For everyone who has asked after an SE/AE version, here is a fantastic Greymarch-greying mod for SE/AE by xavbio: Vigilant - Greymarch Retexture. It is not by me! (That's why it looks so much better, lol ;P)
I'm afraid that I have no idea, friend. I learned my retexturing skills from working with Minecraft and beyond texturing have no idea how Skyrim works "behind the scenes" (aka I have no ability with Creation Kit and cannot help you. sorry 😕)
If that is a reference to SE/AE, there is a much better Greymarch retexture in this vein by xavbio (Vigilant - Greymarch Retexture) for SE/AE. Go check it out if you haven't already!
Its for skyrim LE, so you can just download it, and optimise it for Skyrim SE using Cathedral Assets Optimiser. Its very easy to use and doesn't take long to learn and use. Cheers!
Note: MOST textures do end up working pretty well with SSE but meshes do need optimisation.
I was going to argue that it was lore-friendly but upon reading "The Doors of Oblivion", it appears slightly less so. The book reads: "'The sky is on fire,' I heard him say as he moved on to the next realm. 'The ground is sludge, but traversable. I see blackened ruins all around me, like a war was fought here in the distant past. The air is freezing. I cast blooms of warmth all around me, but it still feels like daggers of ice stabbing me in all directions.' This was Coldharbour, where Molag Bal was Prince. It appeared to Zenas as if it were a future Nirn, under the King of Rape, desolate and barren, filled with suffering. I could hear Morian Zenas weep at the images he saw, and shiver at the sight of the Imperial Palace, spattered with blood and excrement." So it mentions that everything is in ruins, which holds up to the very "desolate and barren" landscape that we're given both in The Doors of Oblivion and in VIGILANT but it also says that said ruins were "blackened ... like a war was fought here in the distant past" which we don't exactly see in VIGILANT. I'm not entirely sure what I would do to blacken the ruins and give them the desired post-war visual. When things are blackened by destruction in Skyrim, they tend to be that way by use of additional assets that would need to be added via the Creation Kit, which I am very much not versed in. I imagine that that blackened, post-war effect wasn't added due to the additional time it would have taken to implement all of the added markings. I'm not entirely sure how I could do that with retexturing but if you had any thoughts on how I could go about doing that I would be interested in hearing them. Now that I've read up on Coldharbour that does bother me a bit. <3
This is phenomenal, easily my favorite area from the mod and my favorite aspect of the Shivering Isles questline by extension. It looks bleak, and more like a Grey March and less like a winterscape. Many thanks for taking the time to do this, will definitely add to my load order as soon as I start Vigilant. Kudos!
Thank you so much for the feedback! I played through VIGILANT and enjoyed the Greymarch and Army of Order aspects so much that I had to go check out their origins. I had already bought Oblivion a few years ago but never actually played it until a day or so ago (after finishing VIGILANT). I blew through the main quest and then moved on to the Shivering Isles. It was ABSOLUTELY AMAZING. I loved every second of it and, having just played VIGILANT beforehand, I had to go back and make a proper GREYmarch. Again, thank you so much for the feedback! It makes my day to hear that someone appreciates the things that I put time into. Kudos to you as well and have a blessed day! <3
I restarted Oblivion a second time right after completing the MQ just to go through the Shivering Isles again, I hope one day it gets remade with Skyrim's engine. I played through Vigilant a few years ago, it was one of the first quest mods that I played through in its entirety. I saw characters from Morrowind AND Oblivion there, I was so blown away. I've been meaning to start Vigilant again, now that I have a proper gaming PC. This mod came at perfect timing. I'm glad my message made your day! I know this community can be really awful at times but I promise not all of us are as ungrateful as the rest of them. :) You have a great day too! <3
Great stuff.....I mean.....'Grey' stuff!This is where the whole modder ethos pays dividends for everyone. Great mods become even better by someone else being inspired to make another great mod...for that mod, etc etc.
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Note: MOST textures do end up working pretty well with SSE but meshes do need optimisation.
"'The sky is on fire,' I heard him say as he moved on to the next realm. 'The ground is sludge, but traversable. I see blackened ruins all around me, like a war was fought here in the distant past. The air is freezing. I cast blooms of warmth all around me, but it still feels like daggers of ice stabbing me in all directions.'
This was Coldharbour, where Molag Bal was Prince. It appeared to Zenas as if it were a future Nirn, under the King of Rape, desolate and barren, filled with suffering. I could hear Morian Zenas weep at the images he saw, and shiver at the sight of the Imperial Palace, spattered with blood and excrement."
So it mentions that everything is in ruins, which holds up to the very "desolate and barren" landscape that we're given both in The Doors of Oblivion and in VIGILANT but it also says that said ruins were "blackened ... like a war was fought here in the distant past" which we don't exactly see in VIGILANT. I'm not entirely sure what I would do to blacken the ruins and give them the desired post-war visual. When things are blackened by destruction in Skyrim, they tend to be that way by use of additional assets that would need to be added via the Creation Kit, which I am very much not versed in. I imagine that that blackened, post-war effect wasn't added due to the additional time it would have taken to implement all of the added markings. I'm not entirely sure how I could do that with retexturing but if you had any thoughts on how I could go about doing that I would be interested in hearing them. Now that I've read up on Coldharbour that does bother me a bit.
That was well done <3
The modder ethos really is a beautiful thing. It's that cycle of creativity and newness that keeps these games alive <3