Odd, but interesting. I wanted to do a play through of someone who had a crippling congenital illness, and now, this could let me do that. Cheers on your oddly specific mod! Seriously though, do one for hemophilia.
Suggestion: You should also make a mod that include: 1- TPA (Tissue plasminogen activator) but make it in a "Magic" Lore friendly to Skryim (limit it to 4~6 hours for brain stroke and few hours for heart stroke after that period you cannot use the "TPA" magic) 2- Also do a "Magic" Angioplasty which can be used anytime (but once per day). 3- Add complication: a) For TPA add a variable % of having a hemorrhage and bleeding post use of the magic and use Death Alternative to integrate the bleeding effect and blackout if not managed. b) For Angioplasty add RND (realistic needs and disease) and increase the infection risk or disease risk of using it based of how efficient your magic skills are.
So in-other words you can do Magical Angioplasty or TPA but you will have Complications which become less risky as your magic skill level up.
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Immersive break wind
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You should also make a mod that include:
1- TPA (Tissue plasminogen activator) but make it in a "Magic" Lore friendly to Skryim (limit it to 4~6 hours for brain stroke and few hours for heart stroke after that period you cannot use the "TPA" magic)
2- Also do a "Magic" Angioplasty which can be used anytime (but once per day).
3- Add complication:
a) For TPA add a variable % of having a hemorrhage and bleeding post use of the magic and use Death Alternative to integrate the bleeding effect and blackout if not managed.
b) For Angioplasty add RND (realistic needs and disease) and increase the infection risk or disease risk of using it based of how efficient your magic skills are.
So in-other words you can do Magical Angioplasty or TPA but you will have Complications which become less risky as your magic skill level up.
A staple of Modding.