WARZONES is a big mod with many options and can be impacted by many things, so by saying "encourage", I guess I'm being polite - because I really mean "insist".
At minimum, please follow our handy-dandy INSTALLATION CHECKLIST:
- WARZONES COOLDOWN : This great new function ensures that namedWZs don't respawn immediately upon leaving a nearby interior. The default is 24 in-game hours. Via our MCM, you can change the timing as you like. Should you prefer to see a particular WZ "again", you can override this by entering MCM and re-enabling the WZ should you prefer more carnage.
- WARZONES ARMORY TOGGLE : Don't like the Armory? Turn it off!
- PERFORMANCE ENHANCEMENTS : Updates to scripts and NPC placement for a better, faster, smoother WARZONES experience.
- PERFORMANCE MODE : For users with "lower-end" systems or users who believe their rigs are "in-between" our preset SpawnCounts. Let's say that our preset of 2 is a little "too much" for your system, but you'd like to see a few more NPCs than our preset of 1... now you can. For instance... with a SpawnCount of 2, you are likely to see 2 NPCs per point... of course, the points are invisible to you, but generally speaking in large WZs, there are 3 SpawnPoints per Faction for a total of 6 SpawnPoints and therefore a possible total of 12 NPCS. PERFORMANCE MODE increases the chances of a "randomNoSpawn", effectively putting the SpawnCount at 1.5 from a SpawnCount of 2. 2.5 from a SpawnCount of 3. And, of course, .5 from a SpawnCount of 1. While I can't say a WZ will really be a WZ at .5, this option will allow more users to enjoy WARZONES!
- DEADCOUNT : Too many corpses clogging your battlefields and choking your performance? Turn 'em down! Corpses disappearing too quickly depriving you of your ill-gotten gains? Set them to stick around longer! (please note, we will not support this feature and recommend you leave them as is, but it is up to you)
- UPDATED CIVIL WAR BATTLES : Bigger and more randomized Civil War battles are now at your fingertips.
- More Random WZs! Kill 'em all!
FIXED THE FLYING ANIMALS!
Thanks to all the Guinea pigs that helped us to isolate and mitigate the FLYING ANIMALS issue.
WZ 2015.2 now includes the "cure" - at least as regards WARZONES. With the help of a good many of you, I believe I've found a stable way to "raise the threshold" at which it occurs - and that "fix" now exists in WZ 2015.2 - since WZ seems to be the tipping point for many. This "fix" is harmless to those of you who don't know what they heck I'm going on about and those that have never seen the FLYING ANIMALS bug.
Basically, this means that if you continue to run your game at 60FPS or lower, you should now no longer see FLYING ANIMALS. If you do, please take the time to comment here and please be willing to be helpful.
To be clear:
Animals Flying is a vanilla issue that manifests for some at high frame rates (along with other things like flying plates and the like).
It is therefore ABSOLUTELY STILL RECOMMENDED that your enable your VSYNC and be sure your FPS does not go above 60.
The issue will likely still exist at high frame rates for some of you. This is more likely to continue to happen in the area of Whiterun, Morthal, Solitude and Windhelm. This is NOT a Warzones "bug".
In order to cure it, I'd have to literally delete some vanilla items tied to Civil War Fort Sieges. If you continue to see FLYING ANIMALS once you've installed 2015.2 properly, please let me know WHERE you see them and what your frame rate is.
A NOTE ON PAID MODS FROM ME, MYGOODEYE:
This FREE AND MASSIVE UPDATE being released the day after the news about "paid mods" should suffice as "Our Statement", but just in case you want more:
I remember downloading this mod many years back. I also had the mod to make the Imperials look more Roman like as well as adding more blood to the battlefield. It was so much fun running in to battle to see all that carnage. I'm hoping i can get most of the mods back on again because the original Skyrim felt empty. This however helped add the civil war feel when a battle was near by. At one point, a random dragon joined the fight. Such an awesome memory XD
regrettably, this mod is too powerful for my 2.5ghz Lenovo. How about a Warzone Lite namely just highway traveling platoons and and wilderness patrols with random skirmishes. Maybe some petty outpost along these roads and trails.
Legit, just tried also. Wanted to check the forums to see if anyone else had the problem. I just got a brand new video card and have a gaming computer. this bogs down Skyrim alot even locked a few times. (BTW I know this is a year old.)
9624 comments
The largest, most comprehensive combat and random-encounter mod updated NOW!
MASSIVE BATTLES ON A SCALE NEVER SEEN IN SKYRIM!
ANIMALS NO LONGER FLY!
FOLLOWERS WILL FOLLOW!
YOUR BLOOD WILL PAINT THE SNOW!
The complete ONLINE DOCUMENTATION can be found here. I encourage you to read it.
WARZONES is a big mod with many options and can be impacted by many things, so by saying "encourage", I guess I'm being polite - because I really mean "insist".
At minimum, please follow our handy-dandy INSTALLATION CHECKLIST:
INSTALLATION CHECKLIST : Do Everything Right
and/or
MANDATORY INSTALLATION REQUIREMENTS and SAVE GAME PREPARATION page or you may run into problems.
If you are UPDATING from 2015.1, please click here for proper installation directions.
Otherwise... ENJOY!
- MyGoodEye
NEW in 2015.2:
- WARZONES COOLDOWN : This great new function ensures that namedWZs don't respawn immediately upon leaving a nearby interior. The default is 24 in-game hours. Via our MCM, you can change the timing as you like. Should you prefer to see a particular WZ "again", you can override this by entering MCM and re-enabling the WZ should you prefer more carnage.
- WARZONES ARMORY TOGGLE : Don't like the Armory? Turn it off!
- PERFORMANCE ENHANCEMENTS : Updates to scripts and NPC placement for a better, faster, smoother WARZONES experience.
- PERFORMANCE MODE : For users with "lower-end" systems or users who believe their rigs are "in-between" our preset SpawnCounts. Let's say that our preset of 2 is a little "too much" for your system, but you'd like to see a few more NPCs than our preset of 1... now you can. For instance... with a SpawnCount of 2, you are likely to see 2 NPCs per point... of course, the points are invisible to you, but generally speaking in large WZs, there are 3 SpawnPoints per Faction for a total of 6 SpawnPoints and therefore a possible total of 12 NPCS. PERFORMANCE MODE increases the chances of a "randomNoSpawn", effectively putting the SpawnCount at 1.5 from a SpawnCount of 2. 2.5 from a SpawnCount of 3. And, of course, .5 from a SpawnCount of 1. While I can't say a WZ will really be a WZ at .5, this option will allow more users to enjoy WARZONES!
- DEADCOUNT : Too many corpses clogging your battlefields and choking your performance? Turn 'em down! Corpses disappearing too quickly depriving you of your ill-gotten gains? Set them to stick around longer! (please note, we will not support this feature and recommend you leave them as is, but it is up to you)
- UPDATED CIVIL WAR BATTLES : Bigger and more randomized Civil War battles are now at your fingertips.
- More Random WZs! Kill 'em all!
FIXED THE FLYING ANIMALS!
Thanks to all the Guinea pigs that helped us to isolate and mitigate the FLYING ANIMALS issue.
WZ 2015.2 now includes the "cure" - at least as regards WARZONES. With the help of a good many of you, I believe I've found a stable way to "raise the threshold" at which it occurs - and that "fix" now exists in WZ 2015.2 - since WZ seems to be the tipping point for many. This "fix" is harmless to those of you who don't know what they heck I'm going on about and those that have never seen the FLYING ANIMALS bug.
Basically, this means that if you continue to run your game at 60FPS or lower, you should now no longer see FLYING ANIMALS. If you do, please take the time to comment here and please be willing to be helpful.
To be clear:
Animals Flying is a vanilla issue that manifests for some at high frame rates (along with other things like flying plates and the like).
It is therefore ABSOLUTELY STILL RECOMMENDED that your enable your VSYNC and be sure your FPS does not go above 60.
The issue will likely still exist at high frame rates for some of you. This is more likely to continue to happen in the area of Whiterun, Morthal, Solitude and Windhelm. This is NOT a Warzones "bug".
In order to cure it, I'd have to literally delete some vanilla items tied to Civil War Fort Sieges. If you continue to see FLYING ANIMALS once you've installed 2015.2 properly, please let me know WHERE you see them and what your frame rate is.
A NOTE ON PAID MODS FROM ME, MYGOODEYE:
This FREE AND MASSIVE UPDATE being released the day after the news about "paid mods" should suffice as "Our Statement", but just in case you want more:
WARZONES 2015.2 is free to Nexus users.
It will remain free to Nexus users.
It would not be what it is without Nexus users.
Period.
- MyGoodEye
Special thanks to EHPDJFrANKy for the new WARZONES 2015 - SPANISH TRANSLATION
Go to 5:55 for the action!
Thanks MxR
Announcing a MASSIVE ADD-ON for WARZONES 2015.2.
GET IT NOW!
https://web.archive.org/
http://warzones.skyrim.modunion.com/
what should i do?
should i just go ahead and install it and hope it will work or it doesnt work like that? xD