I'm thankful for the resources, but there appears to be a few problems with the farmhouse.
Firstly, you have it linked to textures that appear to be from other modders resources, so half of the structure shows up as missing its textures. I rerouted them via Nifskope, but once I imported the new mesh into the CK, a new issue cropped up. Once you place the farmhouse, it's extremely difficult to re-select it. No matter how close you zoom in, it's like it's not there. Clicking on its reference in the cell view list teleports me to a space far distant from where the farmhouse actually is located.
This is a great resource! This will be perfect for my Granite Hill. Can you do something for the inn basement as well? That could use an expansion. One idea for that is something like a broken wall that has a cave entrance.
I needed a farmhouse02 without the side walkway, so i edited the mesh and added it here as an optional file. It isn't very professional because i was getting annoyed fighting the normals on it. So, instead of deleting the bits i didn't want i moved them inside the farmhouse. Users won't notice a difference, but i'd get my ass chewed out if i got paid for this.
These look great. Just the thing to help break up the monotony of inns.
Just one request. Could you do a version of farmint2ndfloorbeamc2" with only one beam set, rather than all five of them at once across the whole length of the inn. This would add more flexibility - half length floor, etc - as well as help with the "four lights on a mesh" limit.
You also might like to check the UV mapping on the ladders, which have a couple of patchy points.
That aside, good work, and thank you for your efforts.
Actually, forget what I said about UV maps. They're fine. I was just getting odd Vertex color issues in Nifscope. Turn them off and things look as they should.
Done. Didn't know what you meant by half length floor so i sliced the floors into left and right meshes. I am now swamped, so any requests or fixes will be delayed.
Great, the single cross beam was just what I was looking for. What I meant by the half length floor, was that you could put up just three cross beams up and extend the floor across only half the inn. But the half-floor parts are also useful, and increase other layout possibilities.
Added dividers and so you can build walls and doorways on the second floor. With a trapdoor, one straight hallway, and the smallest room size you get about 6 rooms upstairs big enough for a bed and a table. The trapdoor might get in the way of the ai pathing and the stairs with a hole in the floor takes up a room, so five is more realistic.
Dude fukn awesome! It's what I've been looking for a while now, really gives it that fantasy feel, now all that's left is add dividers and make extra rooms there, what kind of inn only has 2 rooms? Really can't wait to see what you do with this!
My initial prototype dividers had an issue that made one texture look bad, but i'll hopefully be working on fixing it soon before i become swamped with stuff.
17 comments
Firstly, you have it linked to textures that appear to be from other modders resources, so half of the structure shows up as missing its textures. I rerouted them via Nifskope, but once I imported the new mesh into the CK, a new issue cropped up. Once you place the farmhouse, it's extremely difficult to re-select it. No matter how close you zoom in, it's like it's not there. Clicking on its reference in the cell view list teleports me to a space far distant from where the farmhouse actually is located.
Can you do something for the inn basement as well? That could use an expansion. One idea for that is something like a broken wall that has a cave entrance.
Helgen dungeon and Pinewatch create broken walls that lead to caves with the use of vanilla assets.
Just one request. Could you do a version of farmint2ndfloorbeamc2" with only one beam set, rather than all five of them at once across the whole length of the inn. This would add more flexibility - half length floor, etc - as well as help with the "four lights on a mesh" limit.
You also might like to check the UV mapping on the ladders, which have a couple of patchy points.
That aside, good work, and thank you for your efforts.
Thanks again.