File information

Last updated

Original upload

Created by

J3X

Uploaded by

J3X

Virus scan

Safe to use

301 comments

  1. bazinga313
    bazinga313
    • member
    • 1 kudos
    I was able to get this to work in Special Edition with SKSE64 installed by running through Nif optimizer then running it through the creation kit to create a new esp.  seems to work fine.   Added the spells using console commands to verify, did not however, go to the iceberg where the necromancer is located.  But the spells work and the skeletons appear as normal.  The command spells worked as well.
    1. MrThund
      MrThund
      • member
      • 0 kudos
      Ask the mod author if you can release it.
    2. Godzillaed9
      Godzillaed9
      • member
      • 1 kudos
      What's the code for the spells? And how would I add it?
    3. jackdew747
      jackdew747
      • member
      • 0 kudos
      can you send me the file in some other website(private so i can use it)?for se .....
    4. Brayagu
      Brayagu
      • member
      • 0 kudos
      Do you still have the sse file somewhere? You'd be my hero if you were to send it to me.
    5. OrionDragonstar
      OrionDragonstar
      • member
      • 0 kudos
      I would also like this file
  2. laomaster
    laomaster
    • member
    • 1 kudos
    I remembered having fun with this mod with my mad necromancer char. Sadly, there's a bug in this mod where newer skeletons will just stand & follow my char if they die too fast. So as my char rampage through Whiterun, the newer skeletons spawned would just gather around my char & wouldn't listen to any commands.

    But for dungeon runs, if I keep it to like 5 then it's manageable. I'm somewhat disappointed, it was fun when it comes to clearing the map, not so when I want to go nuts.
  3. Rainstalker89
    Rainstalker89
    • member
    • 0 kudos
    Awesome i have always loved how in Diablo 2 you could summon 30ish Skeletons and have your own Army of the Dead to fight for you which is what Skyrim or any Elder Scrolls game needs.
  4. TSG1100
    TSG1100
    • supporter
    • 0 kudos
    I just downloaded the mod when does the skill upgrade from novice?
  5. bazinga313
    bazinga313
    • member
    • 1 kudos


     
    In response to post #54692743.


    Spoiler:  
    Show

    bazinga313 wrote:
    I was able to get this to work in Special Edition with SKSE64 installed by running through Nif optimizer then running it through the creation kit to create a new esp.  seems to work fine.   Added the spells using console commands to verify, did not however, go to the iceberg where the necromancer is located.  But the spells work and the skeletons appear as normal.  The command spells worked as well.


    Ask the mod author if you can release it.
     


     
    I don't think the mod Author is active anymore.  I haven't seen him/her post in a while.  I'll have to message them to see.
     
    edit:  well I messaged him and it says he can not receive messages.
    1. praytock
      praytock
      • premium
      • 0 kudos
      I think it is safe to upload it, as long as the credit is thrown his way maybe?
      =)
    2. Dizzy_xc
      Dizzy_xc
      • premium
      • 21 kudos
      If he cant get messages, upload it and give him credit.
  6. Lancars
    Lancars
    • premium
    • 9 kudos
    I'm sad this mod doesn't work with Sperg. But i did try it out for a little and i have to say its really well done for what i could access.
  7. Xenovista
    Xenovista
    • member
    • 2 kudos
    The skeleies either vanish inside caves, or run through the walls. Otherwise it works fine.
  8. bazinga313
    bazinga313
    • member
    • 1 kudos
    Ok so I assume this mod uses SKSE, even though it doesn't state it in the description, because I attempted to do a simple port in the creation kit and skyrim se won't even launch, so I suppose we are stuck waiting on SKSE64. I was also hoping to use this mod to help make some of my own.
  9. ChaChaLoco
    ChaChaLoco
    • supporter
    • 10 kudos
    Does this work with Skyrim Special Edition? Could this be re-uploaded to the Special Edition Nexus?
    1. ZerotheDuke
      ZerotheDuke
      • member
      • 0 kudos
      i second this request
  10. cobaltssfans
    cobaltssfans
    • member
    • 1 kudos
    This is what I was looking for! I know if we have dawnguard dlc we can have conjure mistman spell which can summon a mage mistman (two with twin souls perk) for 60 seconds but it isn't enough (it cost 118 magicka, according to elderscrolls.wikia and will be difficult for non mage characters). But this mod is really perfect. I really like it!!

    PS: sorry for my english and my nonsense talk..