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rymon23

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rymon23

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20 comments

  1. mingtow
    mingtow
    • member
    • 4 kudos
    Port to SE please.
    1. alchemistenms
      alchemistenms
      • member
      • 6 kudos
      There are oldrim mods that work in SE, I tried this mod in version 6.353 and it works, I can enter the configuration spell and it has not corrupted my game, for a clean installation and uninstallation do it with a mod manager.
  2. BarkoSharko
    BarkoSharko
    • member
    • 0 kudos
    There is already quite a few mods like this. one is Locational Damage (Reviewed by Brodual) https://www.youtube.com/watch?v=hk0VRf01oX8

    Is your mod as complex/useful as this one? or..
    1. aicy
      aicy
      • supporter
      • 19 kudos
      who knows, maybe you can try...
  3. BP98
    BP98
    • supporter
    • 1 kudos
    Good concept, but I tried the mod. I only kept it installed for about an hour. Wasn't really a fan, enemies stopped taking damage from most direct sources like arrows, swords and most spells. They still took damage from secondary sources like bleed-out damage, fire, and poison.
  4. Elgate
    Elgate
    • member
    • 1 kudos
    There is something I'd like to understand. You say it's multi threaded, what does it change exactly? From a quick search, I learned that oldrim is poorly optimised for multi threading, making single threading usually more important. Does that mean that your mod make use of multithread, thus not burdening the one the bulk of skyrim game is going on?
  5. PockyPunk1
    PockyPunk1
    • premium
    • 425 kudos
    Hi !
    So will it be compatile with Xp32 max skeleton ?
    1. Seijin8
      Seijin8
      • premium
      • 26 kudos
      If it is based on the bone names as the description indicated, then it should be compatible.
  6. TankIsKing
    TankIsKing
    • premium
    • 52 kudos
    It would be cool if the user can change certain variables like what reactions happen when certain boxes are hit and the percentage
  7. jspee1965
    jspee1965
    • premium
    • 38 kudos
    Tracking!
  8. Pickysaurus
    Pickysaurus
    • Community Manager
    • 777 kudos
    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
  9. SilverXSunrise
    SilverXSunrise
    • supporter
    • 8 kudos
    I appreciate the idea and it seems well executed, but I can't justify the download when there's already a stable mod that does the same thing without an esp.

    https://www.nexusmods.com/skyrim/mods/91505

    Keep up the good work, though!
    1. Leadpipejustice
      Leadpipejustice
      • premium
      • 60 kudos
      butt this one is newer.....

      IMO The locations and overall implementation is better.
    2. thesolotiger
      thesolotiger
      • member
      • 10 kudos
      This mod seems very script heavy , this mod is nice and all but explain what makes it better ? silverXsunrise might be right !
    3. waeq17
      waeq17
      • premium
      • 55 kudos
      I use the mod SilverXSunrise linked to.

      I highly recommend it!


      Not to take away from this mod though, as I have not tried it.
  10. nasuno04
    nasuno04
    • member
    • 7 kudos
    Hello.
    I will report that it was working in SE.
    Operation is lighter than "Basic Location Damage"! It's fun.
    Thank you.