Patch Central dropped Immersive Armoury support now you can't install this patch. Nevermind, I found an old IA patch esp. Also, why are the damage differences between weapons so inconsistent? Just look at this: Iron Pike: 10 damage vs Iron Greatsword: 14 damage Ancient Nord Pike: 10 vs Ancient Nord Greatsword: 17 Silver Pike: 16 damage vs Silver Greatsword: 17 damage (effectively making the pike better in most situations since it has faster swing and longer reach) even the dragonbone pike has higher damage than the Greatsword! what????
So I'm having a huge trouble here. There is the scripted version for animated armoury. This is compatible with any mod that makes edits to levelled lists (like requiem)
But now you say to download the plugin version that is not compatible with any mod that makes edits to levelled lists. I don't know what to do.
You need to download the leveled list version so that my patch can merge it with Requiem's changes. The plug-in version adds the new weapons to lists through scripts, which I can't control, and they will reintroduce level-based drops that are removed by Requiem.
there might be some weird stuff going on with the latest version im getting pikes doing the wrong animations in third person going to try using 2.21
the mod author also added bound weapons for all the weapons don't know if you want to try doing anything with that :"D
edit: I figured out how to make it work for anyone who is bad at modding like me heres a guide https://www.reddit.com/r/skyrimrequiem/comments/g778vu/anyone_know_how_to_get_the_first_person/
Any chance to get Heavy Armory patched with the keywords as well? Animated armoury already has a patch for it (animations work fine with it) so I think it'd just be a matter of adding the requiem keywords.
It's not one I've used, and for now I'm burnt out on modding. :] I might take a look sometime later though.
If you want to patch it yourself it'd be pretty easy to make it work with this patch. Just make sure to remove the vanilla weapon type keywords on the new weapons, otherwise they'll benefit from the 'vanilla' perks as well as the new ones (e.g. rapiers shouldn't have the WeapTypeSword keyword, just WeapTypeRapier from Animated Armoury). I think you have to set the animation type for each weapon to the correct one as well, there's a post on the AA page describing it.
So, following your instructions and based on the already existing general patch for Heavy Armoury (Requiem Patch Central), I created a small .esp that enables the animations for the weapons added by Heavy Armoury.
Instructions for anyone interested...
- Install Animated Armoury - Install Heavy Armory patch for Animated Armoury - Install Requiem patch for Heavy Armory from Patch Central. - Install Paulicus1 Patch - Install the patch below
PS: Thanks for the instructions! You should try Heavy Armory out, when I discovered it, I had to uninstall immersive weapons as the quality of IW was not as good and it was a bit annoying seeing the weapons side to side. Heavy Armory could easily have been vanilla weapons. Anyway, thanks for the patch!
edit: jsyk the keywords for tridents spears and glaives are no longer the right ones they all gotta b e the two handed sword anim not the axe one now, its a really easy edit!
I feel this is beyond your patch but... After updating (Animated Armory to latest version and your patch for requiem 3.1) my first person pikes animations just broke. I can do first person animation for halberds & rapiers but not form pikes anymore, third person and NPC works though. This is related to 1st Person Spear Halberd and Rapier Alternate Animations but author seems to be MIA.
Does anyone or paulicus experienced the same? any idea to fix it?
NickaNak changed the animation type used for pikes/spears in Version 2.0+ of Animated Armoury - thus breaking the first person animations for those. You will have to put up with only 1st person or 3rd person animations working. Or use version 1.9 of AA. Afaik Paulicus hasn't integrated Claws and Whips into his patch yet anyway, so i would suggest to stick with 1.9.
I didn't even know he'd added whips! Apparently I didn't have the mod tracked. :p Claws I'll probably leave on the dagger perk, but I guess I need to come up with something for the whips now.
That's a good point about the first person animations, too. I hadn't considered it, but looking at the comments it seems the AA update broke those at the time.
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Patch Central dropped Immersive Armoury support now you can't install this patch.Nevermind, I found an old IA patch esp.Also, why are the damage differences between weapons so inconsistent? Just look at this:
Iron Pike: 10 damage vs Iron Greatsword: 14 damage
Ancient Nord Pike: 10 vs Ancient Nord Greatsword: 17
Silver Pike: 16 damage vs Silver Greatsword: 17 damage (effectively making the pike better in most situations since it has faster swing and longer reach) even the dragonbone pike has higher damage than the Greatsword! what????
But now you say to download the plugin version that is not compatible with any mod that makes edits to levelled lists. I don't know what to do.
Help please.
the mod author also added bound weapons for all the weapons don't know if you want to try doing anything with that :"D
edit: I figured out how to make it work for anyone who is bad at modding like me heres a guide https://www.reddit.com/r/skyrimrequiem/comments/g778vu/anyone_know_how_to_get_the_first_person/
Animated armoury already has a patch for it (animations work fine with it) so I think it'd just be a matter of adding the requiem keywords.
https://www.nexusmods.com/skyrim/mods/21120
If you want to patch it yourself it'd be pretty easy to make it work with this patch. Just make sure to remove the vanilla weapon type keywords on the new weapons, otherwise they'll benefit from the 'vanilla' perks as well as the new ones (e.g. rapiers shouldn't have the WeapTypeSword keyword, just WeapTypeRapier from Animated Armoury). I think you have to set the animation type for each weapon to the correct one as well, there's a post on the AA page describing it.
Instructions for anyone interested...
- Install Animated Armoury
- Install Heavy Armory patch for Animated Armoury
- Install Requiem patch for Heavy Armory from Patch Central.
- Install Paulicus1 Patch
- Install the patch below
Run requitificator and enjoy!
https://www.dropbox.com/s/ajsduqwa3c79fyc/Heavy%20W%20-%20Animated%20A%20-%20Req%20Patch.esp?dl=0
PS: Thanks for the instructions! You should try Heavy Armory out, when I discovered it, I had to uninstall immersive weapons as the quality of IW was not as good and it was a bit annoying seeing the weapons side to side. Heavy Armory could easily have been vanilla weapons. Anyway, thanks for the patch!
edit: jsyk the keywords for tridents spears and glaives are no longer the right ones they all gotta b e the two handed sword anim not the axe one now, its a really easy edit!
the leveled list does not match for requiem 3.4.
Requiem using their own leveled list.
would this patch work with Requiem on SE as well? Or does it need to be converted to work properly?
Does anyone or paulicus experienced the same? any idea to fix it?
That's a good point about the first person animations, too. I hadn't considered it, but looking at the comments it seems the AA update broke those at the time.