Do you know of any tutorial or have any advice for how to make new static structures like this? I can make an obj in blender but then, how do I get textures on it and as a nif for Skyrim?
Personally, to get a new mesh object, i use 3d max for the mesh, rig, uv map, etc, then i add a collision using chunk merge, finally i adjust some properties into nifskope, i don´t use blender sorry, but hope you can find a ton of tutorials out there.
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FYI: Resources/Dwemer/BlackReachMushroomIngredient.nif is missing textures for nodes 7 & 12.
I can make an obj in blender but then, how do I get textures on it and as a nif for Skyrim?