Skyrim

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Created by

Kyman3

Uploaded by

Kyman3

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44 comments

  1. Jarmey
    Jarmey
    • supporter
    • 1 kudos
    Can you please put this on SSE? or rather AE? 
  2. LordXardas
    LordXardas
    • member
    • 4 kudos
    An interesting mod that adds not only quests, but also a new worldspace. While the whole concept of a floating isle is intriguing, the execution is still pretty rough around the edges. Particularly the quests need some work, as they often fail to advance or finish properly. Overall if we consider this as an unfinished beta, it's a pretty good mod, but it is far from being a gem. Since the author abandoned this mod or modding altogether, play this at your own risk, because there are a lot of bugs. The crash that makes it impossible to advance to the final stage is particularly annoying, but the mod is not interesting enough to spend time and effort to fix that.
  3. deleted53120
    deleted53120
    • account closed
    • 0 kudos
    Please convert this to SSE. I love Floating Islands.I would love to fly Terra Umbra and dock it to this island
  4. User_75306653
    User_75306653
    • account closed
    • 3 kudos
    I love this design, and the floating town, Perfect, Thank you and keep it up..
  5. xxxxxxx7777777
    xxxxxxx7777777
    • member
    • 1 kudos
    Mod Doltania is in conflict with MrSiikaSeaView
    1. ff7legend
      ff7legend
      • premium
      • 1,369 kudos
      Read the Description. This mod REQUIRES Mr Silka Sea View's assets in order to work. Overwriting the files should be safe.
  6. OptimisticPillow
    OptimisticPillow
    • member
    • 40 kudos
    Hey Kyman3, I wanted to stop by and let you know I tried your mod and I like what it has to offer to my game. I explored around Doltania for a while, went through the main city hub, visited a few shops etc and some of the surrounding isles etc and I did find a few issues but some of which are me being picky with how things work and the others are some things even I have trouble fixing myself so I cant really complain. I left an endorsement, hopefully we can see some future updates to the project, take care.
  7. Gray0ne
    Gray0ne
    • BANNED
    • 1 kudos
    thought it was a really cool mod till i saw req the silent voice. lmk when it's a real mod. but aside from that looks great.
    1. slvsaris
      slvsaris
      • premium
      • 5 kudos
      Why don't you get back to us when YOU make a real mod. A mod does not have to have voice acting to be a good mod.
  8. tiiidtinvaak
    tiiidtinvaak
    • member
    • 0 kudos
    Nice layout.

    I did have many problems including CTDS.

    1: The quests despite not having map markers would often not run. This included the main quest with the Marshal, Boris's dwarven spoon , temple quests, e.t.c. Personally I don't need map markers, however they quests themselves are never completing even if they have been over and over again.

    2: The temple quests would reset on their own and the priest would vanish making it impossible to restart even after reloading an older save game.

    3: Quests never complete and you could restart the main quest at the kings home over and over in an infinite loop, same goes for the dwemer/dwarven spoon quest.

    4: The final battle portal to the "uncharted isles" CTDs every time. I did check via console and there are no references to this.
    The rest such as the merchants, guards, Tony, e.t.c. All seem to work properly with the exception with the final guard battle where the corrupt and good guard would switch sides at random.

    5: World space travel also doesn't really work like getting back from Persephone after killing the problem Falmer in the well. Eventually i did find a route under water through a Dwarven ruin that has a door back to the city.

    6: Yes the King does give me the 5000 gold reward again it just doesn't register in the Quests register. The only way i could end the quest was to spawn the antagonist via the console and fight him somewhere else other than the "uncharted isles".

    Otherwise this mod has a-lot of potential. Please keep at it.
  9. KenjiKurai
    KenjiKurai
    • premium
    • 7 kudos
    AWESOME MOD! NEW LAND MODS ARE THE FUTURE TBH
  10. turbonl64
    turbonl64
    • member
    • 13 kudos
    Why is MrSiikaSeaView.esp required? That esp adds stuff to my world around serpent bluff redoubt which is highly unnecessary. As far as I see, you only need the resources and not the plugin from the kit. Could you please remove that dependancy.
    1. LionLord87
      LionLord87
      • member
      • 0 kudos
      Only the resources and not the plugin? Thanks man.