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AndrealphusVIII

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AndrealphusVIII

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  1. AndrealphusVIII
    AndrealphusVIII
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    I no longer provide any active support for any of my mods for LE. However, I keep them up for the sake of archiving.
  2. AngelWD
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    Sad that mod not covering food/drinks same way as potions/poisons since they have almost same group and usage as consumable items actually)
    Is here an easy way/patch to implement that for food/drinks too?

    UPD. Nevermind - it was easy (i thought it would be more difficult)
    Even i, having no skills and knowleges in modding was able to just add few more KYWD lines in TEdit 
    Actually i add not only Food, but also RawFood, Scrolls and Ingridients (2 KYWD (Potions and Poisons) in your original file, 6 KYWD in mine patch)
    I would glad to give this patched version to you if you want to add it as optional "Administer Consumable Item" instead of "Administer Potion/Poison", its your file and mod after all
  3. ItsDaKoolaidDude
    ItsDaKoolaidDude
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    Do I strictly need Inventory Functions just to give non-poisons or I can skip that mod?
    1. AndrealphusVIII
      AndrealphusVIII
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      Potions should work without it. However, it will result in papyrus log spam.
    2. ItsDaKoolaidDude
      ItsDaKoolaidDude
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      Indeed, it does result in spam.
      Good God, my ears.

      Edit: It appears that the mod doesn't appreciate potions that come from other mods such as Darkend, as it results in the same type of spam.
  4. joemarotta
    joemarotta
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    Can this be used (or tweaked) to apply drink/food for NPC use?
    1. AndrealphusVIII
      AndrealphusVIII
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      Yes, it can. If you know your way around xEdit, I can help you with that.
    2. Warukun
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      Can it also be tweaked so that the NPC drink the poison instead of aplying it to weapons?
    3. AndrealphusVIII
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      @Warukun So, you can poison enemies? Perhaps, but I have no current plans to do so.

      Besides, the Vanilla perk "Poisoned" in the Pickpocket tree already allows for this.
  5. PantyRaider2550
    PantyRaider2550
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    i keep getting CTD no matter what
    1. AndrealphusVIII
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      CTD on startup, or when you try to administer a potion/poison?

      If it's the latter, do you use SKSE and Inventory Functions?
  6. Lotolein
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    This is genious, thank you!!
    1. AndrealphusVIII
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      Thank you. I hope you'll enjoy it. :)
  7. bblair0099
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    Would this increase npc disposition so they'd like you more?
    1. AndrealphusVIII
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      No, I have specifically let that part out because it can be abused.

      I compare it to using a Heal Other spell, that won't increase dispostion either.

      https://en.uesp.net/wiki/Skyrim:Disposition

      The way disposition works in Skyrim, is by using 8 ranks from -4 (archnemesis) to 4 (lover). The relevant ranks for this mod would be 0 (acquaintance), 1 (friend), 2 (confidant) and 3 (ally). To make this mod not abusable, there should be some ranks in between those, to make that viable.

      TL;DR: To make that work, Skyrim would need a disposition overhaul, which is out of scope for this mod, unfortunately.
  8. Sceadugengan
    Sceadugengan
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    Knowing that no Nazeems were hurt actually makes me reluctant to download this.
    1. AndrealphusVIII
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      Well, what can I say, he has proven to be a suitable Guinea Pig for my scripting experiments. ^^
  9. waeq17
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    Great Mod as always. Thanks Andre.
    1. AndrealphusVIII
      AndrealphusVIII
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      You're welcome. I hope you'll enjoy it.