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Unfoldingspace8

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15 comments

  1. Deathneko11
    Deathneko11
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    • 74 kudos
    On the subject of bloat, I really don't see how it's going to be an issue. Even the vanilla game has bloat, and any player can spam disarm at any and every npc and monster they come across in the game. As stated before, not everything, but MOST moved or loose items tracked by the save get cleaned up on a cell reset. If it's becoming that big an issue for anyone's save files, just sit tight in an interior cell somewhere and wait out the number of days required to reset all cells.

    As a whole, quit yapping about bloat. It's not as big a concern as being made out to be, all I see is scaremongering here. The mod is a wonderful idea, and kudos to the mod author for making it.
  2. 3pacstark
    3pacstark
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    • 0 kudos
    Imagine a mod that would modify Unrelenting Force so that it would disarm opponents and make their hat fall off, unless it's like a Steel Plate Helmet
  3. Seijin8
    Seijin8
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    Any solution for the inevitable savegame bloat this will cause? (There's a reason Bethesda didn't do it this way.)
    1. Apokalyps117
      Apokalyps117
      • supporter
      • 1 kudos
      Why would this cause savegame bloat? Genuine question.
    2. Seijin8
      Seijin8
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      • 26 kudos
      Every object that is disarmed this way is something your save file has to track from now on. It adds up quickly.
    3. AlanPaul
      AlanPaul
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      • 75 kudos
      Is there a mod which despawns items placed in the world in cells which is not a player home (or guild home etc)? I think that would counter this issue perfectly.
    4. deleted21550714
      deleted21550714
      • account closed
      • 41 kudos
      does save game bloat happen when i get disarmed?
    5. Araanim
      Araanim
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      • 276 kudos
      Yeah wait, why would this cause bloat? Why is it any different than the vanilla disarm shout?
    6. Seijin8
      Seijin8
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      • 26 kudos
      It isn't different. The vanilla disarm shout also causes those items to need to be tracked. One item per shout use. Unrelenting force having this means *many* more such objects if fired into a crowd. Items like this typically don't despawn when their parent actor does. Area resets usually clean up some of these items, but not always.
    7. deleted21550714
      deleted21550714
      • account closed
      • 41 kudos
      good info Seijin8. I always thought that it was weird that Disarm for the Dragonborn to use becomes null and void after lvl 30 and how my Dragonborn would never get the 3rd word, or 2nd or 1st for that matter till after lvl 30.

      Another user here nexus found a good way to prevent dragonborn from being disarmed,fairly recent mod i think, the user added a check function similar to adding immune unrelenting force keyword to unrelenting force shout. this user added "player keyword ",which player character has, to all 3 disarm effects and it works great.

      I think in my game i'm going to make a new disarm shout and attach it to the word wall for my dragonborn even though he won't use it.. Then i'm going to come behind and change the 3 vanilla disarm effects to probably a basic fire shout so that enemies that use disarm shout can still be a tough enemy and not look stupid shouting nothing.

    8. TeofaTsavo
      TeofaTsavo
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      • 41 kudos
      I am amazed that the community team chose to promote this.

      Bloat is bad, OK.The sole saving grace of Disarm is that weapons are simply dropped and usually can be picked up. Combining it with Unrelenting force would negate that.

      I too often hit followers who blunder into my Fus Ro Dah. Disarm a follower with this mod in a dungeon full of Fus ro Dah draugr and you can kiss the weapon you gave them goodbye. This already happens when you have disarm draugr and Fus draugr in the same cell. (I lost Dawnbreaker on my Char during an early playthrough this way, spent 20 mins in the instance trying to find it before I gave up.) Thankfully Followers level out of being vanilla disarmed pretty fast. They won't level out of this modded Disarm.

      Also curious if this has been tested on the Greybeards to insure that the disarm addition does not cause aggro. You don't want to aggro those guys.

      Unrelenting Force is used far more than Disarm and far earlier... I generally would not comment, but I am concerned that Nexus would promote a potentially harmful mod.
    9. unfoldingspace8
      unfoldingspace8
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      • 6 kudos
      The mod does not affect the greybeards quest, nor does it affect the Draugr. The shout file used by the player is different from the shout file used by Draugr. As for the bloat, I must be honest, I have no idea what save bloat is. From what I can understand it can be fixed by another mod.
      https://www.nexusmods.com/skyrim/mods/31724/
    10. R0NlN
      R0NlN
      • supporter
      • 42 kudos
      I have no idea what save bloat is. From what I can understand it can be fixed by another mod.
      https://www.nexusmods.com/skyrim/mods/31724/


      In this case, they're saying it'll cause our save files to grow larger and larger, because "every object that is disarmed this way is something your save file has to track from now on. It adds up quickly." As far as I know, that's not something that using a Cleaning tool can fix. Cleaning tools primarily are used to remove unwanted scripts left in the save when uninstalling a mod.
  4. Pickysaurus
    Pickysaurus
    • Community Manager
    • 658 kudos
    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
  5. clarency
    clarency
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    very logical! thank you for your work, I will be trying it