looks solid, i'm currently making a dwemer ruin myself for a little modding project/quest mod i want to make. I'll be using some of these assets if you dont mind. Mostly just the clutter tho.
Will notify (and credit) the mentioned users when its done (in a few months i hope, but knowing me it will probably take longer |: )
I am currently building an underground Dwemer styled bunker in-game using Cob Positioner and these assets would be amazing, especialy the door. The description says there is nothing in-game right now but I was wondering if you plan to add maybe a Demo cell at some point down the line?
load up in ck just skyrim. click to statics and add these models as new static objects and name them. duplicate some object cell (aaaMarkers is a good choice) and rename it to something clever. place your statics here.
Voìla! your demo room is born. takes like 20-30 min tops mabye aa bit more if you've never made anything in CK before.
Edit: spelling
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Layout_Part_1#Step_1:_Creating_A_Cell for a basic cell creation tutorial
https://www.creationkit.com/fallout4/index.php?title=Creation_Kit_Keyboard_Mapping and for controls in CK
11 comments
I'll be using some of these assets if you dont mind. Mostly just the clutter tho.
Will notify (and credit) the mentioned users when its done (in a few months i hope, but knowing me it will probably take longer |: )
click to statics and add these models as new static objects and name them.
duplicate some object cell (aaaMarkers is a good choice) and rename it to something clever.
place your statics here.
Voìla! your demo room is born. takes like 20-30 min tops mabye aa bit more if you've never made anything in CK before.
Edit: spelling
https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Layout_Part_1#Step_1:_Creating_A_Cell for a basic cell creation tutorial
https://www.creationkit.com/fallout4/index.php?title=Creation_Kit_Keyboard_Mapping and for controls in CK