This page was last updated on 15 June 2022, 9:43AM
Changelogs
Version 2.5
Disabling undead resurrection should be working now.
Fixed an issue where skeleton races would not self-resurrect because of a keyword limitation
Version 2.3
Mostly small script tweaks which I dont entirely remember, but they do good things, and even fix a potentially dangerous problem with previous versions.
Version 2.1
Fixed an issue where an MCM option wasn't doing what it was supposed to do
Added some functionality to torches that now can always burn corpses
Improved some of the scripting
Added a script to detect Immersive Creatures and add their variants of Undead to the resurrection feature. (Keep in mind this works for skeleton and draugr, so it's recommendable to disable IC native resurrection feature via MCM.)
Version 2.0-Beta
Added undead resurrection functionality
Changed the event to OnHit, which allows for better critical damage calculations