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FoNV4

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FoNV4

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18 comments

  1. Thiago40028922
    Thiago40028922
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    I having a big lag in some cities in the mod, my PC run Skyrim above 60 FPS in ultra, this mod fix this lag?
  2. srtaints
    srtaints
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    hello FoNV4,
    i have a issues when i enter Paths of the Dead or sometimes before the entrance will ctd, can you fix it?
    1. FoNV4
      FoNV4
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      hello srtaints,
      I know the position, it´s about a yard/meter before your reach the door. I test it but I don´t know what the issues is. I will search for it, maybe I find something.
    2. srtaints
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      alright, thank you very much!
    3. FoNV4
      FoNV4
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      I find out, there is an incompatibility with the Mod moreHUD by Ahzaab. The both mods it self works fine. So it´s seems like it is a mod or maybe load order problem of your installation.

      I hope this helps you. (Tested in SSE)
    4. srtaints
      srtaints
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      I only use MIDDLE EARTH other mod off still CTD. =(
    5. FoNV4
      FoNV4
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      The Question is now, Do you turn off only the ESP or Uninstall/Disable The whole mods?
      Because, for example, if you have SKSE mods installed they didn’t need a ESP file to Work. Most of them came with out a ESP file and texture or mesh ones work without it too!
    6. srtaints
      srtaints
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      I use MO1, i only turn off the ESP and put middle earth(mesh, texture and esp) load order in the last.
    7. FoNV4
      FoNV4
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      Did you have moreHUD by Ahzaab installed, please turn off the complete mod. Test if it works.
      However, It isn’t enough to turn off the ESP/ESM, because SKSE-plugins will be loaded by SKSE and NOT by ESP.

      When it didn’t work anyway:
      If I were you I would make a new profile and only enable The Middle earth mod. You can get the teleport spell by console: “Player.additem xx98aa1a 1” (xx are the number in load order of your mods) or enable the mod AddItemMenu if you have it.
      Go to Paths of the Dead. If it works, you can be sure it interfere with an other mod in your load order.
    8. srtaints
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      Yeah i turn off moreHUD complete mod still ctd.
      I may have to spend some time checking the problem.
      Thanks FoNV4, =)
    9. FoNV4
      FoNV4
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      Sorry, that I can't help you. I hope you find the bug!
  3. molleken
    molleken
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    hello FoNV4,
    in spite of these fixes, the crash in Westemnet still persist...
    There must be some other thing that caused it....maybe a spawn of some sort ( npc, some mesh problem, texture problem, who knows )...
    anyway, for the moment i try not to get to close too that area....
    GRTZ
    1. FoNV4
      FoNV4
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      Hello molleken,

      I think the ctd come from the large amount of NPCs. Rohirrim and Dunleding fighting against each other in this area. the problem for me is, I don´t play the LE version so all fixes I do so far are from SE version. In SSE it works just fine.

      Anyway, the support I can offer for LE is very limited.

      Btw. this other issues are all gone?

      Cherrs
    2. molleken
      molleken
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      maybe there is a way to reduce the amount of npc's through TESVedit ? Will try to figure it out..
      And yes, all other issues are gone thx too the BETHIni files settings.....and this fixes....
      GRTZ
    3. xrayy
      xrayy
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      @ fonv4 - thank you for your patches. all areas work ctd free for me with heavily modded game using mo and enboost (essential for modded game). beautiful landcapes!
    4. FoNV4
      FoNV4
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      @ xrayy - My pleasure!
      @ molleken - It´s a good idea form xrayy to use ENBboost. Because it provide some extra memory space for the game, also without an ENB. you should try it too!
    5. molleken
      molleken
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      Hello FoNV4,
      i allready use enb boost since "Rigmor of Bruma" (heavy battlescenes) , together with skse memory optimizer and recently the BethINI files, i used this combination successfully on the "Shumer" mod and the "Beyond Reach" mod....( i'm playing all new world mods separatly with their own savings, so they cause no conflict with each other )....
      For the moment i'm playing the FONV dlc mod "New California", so i will be absent for a little while....
      GREETZ
    6. molleken
      molleken
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      Hello FoNV4,
      i allready use enb boost since "Rigmor of Bruma" (heavy battlescenes) , together with skse memory optimizer and recently the BethINI files, i used this combination successfully on the "Shumer" mod and the "Beyond Reach" mod....( i'm playing all new world mods separatly with their own savings, so they cause no conflict with each other )....
      For the moment i'm playing the FONV dlc mod "New California", so i will be absent for a little while....
      GREETZ