Even with the patch, still no exit door in halls of insanity's next second layer. Found the trap door and all, and everything repeated but now there's no way to progress.
hello to the creator(s), this is AWESOME, a must play for oblivion fans, those who not played it will be forever missing this special, unique experience... The only minor thing, in wich i have to agree with earlier post(s) : the toughness for several enemytypes.... But on the other hand : you can take as many followers as you want within the husk ( make sure you have a follower mod e.g. AFT ) and things become even enjoyable to watch as the dolls fly into the air in heroic battles... Beautiful decoration, unique sensation...loved every second of it..no lag, no stutter, no crash...10/10 Endorsed Greetz from Ninove, Belgium
So far I like it, though my one main complaint is that the enemies are insanely tough to beat. It could be that I just wasn't looking everywhere, but when I beat Malekai, I can't seem to figure out where to go. Knowing my luck it's probably very simple. I managed to find the Living Armour, and got the boots, but other than that, I think I looked everywhere that I can. Other than that, when I first entered the Soul Cage, the custom textures gave me a sense of I need to get out of here as soon as possible.
The enemies are mostly levelled 1.5 times the player, with bosses at 60 and 70 levels. It's a bit much, and the gargoyles take way too much damage, if we're meant to avoid them, their perception should be terrible. In Fallout terms, lol.
Otherwise, a great mod, wonderful work. Keep at it team!
There is I just tested it. after you fall down the ladder hole/trapdoor in the jail cell at the end of the hall after all the lights turn out follow the passage as far as it goes. Use your map and a torch if necessary. The door is a putrid door in a small river of blood.
I'm not sure if ff7legend has combined the 1.1 patch with the mod or if you still have to install it separately. If that does not help re-install the mod manually. Failing those two options the only other thing I can do is give you the console teleport code to get to the next area. What is the exact name of the interior you are stuck in?
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Thanks to morrowind1979 for granting me permission to port The Husk over to Skyrim SE Nexus for us Skyrim SE users to enjoy.
Thanks to morrowind1979 for granting me permission to port The Husk over to SSE Nexus for us Skyrim SE users to enjoy.
Until the 3rd Re-load...
The Sub-bosses were harder than the Boss
and the multi-sub-bosses were madness !
Lots of loot (about 250,000 septims worth)
this is AWESOME, a must play for oblivion fans, those who not played it will be forever missing this special, unique experience...
The only minor thing, in wich i have to agree with earlier post(s) : the toughness for several enemytypes....
But on the other hand : you can take as many followers as you want within the husk ( make sure you have a follower mod e.g. AFT ) and things become even enjoyable to watch as the dolls fly into the air in heroic battles...
Beautiful decoration, unique sensation...loved every second of it..no lag, no stutter, no crash...10/10
Endorsed
Greetz from Ninove, Belgium
Otherwise, a great mod, wonderful work. Keep at it team!
I can not proceed anymore in hall of insanity second.
There is no door. Where should I go?
You need to fall down the hole (dont activate the ladder, its for climbing back up)
There is no door in the second!
Thank you.
The enemy and the door finally appeared!
played in few hours ,no ctd