Fixed some items using incorrect data types. Corrected Keywords on many items. Many grammar and punctuation fixes. Balanced the Crusader's Armor set. Corrected the Crusader Armor EvoSys from giving multiple Restored Crusader's Armor. Removed unnecessary flags on some static items. Fixed evolved items duplicating when used by followers. Added keyword to prevent many items from being dis-enchanted.
wait what ? non improvable weapons are ..sorry to say...trash :/ I play a very slow leveling (less than 1/4 of vanilla) but very hard game 200+ deaths at lv18 and smithing is mandatory, in an easier game it would be the same but you'll take 300hrs to realize your game balance is broken so thanks I'll stay with the original
such an unfinished mod... there is literally debug messages "OnHit fired" ALL THE TIME and you cannot turn them off. also, the incredible amount of loot from dungeons, especially high value jewelry amount is enormous. you can become rich in 1 hour playing this mod. the worst part is that in the middle of playthrough i started getting these f*cking "generic level up test" bs which completely ruins the game, as it just dupes me infinite pairs of op boots and puts them on me. so first of all i carry 1000 tonnes of junk, and second of all i become a god. such a pity i didn't notice, that this mod has only 5000 unique downloads. and the worst of all, is that i don't know how to remove this GeNeRiC lEvEl Up TeSt
I try a second run, watching this mod closely. I again fail to see any weapon development, or even a trace. The single exception is a certain shield, part of a set, which shows me an "onhit fired" message. I can't say I've observed any effective change in its stats, definitely no visual change.
How on earth am I supposed to recognize which items are part of the Evosys, whether they progress and what the effects are? Someone mentioned hints in the description, but I have upwards of 20 such items, used different amounts of times and not a single noticeable change yet.
I can't find anything on google and I don't want to delve in editor software just to see something that I would expect to have seen by now, on my level 60 character.
could you try to collaboration with some one making house mod (or do it you self) so we could get a house or a new room in a house to place special stuff from this mod?
New loots looks very nicely, but loot rate is just insane. After i cleaned the embershard mine, i found one sword 50 dmg (seriously??), two dragonswords (insane fire damage + dragon breath power) AND one crusader armor... is it possible to modify loot rate?
I looked @ the leveled lists in XEdit and yea some of the high level items really seem OP for 1st level characters. You could edit them and even change the chance %, if you like. I have no idea how that would effect the EVOSYS system though. If I get a chance I'll play with it and report back.
146 comments
Fixed some items using incorrect data types.
Corrected Keywords on many items.
Many grammar and punctuation fixes.
Balanced the Crusader's Armor set.
Corrected the Crusader Armor EvoSys from giving multiple Restored Crusader's Armor.
Removed unnecessary flags on some static items.
Fixed evolved items duplicating when used by followers.
Added keyword to prevent many items from being dis-enchanted.
Anyone know if it is possible to change that?
so thanks I'll stay with the original
also, the incredible amount of loot from dungeons, especially high value jewelry amount is enormous. you can become rich in 1 hour playing this mod.
the worst part is that in the middle of playthrough i started getting these f*cking "generic level up test" bs which completely ruins the game, as it just dupes me infinite pairs of op boots and puts them on me. so first of all i carry 1000 tonnes of junk, and second of all i become a god. such a pity i didn't notice, that this mod has only 5000 unique downloads. and the worst of all, is that i don't know how to remove this GeNeRiC lEvEl Up TeSt
If i put on the Adamantimum Helm of Tohan, i begin duping the boots of crusader... wtf
How on earth am I supposed to recognize which items are part of the Evosys, whether they progress and what the effects are? Someone mentioned hints in the description, but I have upwards of 20 such items, used different amounts of times and not a single noticeable change yet.
I can't find anything on google and I don't want to delve in editor software just to see something that I would expect to have seen by now, on my level 60 character.
Please someone help...
so we could get a house or a new room in a house to place special stuff from this mod?
is it possible to modify loot rate?