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yhok

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yhok

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18 comments

  1. DragosDrakkar
    DragosDrakkar
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    At first glance in TES5Edit, it looks like this mod is overwriting and adding the rings to every strongbox, rather than only the specific one placed in the Riverwood Trader, which doesn't seem to be ideal. Maybe I'm just reading this wrong though.
    1. yhok
      yhok
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      Yes you are correct i will try to get a fix but have been very busy with real life. thanks for the support :D
  2. deleted61874996
    deleted61874996
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    fortify enchanting - better enchantment for fortify enchanting... you might realize where this is going
    1. yhok
      yhok
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      Nope i have no idea lol
  3. TiberiusFrost
    TiberiusFrost
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    1) A design flaw: there are three different enchantments with the same name, for each power. It's kinda confusing. Perhaps, you could split them into three separate downloads? Also I don't understand why you decided to make Alchemy because the vanilla enchantment does the same anyway.

    2) Boost Alteration doesn't boost the power of Alteration spells, only increases their duration (like conjuration). For example, Ebonyflesh still gives 100 AR although it lasts for over 10 minutes if you cast it with the 1000% ring equipped.

    3) Boosting Enchantment beyond 200 is not advisable as it will lead to unstable results. (See https://en.uesp.net/wiki/Skyrim:Enchanting_Effects )

    4) Speech is useless beyond 100 since the trade margin is capped at 5% anyway (you will never be able to buy a Grand Soul Gem at a lower price than 525 septims, for example).

    There is another thing: balance. Now, the mod wasn't meant to be balanced but none of the enchantments are suitable for a comfortable gameplay. +10% are too weak unless you put them on a half a dozen of items, +100% already feel OP and instakill most enemies of your level when used as an enchantment (in which case they go as high as 300-400% with all the relevant perks on just one item!) and +1000% are an instakill for everything. I would humbly suggest making a fourth tier of enchantments at 50% (or replace the 100% tier) which, imo, will be perfect.

    Other than that, it could be a perfect mod to replace other "magic scaling" mods. Multiple enchantments and multiple summons work as stated.

    Thanks for your work!
    1. yhok
      yhok
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      Thanks for the reply and i will make note of the 50% on another enchantment tier also i figured 10% would be enough for a balanced play through as for the other rings i figured some people may like an extra boost in those enchantments or a unbalanced play through just to play with thanks for the feedback :).

      P.S. i made alchemy because if done right potions can be made super stronger than the vanilla can give at least in my opinion and as for the speech ring i made it for helpful things like intimidating\persuasion like for example it seems like you can't intimidate dirge in the ratway now you can i have use the speech ring and made dirge back off :)
  4. brevi
    brevi
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    Unlimited enchantments isn't working for me. While wearing the ring, I'm still only allowed 2 enchantments. Am I missing something?
    1. yhok
      yhok
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      odd have you tried to dissenchant it and put it on armor?

      Update: i just tested the mod again to make sure the ring works and so far for me it does but you could try to put my mod at the very bottom of your load order and try to dissenchant the ring and put it on armor that you wear if the problem persists let me know and i'll see what i can do
    2. brevi
      brevi
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      Disenchant what? Do you mean remove the unlimited enchantment from the ring to put it on the armor? No. Is that the way it works?

      Update: the mod is last in my load order. Removing the unlimited enchantments from the ring and putting it on the armor still only allows 2 enchantments. Wearing the armor with unlimited enchantments and trying to enchant another armor only allows 2 enchantments.

      I appreciate the offer of help but please don't trouble yourself anymore than you already have. Thanks.
  5. Ikubor
    Ikubor
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    Are the enchantments only for armor? I disenchanted a couple of the rings but I could not put the enchantments on a ring or necklace.
    1. yhok
      yhok
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      hmm As far as i know they are only for armor however in the future i hope to make them so the enchantments can be put on all wearable items but i could probably make another set of rings that can be put on rings ect for a simple fix

      Edit: I found this perhaps it will help with the enchantment restrictions... https://www.nexusmods.com/skyrim/mods/40425
  6. FullMetalViking
    FullMetalViking
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    It needs to be a 7zip file to work with mod managers.
    I hope the author looks into this.

    For everyone else, manual download, unpack and repack it yourself with 7zip, if you really want it in your mod manager.
    1. yhok
      yhok
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      I have converted it to zip format it should work with mod managers now if not let me know :)
  7. yhok
    yhok
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    I will look into the file format i plan to turn it into a zip file for easier use i'm also thinking about putting things such as fortify one handed,two handed,ect let me know what everybody thinks :)

    Update:I converted the file to zip format so it should work with all mod managers i have tested it a moment ago and used the old nexus mod manager and it worked fine if there's anymore problems with the mod let me know and i will try to fix it :)
  8. BirraLightX
    BirraLightX
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    Works for me. I installed it manually.
  9. phil8897
    phil8897
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    Does not work. None of the installer plugins were able to handle the archive....
    1. maustank1994
      maustank1994
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      • 1 kudos
      same for me , downloaded but say "can't be added"
  10. MugenMax
    MugenMax
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    NMM Says that can't be added :/