v2.1.0 is now out! This includes some upgrades to the zEdit patcher, most notably the ability to skip over dragons to avoid making them too frail. I've also removed the synthesis exe as it is out of date until the synthesis patcher updates.
Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)
Thanks for your downloads, comments and endorsements.
This mod does a great job of controlling NPC's excessive health, but it prevents my health from recovering over time, even though I've set playable race health regen debuff=0
Those numbers are good (though not vanilla, so you definitely have some other mod editing them) so it should be working fine. Glad to hear setting it to 0.5 works, though FYI that will halve the rate of your health regen compared to vanilla.
For anybody using this mod and want to test the result in game. I recommend using MFG CONSOLE to see the stamina and magicka of NPCs its a really helpful tool
I asked a question on the skyrim modding subreddit that is there any mod that makes the human npcs start with 100hp? and someone mentioned this mod. im now going to download it good work :)
That was me! It just bugged me that people were suggesting mods that didn't do what you were asking for. Hopefully this does exactly what you want. Thanks for the kind words.
Difficulty is just a multiplier to the damage dealt and received by the player, it doesn't affect any NPC stats, so its really your call. I play adept.
player.getav healratemult always returns a 0 unless i set the playable_race_health_regen_debuff to 0. Any help on this one? This especially hurts as i have to enable natural hp regen for the argonian talent to work at all :(
player.getav healratemult should return 0, because other heal rate mult effects are additive. So if a potion increases your health regen rate by 50%, after taking the potion player.getav healratemult will return 50. This will work fine with the argonian histskin power. Can you confirm you base heal rate is >0 (player.getav healrate)
before hitskin: player.getav healrate >> 0.70 after hitskin: player.getav healrate >> 10.70
Are you basically saying that i need a health regen potion for the talent to work? Guess that adds some challenge as you need to prepare better. I expected the talent to just work right off the bat, healing me 10 times of the base regen while disabling the natural one. Thanks for the help than.
Ah ok, my bad, I thought histskin modified the healratemult, not healrate. I didn't notice it in my latest playthough because although I use the rescaler, I also use Legacy race overhaul which gives argonians extra healratemult and so even with the rescaler they still get health regen.
OK, so yes, to get histskin to work for you you need to increase your healratemult above zero. You can do this with potions or with foods (though maybe its only modded foods that do this). Alternatively, you can modify histskin to increase healratemult (by 1000) instead of healrate (by 10).
The zEdit patcher can't do that for you. You would need to edit histskin manually in either zEdit or xEdit. It will be quite tricky if you are new to this, but also a really good learning experience... your call!
Thanks for the kind words. For specific NPC races you might as well open up the patch in zEdit/xEdit and manually change them yourself, just find the race record corresponding to the race you're interested in and you'll see the values there. I only put the playable races in the patcher config because lots of people want to use custom values for playable races and the vanilla setup for those races is weird and not suitable to the scaling algorithm applied to non-playable races.
Yes, any NPCs you have already interacted with will be baked into your save and so the patcher wont be able to affect them. You can probably use console commands to edit the players stats to you liking though.
Worked great, highly configurable but easy to understand and experiment with. Patch went through and did what I told it to without any fuzzing :) Great job!
65 comments
Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)
Thanks for your downloads, comments and endorsements.
player.getav healrate
player.getav healratemult
Thanks!
I recommend using MFG CONSOLE to see the stamina and magicka of NPCs its a really helpful tool
what difficulty is the best? i'm pretty sure that the difficulty changes the enemies health soo whats your recommendation?
Any help on this one? This especially hurts as i have to enable natural hp regen for the argonian talent to work at all :(
player.getav healrate >> 0.70
after hitskin:
player.getav healrate >> 10.70
Are you basically saying that i need a health regen potion for the talent to work?
Guess that adds some challenge as you need to prepare better.
I expected the talent to just work right off the bat, healing me 10 times of the base regen while disabling the natural one.
Thanks for the help than.
OK, so yes, to get histskin to work for you you need to increase your healratemult above zero. You can do this with potions or with foods (though maybe its only modded foods that do this). Alternatively, you can modify histskin to increase healratemult (by 1000) instead of healrate (by 10).
I'd appreciate having more options, like settings for specific not playable races (Dragon Priests included)
cause it seems that way to me
Great job!