an patch them.
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Version 3.4
- - This version aims to improve the experience of fighting against Giants and Dragons
- - Giants' attack damage, range, attack cone rebalanced
- - Giants' club slam attack now knocks down
- - Giants' stomp attack can be interrupted while the giant is standing on one foot with a melee attack
- - When Giants stomp attack is interrupted, it will be knocked down and suspectible to critical hits
- - Giants' attack and movement will slow down as its stamina lowers
- - Giants will enrage after it runs out of stamina, refilling their stamina and vastly speed up and hits harder
- - Dragons' attack damage, range, and attack cone rebalanced
- - Dragons' stamina will gradually deplete while flying
- - Dragons will lost even more stamina when attacked during hovering
- - Once landed, dragons won't take off until it has at least 50% stamina
- - Dragon's left and right wing can be injured separately to apply a debuff that will prevent dragons from taking off
- - Dragons' bite attack now bleeds
- - Dragons' bite attack now have forward movement
- - Dragons' tail attack now sweeps and will knock down
- - Dragons' Firebreath attack now ignores resistance and have increased damage
- - Dragons' Firebreath attack can now be blocked
- - Dragons' Frostbreath now spews slow icy cloud instead of the color swapped firebreath
- - Dragons' Frostbreath now ignores resistance and have increased damage
- - Dragons' Frostbreath now applies stackable movement and attack speed debuff
- - Dragons now can be injured in its mouth when performing its breath attack by a power attack (it has to hit the front of dragon)
- - Dragons' mouth injury will prevent them from performing its breath attack
- - Dragons now immune to normal stagger such as those caused by bashes (but injury will still stagger them)
- - The minimum amount of stamina required to attack and block can be configured via the patcher
- - Dual attack now checks for minimum stamina
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Version 3.3
- - Rewrote half of the mod, overhauled stagger, power attacks and normal attacks
- - Stagger mechanic is dramatically simplified and is more responsive and more compatible
- - See the new stagger article https://www.nexusmods.com/skyrim/articles/52676
- - Power attack mechanic is also simplified and is more responsive, using in game control to activate instead of script
- - one cool down for both hand
- - dual power attacks breaks block on all hit (but no more side movement or invincibility)
- - normal dual attack simplified, no more speed increases, but no more script either
- - sprint attack now have to be performed manually, but forward movement speed increased.
- - Alot of balance tweaks
- - Dodge works with Nemesis now
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Version 3.2
- Arrow stagger togglable in patcher settings
- Stagger cause by critical hits togglable in patcher settings
- Turning off weapon stagger should not causes corpses to fly off
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Version 2.6
- 1. Reduced the ending pause after a dodge
- 2. Hops now move farther and is quicker.
- 3. There is now a third option for Combat Focus, which works as a toggle-ablelesser power.
- 5. Attack commit feature tweaked slightly, one hand weapon now commits a bit more, while 2h weapons commit a bit less.
- 6.The penalty to stamina regen rate when running is now configurable in the patcher.
- Bug fixes:
- 1. Sometimes enemies won't die after kill move, this has been fixed.
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Version 2.5
- Tweaks:
- Melee Focus power renamed to Combat Focus
- Combat Focus slows down incoming power attacks
- Combat Focus slows down incoming arrows too from the front
- Combat Focus is a once a game day power that last for 5 min, however, can switch to a permanent version in MCM
- Bows is now part of Souls-stamina system
- Changed the implementation of Dodge slightly, removed weapon flicker, and should works even for users with script lag
- Changed MCM initialization a bit for users who is having trouble getting MCM to show up
- Race changes:
- Skeleton now have mass of 1.2
- Ice wraith now have mass of 0.7
- Wisps and Witchlights now have mass of 0.2
- Known issues:
- Werewolfs are not balanced well
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Version 2.4
- Configuration added:
- All key/button that this mod listens to now configurable in MCM's KeyButton section
- Dodge animations configurable in MCM's Others section
- All MCM settings can now be saved to disk under Others section, this mod requires JContainer now
- Tweaks:
- Dodge animation now only relies on movement speed, so the player will hop even when canceling attacks as long as he/she is moving fast enough
- Dodge rolling animation start slightly faster, delay changed from 0.35s to 0.2s
- Bugs fixed:
- When updating, some settings are reverted to default values.
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Version 2.3
- Feature and Tweaks:
- Dodging action has been added, see video for full detail, can be disabled in MCM, this feature requires FNIS or Nemesis
- Taking an attack that would normally stagger you in the air will knock you out of air
- Dual Power attack activable while moving in any direction now, all that it requires is the modifier key, the "Walk/Run" key, default is "shift", change in Skyrim's control settings.
- NoStaminaRegenWhileRunning now only comes into effect while weapon is drawn, this helps the marathon runners.
- Bugs fixed:
- Bound weapon now have weight, this makes them stagger opponents, and also costs attack-stamina under the "Soul-Stamina" system.
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Version 2.2
- Feature and tweaks:
- 1. Bash stamina tweaked to be proportional to shield weight, this gives light shields a purpose in game
- 2. Power bash enhanced, it'll be easier to hit, have greater effect if hit at the right moment, and cost less stamina
- 3. Power bash still puts left hand on power attack cool down to avoid abuse
- 4. Above changes applies to power bash performed by a dagger off hand as well
- 5. Auto update mechanism, after updating Engarde, the mod will automatically restart itself, a prompt will appear once complete. Please stay out of combat before finishing restart
- Configurations added:
- 1. Dagger off hand trading blocking for power bashing, toggleable in MCM
- 2. Bashing stamina configurable in MCM
- 3. The minimum amount of stamina required to perform block configurable in MCM, set to 0 to disable this check
- 4. Attack commitment changes togglable in patcher settings
- 5. 1h and 2h combat movement speed configurable in patcher settings
- Bugs fixed:
- 1. Werewolf not having any stagger resistance fixed, werewolf now have mass of 3, same as troll, but slightly lower than a bear's 3.5
- 2. Werewolf stagger causing an roar animation fixed
- 3. Stagger causing bleeding out actors to stand back up fixed.
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Version 2.1
- Tweaks:
- Dual power attack now trigger by "shift" + "middle mouse button" (run/walk key + power attack key)
- Configurations:
- The 3 Power attack effects, slow time, invincible, injury, now toggle-able in MCM
- No stamina regen while running toggle-able in MCM
- Dual Power attack animation speed configurable in MCM
- Dual Dagger Power attack toggl-able in MCM
- MCM menu re-arranged for better clarity
- Sprint attack as forward attack toggle-able in patcher settings
- Power attack cool down configurable in patcher settings
- Bugs fixed:
- Power attacks performed in 1st person wasn't moving the same as in 3rd person
- Greatsword was triggering invincible effects
- If fast enough, was able to trigger two standing power attack in a row
- NPC wasn't able to perform Dual Power attacks
- Standing Power attacks' crit bonus was applying even against blocking targets
- Sprint Power attack wasn't triggering in Enderal version
- Magic related movement tweaks snuck in causing problem with Long Stride spell
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Version 2.0
- Make normal attack changes and tweaks togglable through patcher setting
- Make power attack changes and tweaks togglable through patcher setting
- Reworked slow time implementation, this removed ConsoleUtils requirement
- With this version, Engarde now requires nothing but Skyrim+SKSE!
- This is a breaking change, users who were using 1.4 will need to deactivate, save , uninstall all files, save game, and install 2.0
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Version 1.4
- Lessen the stamina cost of power attacks, it was a little excessively high, especially at the lower levels.
- Tweaked the visual effect of two hand power attack slow time, to distinguish it from a normal "magical" slow time effect.
- When dual wielding, forward + left hand attack will block instead of left hand sprint attack. You can still left hand sprint attack by manually sprint then press left hand attack button.
- Rework how crit effect is applied to victims, this remove the requirement on Game Events and is the 1st step towards SSE conversion
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- Author's activity
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May 2021
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20 May 2021, 4:22AM | Action by: tudoru
Attribute change
Description changed.
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19 May 2021, 6:49PM | Action by: tudoru
File added
Engarde Main Files [version 4.2.2]
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13 May 2021, 5:37PM | Action by: tudoru
Attribute change
Description changed.
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10 May 2021, 9:07AM | Action by: tudoru
Mod edited
Controller setup
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10 May 2021, 5:36AM | Action by: tudoru
File added
Engarde Main Files [version 4.2.1]
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09 May 2021, 8:37PM | Action by: tudoru
Attribute change
Description changed.
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09 May 2021, 8:35PM | Action by: tudoru
Attribute change
Description changed.
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09 May 2021, 8:20PM | Action by: tudoru
Changelog added
Change log added for version 4.2
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09 May 2021, 7:34PM | Action by: tudoru
File added
Engarde Pre-generated patch [version 4.2]
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09 May 2021, 7:33PM | Action by: tudoru
File added
zEdit module [version 4.2]
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09 May 2021, 7:32PM | Action by: tudoru
File added
Engarde Main Files [version 4.2]
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09 May 2021, 1:25AM | Action by: tudoru
Mod edited
Controller setup
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09 May 2021, 1:24AM | Action by: tudoru
Mod edited
Controller setup
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09 May 2021, 1:23AM | Action by: tudoru
Mod edited
Controller setup
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09 May 2021, 1:19AM | Action by: tudoru
Mod edited
Controller setup
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09 May 2021, 1:10AM | Action by: tudoru
File added
Controller Controlmap Without Sheath [version 1.0]
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09 May 2021, 12:41AM | Action by: tudoru
Mod edited
Controller setup
April 2021
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20 Apr 2021, 4:38AM | Action by: tudoru
Attribute change
Description changed.
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20 Apr 2021, 4:23AM | Action by: tudoru
File added
Engarde Pre-generated patch [version 4.1.2]
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20 Apr 2021, 4:21AM | Action by: tudoru
File added
zEdit module [version 4.1.2]
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- Mod page activity
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April 2024
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17 Apr 2024, 2:27PM | Action by: Umar1996
Endorsed
'Engarde'
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11 Apr 2024, 6:51PM | Action by: rarrihh
Endorsed
'Engarde'
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10 Apr 2024, 12:05AM | Action by: MorgantDanila
Endorsed
'Engarde'
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07 Apr 2024, 11:12AM | Action by: aanii
Tracked
'Engarde'
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03 Apr 2024, 12:45AM | Action by: 123456789Rus
Endorsed
'Engarde'
March 2024
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20 Mar 2024, 2:39PM | Action by: Touchang55
Endorsed
'Engarde'
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19 Mar 2024, 10:20AM | Action by: ArdAine
Tracked
'Engarde'
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19 Mar 2024, 10:20AM | Action by: ArdAine
Untracked
'Engarde'
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19 Mar 2024, 10:01AM | Action by: ArdAine
Endorsed
'Engarde'
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18 Mar 2024, 10:19PM | Action by: ArdAine
Tracked
'Engarde'
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14 Mar 2024, 12:52PM | Action by: Itachi3990
Endorsed
'Engarde'
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11 Mar 2024, 11:35PM | Action by: Artistosbfb
Tracked
'Engarde'
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08 Mar 2024, 11:20AM | Action by: AkiroBeru
Tracked
'Engarde'
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01 Mar 2024, 8:34AM | Action by: Sdalgerox
Endorsed
'Engarde'
February 2024
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20 Feb 2024, 2:11AM | Action by: tamagon23
Tracked
'Engarde'
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03 Feb 2024, 3:41PM | Action by: esas58
Endorsed
'Engarde'
January 2024
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22 Jan 2024, 7:59PM | Action by: LionelCox
Endorsed
'Engarde'
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17 Jan 2024, 9:02PM | Action by: KIKAIMBANIK
Tracked
'Engarde'
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05 Jan 2024, 6:29PM | Action by: hawkglobe2
Endorsed
'Engarde'
December 2023
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26 Dec 2023, 3:21PM | Action by: micheallld
Endorsed
'Engarde'
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