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giamel

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  1. giamel
    giamel
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    No scripts, it does affect guards but you can still use diverse guards mod and such. No performance drop.
    Let me explain for everybody in case they are still confused... Every time you enter a fort/dungeon or location, its like entering an ice cream parlor would you choose one that only has 3 flavors or one that has 31 flavors even if you could only afford 1 scoop. The game can only afford 1 scoop... from the choice of 3 or 31? Which would give you your most options?
  2. mrkillington13
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    I'm gonna out myself as a pervert here, but hell I'm not ashamed.

    Could this work as a fix for PAHE's 'naked bandit' glitch? Since the amount of enemies is higher, its less likely you'll bump into an actor you've already stripped and slaved?
    1. giamel
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      OMG! you are disgusting. Where do you live? Nevermind I don't want to know. Just give me your telephone number and zip code. I'll let the archdiocese figure that out when they contact all your family and friends. I'm sure they'll find out what your malfunction is after speaking w/ your primary school teachers and principals. As far as PAHE's naked bandit bug. I haven't the foggiest of what that is, but I'll take a shot in the dark and say the odds of coming across the same enslaved sexually abused bandit that one keeps back in their devious devices sex dungeon or Musje's "Home sweet Home" slave auction house will be decreased. The bug however will not be fixed. The quicker you level the quicker you will get away from prior captured naked bandits in the wild. One caveat. Particular dungeons have hand picked NPCs that always spawn in them. So if they were captured in the wild they will appear naked in the dungeon no matter what level you are. example: On my other mod ETFF pic 8 (imperial) always spawns in the dungeon where the bandit dog attacks you as you enter. Pic 9(blonde nord in middle) always spawns in dungeon w/ the blind guy at the entrance she spawns near the captive wolf in the cage.
  3. Thisguyagain
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    If i use Tes5edit to merge this mod with all of these, will this mods leveled list take over or will it mix all the leveled lists together so i have a giant pool of enemies to spawn from?
    https://www.nexusmods.com/skyrim/mods/81462
    https://www.nexusmods.com/skyrim/mods/85229/?tab=description
    https://www.nexusmods.com/skyrim/mods/16787
  4. KinkyLevk
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    Hello giamel !

    First of all, thank you, this mod in combination with your other one, Eradicate This Face, looks really interesting ! I love how for your screenshots of ETFF you managed to pick that one blond bandit guy that was triggering me the most haha.

    I was wondering, you said that your mod was affecting all factions, I assume it includes city holds guards ? Therefore making the mod "Diverse Guards" obsolete, am I correct ?

    The other thing that came to my mind is how heavily (or not) scripted is your mod, does it affect performances ? And how would it behave with other heavily scripted mods for the same pools of NPCs, such as Faction Economy Complete for instance ?

    Anyways, thank you very much and take care ! I will make sure to endorse once downloaded !
    1. giamel
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      No scripts, it does affect guards but you can still use diverse guards mod and such. No performance drop.
      Let me explain for everybody in case they are still confused... Every time you enter a fort/dungeon or location, its like entering an ice cream parlor would you choose one that only has 3 flavors or one that has 31 flavors even if you could only afford 1 scoop. The game can only afford 1 scoop... from the choice of 3 or 31? Which would give you your most options? lemme sticky this.
    2. giamel
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      And you are welcome. Enjoy.
    3. KinkyLevk
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      Wow amazing ! Thank you very much !

      But then you say that I can still use Diverse Guards, then I would assume that the diversity from Diverse Guards simply adds to your number of new NPCs for guards ; wouldn't it be overkill to use both ? In other words, would you recommend to use both or nah ?
    4. giamel
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      Diverse guards will add more variants of guards than Extra Enemies. If placed after Extra Enemies it will supersede the guards leveled lists and govern the appearances. It is hands down a better mod for guards. Extra Enemies only adds 3 additional female guards per guard faction to the leveled list pool for now. I may address that in future updates but Diverse guards is a better mod for that currently. If you want Extra Enemy guards and Diverse Guards as a pool to pull from together. Look into wyrebash or open Tes5edit and combine both leveled lists and make a patch.
    5. KinkyLevk
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      Roger roger, crystal clear answer, thanks again !
  5. Ryles1
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    This really looks incredible! Thanks for the hard work and for sharing this.
    Does this affect any kind of Dragons Leveled List spawns, Bosses, Animals, etc?

    Im using some mods that may cause issues with compatibility:

    Zim Dragons Improvements FULL
    Bellyaches New Dragon Species
    SkyTEST - Harder Creatures
    SkyTEST - Realistic Animals and Predators
    Savage Skyrim
    Immersive Patrols

    Im afraid some of these mods might change same lines of code, but im not sure, that's why im humbly asking before trying the mod myself. You tested your mod with those mods I've listed above?
    For exemple, Zim Dragon's Improvements changes leveled lists for Dragons, SkyTEST Realistic Animals and Predators, creates new races for some animals and hierarchies for beasts for them to hunt themselves obeying this leveled list hierarchy by what I understand.

    I'd be very gratefull for more information on that. Really appreciate your work. Thanks!
    1. giamel
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      Nope. nothing to do w/ any those you are good to go. And for the future for any mod in question just load it before those mods. Worst case scenario the mod in question may not work in full capacity.
    2. Ryles1
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      So im fine then?
      Thanks for the quick answer.. :)
      This mod just add new Textures and bodies/races to each faction of enemies If I got it right.
      Thank you again.
  6. Bubba999
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    Not gonna lie, I was hoping for 2336 enemies! :)
    1. FusRuDah
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      I really thought that's what this mod did as well :D but it doesn't matter, I rather it this way, something tells me 2336 enemies would get pretty laggy!
  7. Joistikas
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    Can you explain the randomly generated part? Is it still in your mod?
    1. giamel
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      no, Its a tes5edit script
  8. thesolotiger86
    thesolotiger86
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    Great job , wonder how well it will work with botox for skyrim .
    1. giamel
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      Id expect it should be fine, But please report back and let me know.