About this mod
-Adds multi-threaded, node-based locational damage to NPCs and most creatures.
- Permissions and credits
A recent version of SKSE
The following hit boxes are currently supported:
[ NPCs ]
-HEAD
-NECK
-TORSO
-LEGS
-GROIN
[ Creatures ]
-HEAD
-TORSO
-LEGS (Bipedal)
[ HEAD ]
-High chance of instant kill on npcs, depending on weapon, unless armor is worn. (Can be disabled)
[ NECK ]
-Instant kill or fatal bleed-out on npcs.
[TORSO]
- (Front/Back/Sides): Side and back hits are the most effective target on the torso against armored opponents.
[ LEGS ]
- (Front/Back/Sides): Temporarily cripple an opponent, cause a bleed-out, or stun, depending on the weapon used and the armor worn
Angle-based hit zones:
-RIGHT ARM: recoil or disarm weapon
-LEFT ARM: chance of disarming shield
*Hits to the locations will have different levels of effectiveness depending on the following factors:
-weapon used
-size and mass of the opponent
-whether or not the target is wearing armor at the location
-the armor's rating
-the attack's power
-the angle of the attack (front, back sides)
Example: A mace to the legs has a much higher chance of knocking an opponent down than a sword, a punch to the face using heavy gauntlets will do more damage than bare-handed
*Hostile Spells cast a point blank on an unguarded opponent can cause knockdown
[ POSSIBLE EFFECTS ]
-stagger
-Knockdown
-Demoralize
-Fatal bleedout
-Paralysis
-disarm weapon
-disarm shield
[ NOTE ]
-This mod does not add hit boxes to the player. The menu has a scaler for damageWeaponMult game-setting that can be used to adjust damage done by npcs.
-This mod will probably not be compatible with mods that change the name of skeleton mesh body parts.
-Do not use with Basic Locational Damage