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Marsarah

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RIVERWOOD BRIDGEHOUSE - 1.6
AUTHOR: Marsarah
This mod adds a player home to Riverwood and a dungeon. It comes with its own story and quest-line and the player needs to go through it to acquire the key to the house.

REQUIREMENTS
• Skyrim up to date

FEATURES
• Workstations at the back of the house
• Plenty of storage and display items
• Fast travel to house
• Immersive and lore-friendly story
• Dungeon with puzzles
• Plenty of clutter and treasures in the dungeon
• Quest

GENERAL
• Tested containers
• Navmesh working inside and outside

KNOWN ISSUES
• Followers may get stuck in certain locations where they cannot follow the player due to the nature of the dungeon.

INSTALLATION
• Manual: Simply unpack the file and copy the Riverwood Bridgehouse files (esp, bsa, bsl) in the Skyrim Data folder. Enable the mod from the game launcher in the Data Files menu.
• Mod Manager: Install like you would normally install it with a manager.

SPOILERS BELOW!!!! HOW TO SOLVE THE PUZZLES!!! Do not read if you want to give it a good shot!

















































How to solve the first puzzle:

Note 1 - this refers to the order in which to press the buttons. All buttons are in the main room, not in the maze.

The first lies hidden away from plain sight - (button 1) as you enter the room two draugr will spawn from their tombs. There is a pillar between them that holds the middle of the caged path. The button it behind it on the pillar, in front of the chest.
While the last stands above them all. - (button 5) this is the one at the very top to the left. Used to bring the platform down (when player is already up).
The third stands close to the fires light - (button 3) this can only be pressed if the stairs are moved forward (by pressing button 2). It's the one to the left, on the top corner of the platform, uner the sconce fire and between two candles.
And the fourth ascends up the wall. - (button 4) this is the one on the platform to the left, lower then the previous one. You can jump to press it but it will not do anything if the moviing platorm is not extended.
The second's attached to a pillar of might - (button 2) there are two pillars in the middle. Both have buttons. The one to the right openes the platform to the maze (it's doing nothing to the main mechanism). The one to the left is the button needed, next to the mine shaft.
And it's evil twin will make them all fall. - the button on the right pillar, making the player go into the maze. Not needed to progress.


How to solve the second puzzle:

Note 2 - found on Marius's body in the last room. Refers to the position of the puzzle pillars.

When the bird of peace flew where the king sat - Bird. Refers to the throne on the back-right or the room (as you enter).
All foes ran away like snakes from fire. - Snake. The fire sconce on the back-left of the room.
Rivers were filled with fish in abundance - Fish. There is a small pond of water on the floor in front of the pillar to the far right of the room.
And the king's soul rose above to retire. - Bird. There is a small table with a soul gem on a soul gem holder to the far left of the room.