This is really unique, never would have imagined something like this. Seems very OP though, since it's infinite and not time-based like vanilla spells.
Comes handy when there are too many to deal with ... use on respawnable pll like guards... but yh its OP in a way... but then again Dragonborn needs to be a bit special... Dragonshouts are not that unique ryt ?....
Anyways, try the latest COVID based mod -Progenitor Of Malice ... it's OP on a different level... you'll know when you use it, yes, it is a game changer, ...
So, I'm guildmaster in Riften, and having this spell would suit me neatly in my profession. However, I would like to know if there is a timing to the spell, and what it is if so. I see that I can dispel it myself, however, if there is a quick getaway to pull off, I wouldn't want people to just wait around until I should return. IF ever.
No, current version has no timing but source code can be easily rescripted to suite your needs. If such a change is a requirement, I can add such variations in my upcoming versions if any. But, I won't be providing it sooner.
Well, if you were to make any such version, I would use it, certainly! Having a timer would add a challenge to remember who and where is not hostile, and lead to surprises, when you forget about someone...I think making the timer around 10 minutes would be enough and immersive for the purposes of a thief. Others may feel the need for longer control, of course.
9 comments
Anyways, try the latest COVID based mod -Progenitor Of Malice ... it's OP on a different level... you'll know when you use it, yes, it is a game changer, ...
If such a change is a requirement, I can add such variations in my upcoming versions if any. But, I won't be providing it sooner.
Having a timer would add a challenge to remember who and where is not hostile, and lead to surprises, when you forget about someone...I think making the timer around 10 minutes would be enough and immersive for the purposes of a thief. Others may feel the need for longer control, of course.