Skyrim

File information

Last updated

Original upload

Created by

hype1

Uploaded by

hype1

Virus scan

Safe to use

Tags for this mod

14 comments

  1. Darklocq
    Darklocq
    • premium
    • 126 kudos
    Four files from this are good in this version but appear to be corrupt in your all-on-one package: textures\architecture\riften\riftendoor01.dds, riftendoor01_n.dds, riftendoor02.dds, and riftendoor02_n.dds.  Both the 2K and 4K versions in the all-in-one package will not open in any DDS-capable tool I have, including GIMP and Irfanview. Not sure what happened to them, but I would suggest preparing a new AiO version from the files in this original Riften door package.  PS: It's possible the game can load the wonky texture files anyway, somehow; but it's not desirable to have them "in the wild" because things like texture optimizers and other tools can't work with them.
  2. Shadow1474
    Shadow1474
    • supporter
    • 26 kudos
    For whatever reason, no one ever retextures doors and you were the one who broke that cycle. These doors are absolutely stunning. Please keep up the wonderful work! Any door from you will be an instant download and endorse from me!
  3. Novem99
    Novem99
    • member
    • 41 kudos
    Great work! Thank you very much for sharing.
  4. 9dmuser
    9dmuser
    • member
    • 6 kudos
    Can you make a full tutorial on how to create an custom animated door in skyrim?I have tried export a door mesh with animations from 3dsmax,then use nifscope change the transformcontroller to NicontrollerManager(refered to a gamebryo animation tutorial ),finally there are two animation groups named Open and Close.It is alright to preview in nifscope,but after I import this mesh to game,there is no signal at all when I walk around the door,if I press E,nothing happened.It just like a static object.I really want to figure out the reason
    1. hype1
      hype1
      • premium
      • 1,047 kudos
      I always take the Vanilla nif, delete the mesh from it, and just copy paste my mesh into it. That way I don't have to deal with animations.
  5. mikraemer
    mikraemer
    • member
    • 9 kudos
    You should remame your riftendoor01-textures to an exclusive name because riftendoor01.dds / riftendoor01_n.dds is used in many other riften-vanilla-meshes and your riftendoor01 is not vanilla-style-texture.
    1. hype1
      hype1
      • premium
      • 1,047 kudos
      Sorry for the late reply, in which other meshes? I didn't notice any issues.
  6. taepal77
    taepal77
    • member
    • 134 kudos
    hmm ... There is one problem.
    The door sizes of the riftenratways (ragged flagon) are different ...
    There is space visible ...
    1. hype1
      hype1
      • premium
      • 1,047 kudos
      There's no gap for me, can you send a screenshot?
    2. hype1
      hype1
      • premium
      • 1,047 kudos
      I just checked your screenshots, that is really strange.
      Can you confirm that it's not happening on the door behind the cabinet leading to the cistern?
      It's also not happening on SE, only on LE.
    3. taepal77
      taepal77
      • member
      • 134 kudos
      It's really strange ...hmm...
  7. kn1ghtfall
    kn1ghtfall
    • premium
    • 57 kudos
    Hype1's Door Replacer series = instant download
    1. hype1
      hype1
      • premium
      • 1,047 kudos
      Thanks :D
  8. Garinov
    Garinov
    • member
    • 13 kudos
    Riften being my favorite hold, these doors give it all that much of a better touch around the place, looks amazing as hell.