Hello Rudy, I have a problem what happens when I install Rudy HQ - More Lights for ENB - Torchbugs and Moths My torches flash in color, is that normal or did I do something wrong?
Hey Rudy, Love your mods. I'm trying to add particle lights to other meshes and it's going well, I've learnt a lot about nifs in the process, so thank you. But i have a few questions about it: 1. What, except for the alpha is BSEffectShaderProperty, Controls the radius of the light? 2. Once I've completed the thing i'm working on, Can i share it? It uses your particle light mesh/technique, as i don't know how to make my own yet. 3. how long does one of these mods take for you to make? Just curious. Hope you don't mind :) 4. Is it possible to make a light source that emits from something, but isn't inherently a part of it, so that for example if a creature moves, the particles emitted doesn't follow it but fade away over time and are crated anew where it moved. Or/and make particles that move away from where they were emitted 5. Is it possible to make a single particle light source switch between different colors of light? 6. What is the benefit of having the light attached to a billboard node and as such making it rotate towards the camera?
1 - Settings in ENB UI, DistanceFade and the size of the mesh, but size has little effect. Max effect radius in the game, something about 2 meters. 2 - Of course. 3 - If you just copy and paste a mesh, it's a rather simple process. 4 - Don't know, I'm not playing with particle systems. ask 4109, author of ENB Light mod for SSE or read his guides. I didn't find a way to attach the light emitting mesh to the creatures in the game. I can only do this to the skeleton they use. 5 - Yes, you need to use BSLightingShaderPropertyColorController with the Type of Controlled Color- Emissive Color (example tweaked mesh from Rudy HQ - More Lights for ENB - Patch for Rustic Soulgems) 6 - It's not about benefits, this mesh must be rocognized by Enb as a particle, otherwise this effect doesn't work. So, proper shader flags, proper alpha settings and must be a bilboard (but maybe it works with other types of mesh)
Thank you very much! A creature was just an example haha, I am aware that it's impossible (or at least hard) to attach light to them unless they have a seperate mesh (take the atronachs) attached to them that does. I just wanted to know if it was possible to make light that sticks around for a while once the emitting mesh has moved. I'll check out 4109 tutorials and try his technique too! Thanks a lot for permission Regarding the last point, it seems to work even when it's not a billboard for me? Anyway, thanks for taking the time to answer my questions.
When I check complexparticlelights and enablebigrange in the ENB UI it doesn't work and it unchecks itself once I click apply changes or save changes. I use the right binarie but my ENB is NLA. Is that a problem, if that's not it do you have any idea ? I tried Reinstalling my enb and the binary. Thank you for your efforts
First I need to update all my "lights for enb" mods. I found a way to reduce the effect of the light disappearing when the source is out of the screen.
Hey Rudy! First of all thanks for your amazing ENB and your tweaks, they are amazing and the performance is so smooth, I'm ejoying it quite a lot. But I have an issue, I can't seem to make the "EnableComplexParticleLights" work. Everytime I ticked it in the enb ui, and apply changes it gets automatically turned off, so none of your ''More lights for ENB'' mods works for me. Do you have an idea of what is causing this weird thing?
im pretty sure its due to the preset in the enb settings. Rudy's enb has a specific preset to download that already has the particle lighting set, but for real vision you would have to do it yourself. its in the "shift+enter" enb settings menu
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My torches flash in color, is that normal or did I do something wrong?
1. What, except for the alpha is BSEffectShaderProperty, Controls the radius of the light?
2. Once I've completed the thing i'm working on, Can i share it? It uses your particle light mesh/technique, as i don't know how to make my own yet.
3. how long does one of these mods take for you to make? Just curious. Hope you don't mind :)
4. Is it possible to make a light source that emits from something, but isn't inherently a part of it, so that for example if a creature moves, the particles emitted doesn't follow it but fade away over time and are crated anew where it moved. Or/and make particles that move away from where they were emitted
5. Is it possible to make a single particle light source switch between different colors of light?
6. What is the benefit of having the light attached to a billboard node and as such making it rotate towards the camera?
Thank you for your time :)
2 - Of course.
3 - If you just copy and paste a mesh, it's a rather simple process.
4 - Don't know, I'm not playing with particle systems. ask 4109, author of ENB Light mod for SSE or read his guides. I didn't find a way to attach the light emitting mesh to the creatures in the game. I can only do this to the skeleton they use.
5 - Yes, you need to use BSLightingShaderPropertyColorController with the Type of Controlled Color- Emissive Color (example tweaked mesh from Rudy HQ - More Lights for ENB - Patch for Rustic Soulgems)
6 - It's not about benefits, this mesh must be rocognized by Enb as a particle, otherwise this effect doesn't work. So, proper shader flags, proper alpha settings and must be a bilboard (but maybe it works with other types of mesh)
But I have an issue, I can't seem to make the "EnableComplexParticleLights" work. Everytime I ticked it in the enb ui, and apply changes it gets automatically turned off, so none of your ''More lights for ENB'' mods works for me.
Do you have an idea of what is causing this weird thing?
I see that SSE version already available (ENB Light)... now the question is just will he / someone else port it to LE...