New normals, environment maps, and a new cube map as well as 3d-enhanced, color-adjusted textures and a more reflective environment map scale for the Aetherial and Dwarven Power Armors from Aetherium Armor and Weapons Compilation by lautasantenni. The result is a cleaner, shinier, more metallic-looking armor with more 3-D details.
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I updated the appearance of these armors for my current playthrough and gave them a shinier, more metallic, more 3-D appearance and I thought I'd share the result. I hesistate to call this a retexture given that I didn't make all new diffuses but instead deepened shadows, brightened highlights, and adjusted colors - hence the term enhancement. The normals and environment maps are new, however, and I included a new cube map courtesy of billyro from his excellent Flamberge mod.
Screens were taken with Rudy ENB NLVA using its LUT_5 which I customised a bit in photoshop.
For some setups the armors may appear excessively shiny, so I uploaded optional, darker environment maps and less-reflective environment map scale meshes for those who might encounter such a problem. Try installing the less-reflective environment map scale meshes first, then the darker maps.
I also included optional low-resolution (.5k) environment maps for those looking to minimize vram usage.
This mod will alter the textures for the dwarven power armor included in The Tools of Kagrenac if installed after that mod. My mod contains no plugins and will not conflict with any other mod which doesn't utilize the same file paths.