Skyrim

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Jon

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deleted152307

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61 comments

  1. OrangeKnight97
    OrangeKnight97
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    If I were able to ask a Porter to port this Xbox would we be allowed to have it ported? 
    1. Boxerboy01
      Boxerboy01
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      Seconding to this!

      I'm using xp32 and realistic body morphs... But the weapon placement is so bad, it's hard to deal with.

      Please make or allow an Xbox port.
    2. Magnesioboy
      Magnesioboy
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      This. Please. I avoid battle axes just because how they look on back lol
  2. Vertraut
    Vertraut
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    Приветствую, подскажите а есть ли мод для анимации для этого мода? В частности интересует анимация как в God of War, а то не совсем уместно выглядит когда Battle Axes and War Hammers расположены так как в моде, а анимация стандартная.
  3. KBPH
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    Hello. I was wondering if someone could help me out with an issue I'm having. I played Skyrim for years using this mod which would allow me to place two crossed daggers on the back hip as well as crossed swords, great swords, battleaxes, etc  on the back. There were animations to go along with sheathing and unsheathing the weapons from the assigned position. It also provided a way, via a Racemenu plugin I think, to adjust those weapons in game to line up propperly.

    I've since moved to Skyrim SE (with AE and without AE) and tried to do the same thing. Unfortunately, I have not found a way to do this using the same or similarly named mods in Skyrim SE/AE. So I'm looking for some help in trying to figure this out. If anyone has any ideas or suggestions (or better yet a solution) for making this happen in SE/AE I would really appreciate a point in the right direction.

    Thanks.

    JD
  4. NathanialHotep
    NathanialHotep
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    Amazing mod. More people need to see this. It always bugged me how in vanilla the character kept his axe upside down for some reason... This is 100 times better.
  5. tommy9977
    tommy9977
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    i might be stupid but i cant get this to work wahtsoever. i've tried both versions through vortex, overwriting xpmse and schlongs both times, i've tried manually overwriting both skeletons, i've tried both files and both methods without schlongs. the animation in optional files works fine but the hammer placement stays the same. i've gone in and out of the xpmse menu 15-20 times. every other placement on every other weapon changes instantly as soon as i sheathe it again, hell even 2h hip placement works instantly. i'v tried playing for 30 mins to see if it just needs time to load but it dosent
    1. tommy9977
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      so i figured my custom race(ningheim) has a skeleton built in. changed the values in the ningheim skeleton.nif file to the same as this mod and that got it to work
  6. alekskenedy
    alekskenedy
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    Awesome work, I always avoided playing with battleaxes because of the ridiculous sheathing position but now it's head's splitting time with a big axe. Thanks! Also, I noticed the delay in changing the axe position after restarting the game seems to change depending on how heavy the script load is, less intensive script mods there are the faster it loads.
  7. wanoo99
    wanoo99
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    Can you explain how you added the draw animation to the 2 handed axe as i would like to change it to the 1 handed axe
  8. Rayden
    Rayden
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    Your mod only affects the battleaxe and warhammer placement right? So when I'm in the XPMSE MCM Menu I can still set 1h-swords to be on back, daggers to be on back hip + what your mod does? :) I'm already using this one to overwrite XPMSE for all females: https://www.nexusmods.com/skyrim/mods/98974
    So there will be conflict with your mod won't it?
  9. Otvorko
    Otvorko
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    Can I ask how to make this in Nifskope for vanilla skeleton? I have duplicated the node and translate it on different position and angle. Happen to associate the weapon with this particular node. Weapon is on the back in new position, animation played for unsheathing but after that weapon is still on my back. Can u help me with this particular problem ?
  10. Otvorko
    Otvorko
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    Awesome Work. Congratz for making it and providing it to the community. I have just one problem - cant use MCM so i cant make the needed adjustments in game. Can u make a simple default skeleton replacer with adjusted node so it can work just like the screenshots you provide? Or at least tell me how can i adjust it in Nifskope and which particular node i need to change so it can do the trick. Thank you very much in advance and thanks for making this mod. It looks great. There was so many years since people wanted this change in sheathing weapons on back. Wish you good luck and everything that makes you happy. Great Work !