Thank you! The original authors should have added something like this. Force starting things without regards to other quests is kind of annoying. I really liked AHO. Right now I have a mod that is forcing me to go by the mill. I was not ready to start AHO however.
I know this mod may be redundant now that AHO has updated to 2.0 and the Orc guy wont get you unless you travel to Mixwater Mill, but seeing as Mixwater Mill is literally right in the middle of a major road between two cities with very few alternative routes, its very easy to trigger him by accident without your mod; so those of us who want to avoid him as long as possible until we're good and ready still have a need for your mod.
That being said, I don't know enough about how your mod interacts with AHO to know whether or not it's still functionally compatible with the new version 2.0. If it isn't, I beg of you. Please update it. Don't abandon us.
Sincerely, Not-Just-Me and There-Are-Dozens-Of-Us.
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Version 1 is still there for anyone who needs it. (Screenshots only relate to version at at present).
That being said, I don't know enough about how your mod interacts with AHO to know whether or not it's still functionally compatible with the new version 2.0.
If it isn't, I beg of you. Please update it. Don't abandon us.
Sincerely, Not-Just-Me and There-Are-Dozens-Of-Us.