Skyrim

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Rudy102

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rudy102

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39 comments

  1. BenOrBreak
    BenOrBreak
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    Really spices up Bthardamz and the whole Only Cure questline!
    See this mod in action starting from 22:22 below:

    <iframe width="560" height="315" src="https://www.youtube.com/embed/uFFmR2xldfc?start=1342" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

    Endorsed and linked back here in the video description!
    The ENB I'm using is also Rudy's :)
  2. johnskyrim
    johnskyrim
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    I need to go through your forum thread at some point and see how this is done. I was wondering, if this relies on particles, are you just assigning a single non-moving particle to a NIF? it'd be a useful effect for some of my weapon mods that have glows.
    1. rudy102
      rudy102
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      It will be great to see one of your weapons with this effect

      It's done by adding a single, invisible, bilboard mesh (Enb detect it as a particle). Open one of my nifs in NifSkope, in the BSFadeNode you will see a NiBilboardNode with a name EnbParticleLight. In the NiTriShapeData expand Vertex Colors, there is only one, center vertex, which have a color and alpha set to 1.0, change the color of that vertex (but not the alpha), it will affect the color of the emmited light. You can set it to pure white and adjust a Emissive color. In the BSEffectShaderProperty change Emissive Multiple, this is the power of the light.

      You can copy that bilboard mesh to the other nif (works only for the static objects), just open it in a new window, select the NiBilboardNode in my nif, right mouse button, Block, Copy Branch and just Paste Branch into your nif, reset the transformation and adjust it to your needs

      The results of my tests can be found here : Stress test
  3. johnskyrim
    johnskyrim
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    Does this just rely on glow maps for illumination or are there new settings implemented that can be called via a NIF? I've not messed with ENB in a long time.
    1. rudy102
      rudy102
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      Maybe I should make a video how to adjust this effect in the nif file ? It can be tweaked in the ENB UI, [COMPLEXPARTICLELIGHTS], but this affects all the particles.
    2. peter4real
      peter4real
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      This would be pretty great if you find the time for it.
    3. EvilEyedKyo
      EvilEyedKyo
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      That would be awesome if you did make a tutorial. I've been playing around with the UI settings trying to lower the brightness on the Dawnbreaker sword but it's as you say it affects all the other lighting too.

      https://imgur.com/zLjk8wk

    4. rudy102
      rudy102
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      Is that Dawnbreaker from Skyrim Partice Patch ?
  4. A184
    A184
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    Gratulacje za 3 mody na głównej naraz ;)
    Congratulations for 3 mods on main page in one time
    1. rudy102
      rudy102
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      Dzięki
  5. FullM88
    FullM88
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    Interesting. Hm I like!

    Also what mod is that for the Dwemer metal?? Oh never mind It's yours Rudy :) Those textures are serious bro!
  6. blo0d1k
    blo0d1k
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    Hi Rudy. Thank you so much for listening to the majority and uploading these files =) one more request, can you still upload your Dwemer metal, please?
    1. rudy102
      rudy102
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      Right now I can't. This is not a simple retexture, I've also changed many meshes, and it's unfinished.
    2. blo0d1k
      blo0d1k
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      I understand. And I will look forward to when you finish it. Well, so you know this is the best retexture that I saw, and could have imagine. so do not tighten too much please)
    3. PeRfEcTInZaNaTy
      PeRfEcTInZaNaTy
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      I was looking through the comments to see if somebody already asked XD I got to say those are god damn good texture! Even if its unfinished its the best I seen for Dwemer metal.
  7. EvilEyedKyo
    EvilEyedKyo
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    Thanks for all these new meshes, been loving playing with all this stuff the last few days.

    Just out of curiosity does anybody know if adding emittance to them in the CK makes any difference to them?
  8. PatrickTheDM
    PatrickTheDM
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    This is an awesome idea, but I'm very curious to see how it works around typical light sources in the game. When I made my house mod I had to be very careful to make sure not to have too many lights overlap. I believe the limit is 5 and the game will randomly chose which ones to not render. For example, using a torch in an area that has many light sources will "connect" them with it's area of render and cause some to flicker as you look around.
    It will be amazing if these do not get counted by the game towards that limit.

    A video of how to do this would be very, very well received!
    1. BlazingAlatreon
      BlazingAlatreon
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      Complex Particle Lights does not add to the shadow casting light limit. So it shouldn't cause any flickering. Someone with more knowledge of how the ENB works can tell you why that is.
    2. PatrickTheDM
      PatrickTheDM
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      Excellent! Oh the possibilities!
    3. Mookeylama
      Mookeylama
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      daaamn, i've not been keeping up on the enb front. this is as amazing as the rain occlusion. thank you Boris!

      it's great that these won't count toward shadow casters (i think the limit is 4 actually), but if i recall, there can be flickering just like too many casters, except it's if you have just too many simple lights in an area. i remember having flickering when using like 15 non shadow lights in a room. think radius makes a big diff.
      so wonder if these will cause that issue?
    4. rudy102
      rudy102
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      Watch my video, especially that fragment from Breezhome, every arrow is a shadow caster (shadow range is rather short). This effect is rendered by ENB, not by a game engine.
    5. PatrickTheDM
      PatrickTheDM
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      My mind is going crazy at the possibilities for subtle lighting effects in custom dungeons, homes, etc. Please make a video of how to do this. I have made a few custom weapons in some of my mods that I would love to be able to emit a bit of light, but I've never been able to find any tutorial that made sense to get it to work.
    6. rudy102
      rudy102
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      Will do
    7. PatrickTheDM
      PatrickTheDM
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      You sir are awesome!
  9. peter4real
    peter4real
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    Thanks and congratulations for publishing this wonderful particle light related work, i will be enjoying this very much in my game.
    1. rudy102
      rudy102
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      Nice to hear that
  10. dubenfire
    dubenfire
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    It's not really related to your mod in particular, but I have a question about those complex particles : do you also notice a change in lighting radius when in 3rd or 1st person ? Lights effects are wayyy wider in 3rd person :/
    1. rudy102
      rudy102
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      Yes, it's some kind of limitation. This is a screen space effect, so it depends on a camera position.