could you instead of limiting the player to combat, stealth, and magic, make is so the player can choose 6 skill trees to focus in on this is so players can have multi class playstyle like a battlemage, a paladin, or a warrior lich.
Nice but is it possible to do this with a mix of skills? For example i want to play as a paladin then i want level up only Heavy armor, one handed, block, two handed, restoration and speech? Or maybe a spellsword: Heavy armor, one handed, conjuration, destruction, alteration and enchanting? Ranger: Light armor, one handed, archery, sneak, alchemy and speech Assassin: one handed, archery, sneak, lockpiking, alchemy, illusion?
Seems interesting, but is it possible to do this approach: Drastically reduce XP gain rate for all skills ( at least 10x or so), but increase it for every perk invested in each skill tree. This way player has to specialize, but in a more natural, organic sense ( while being "close" to vanilla).
That sounds like a very different and much more involved mod, which may also require patches for every perk overhaul there is. So, I don't think I'll be making that any time soon.
You have a point ( since it would probably have to track every perk). But is it possible to do something similar using this? Along with skill exp reset, game "remembers" how many times you've picked either Combat/Stealth/Mage path and applies XP bonus to skills in each "branch".
Any chance with a version without instantly emptying other skills to 0 and instead reducing it little by little (to simulate forgetting your untrained skills). You won't instantly forget what you learned just because you put your focus on something else, right? At least you can still remember some parts of it, and it will fade away little by little if you keep ignoring those skills, until you totally forgot about it
humans are underestimated in fiction a lot unrealted to the mod even in real life we are taught every skill we need at all at once over a short period being able to grasp an estimated 53thousand smaller subjects per year. Some times i think we are underrated by our selves like people who dont thing we carry 100pounds on our person <which is less than the weight of a police belt> . This isn't really related to the mod but it did make me think of how unrealistically weak and pathetic some think we are
i might be not understanding it right but what stops a player from picking 1 from each spot when they level ie lvl2 they pick fighter lv l3 they pick magic and lvl 4 they pick stealth
Hi. Perhaps I don't understand what I'm reading considering English isn't my primary but this seems counter intuitive considering its purpose. Short term this would achieve what it says in a way, by discouraging investment of Perk points on skills that will be dropped on level gain, long term however it essentially allows faster XPing. The issue with Skyrim wasn't that you can have all skills, but that you were getting enough Perk points for their Perks. Keeping skills low or at 0 means you can keep using NPC trainers and that skills increase much more easily... So you will end up with excessive Perk and Stat points(Inadvertedly).
Why go in circles around the problem, just cut through to the root and limit the PC to X number of skills, level, Perk points and HP/Magic/Stam. Perhaps go as far as to create mutual exclusiveness as well as synergies to compensate for that. I'm not even sure if that's technically possible or whether it would be too difficult to do considering there are Perk mods out there like Ordinator, but there's no harm in discussing it.
Feel free to correct me, but please do so politely. I'm not trying to insult the mod or the author.
"It doesn't set the skill level down to 0, just the experience towards the next level." "sounds like a very different and much more involved mod, which may also require patches for every perk overhaul there is"
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For example i want to play as a paladin then i want level up only Heavy armor, one handed, block, two handed, restoration and speech?
Or maybe a spellsword: Heavy armor, one handed, conjuration, destruction, alteration and enchanting?
Ranger: Light armor, one handed, archery, sneak, alchemy and speech
Assassin: one handed, archery, sneak, lockpiking, alchemy, illusion?
that would be awesome :D
But is it possible to do something similar using this? Along with skill exp reset, game "remembers" how many times you've picked either Combat/Stealth/Mage path and applies XP bonus to skills in each "branch".
https://www.nexusmods.com/skyrim/mods/93967
thanks
Why go in circles around the problem, just cut through to the root and limit the PC to X number of skills, level, Perk points and HP/Magic/Stam. Perhaps go as far as to create mutual exclusiveness as well as synergies to compensate for that. I'm not even sure if that's technically possible or whether it would be too difficult to do considering there are Perk mods out there like Ordinator, but there's no harm in discussing it.
Feel free to correct me, but please do so politely. I'm not trying to insult the mod or the author.
"sounds like a very different and much more involved mod, which may also require patches for every perk overhaul there is"