I love this mod. BUT in Ivarstead the blacksmith's house is not accessible. The door has no activator, as well as there is no smith. Only a house with smithing equipment =( Can any mod be a cause of that? I suspect Immersive Citizens and Better Fast Travel but I can't check it since I'm not familiar with how a CreationKit works...
Sorry, No this is not a conflict I just have not added the smith or his house interier yet, I dont have much time at the moment but will look to do it when I can
Hello! I have a wall in Markarth that is not at it's place and when I disable your mod it's at the right place. http://imgur.com/mY1QNIc I uninstall all mod that change Markarth and the problem persist.
Sorry for the delay, my pc bust but now im back I will check again, I did have a look at the location you show and from what I can see all walls are in the correct location but as I say I will look again in a few days.
Sorry forgot to post. I did go back and look again but as I suspected the wall is as it should be so I would guess its another mod causing this issue. As you uninstalled all Markarth related Mods it maybe one that you did not install with the NMM and so missed it.
I really love this mod, but until recently I ran across something because I have never crafted that much in Falkreath. But what I do remember, there used to be a smelter right next to the blacksmith. That's gone and replaced with 2 additional tanning rack. And over by the new crafting area you created, there's a breach in the floor board. And invisible mesh (i can assume, or an object missing its textures). Making it ahrd for me to move around on the platform.
Ok I see what you mean about the 3 Tanning racks and have fix that, really dont know why they are there. The hole in the floor at the old work station is meant to be there, I did not add it though, that is the way it was made. I cant put the Smelter back in the town smithy because there really is not the room for it but I will see about making a platform for one maybe.
Q. In what way are you having a problem moving around it, do you get stuck in the hole? If it is just this then the next update should fix it.
There are invisible things in the way that keep me from moving over it. Its hard to explain i suppose, its like there's an invisible piece of mesh there blocking half of the building deck. And the smelter thing is not that big of a deal if you can't get it to fit. I was confusing your mod with another as far as that was concerned.
But I did want to point out in Riverwood, that the chair and the Enchanting table occupy almost the same space. So you often get a NPC sitting half way through the enchanters table.
Im in Riverwood now and im looking at the Enchanting font but there is no chair near it, just incase you are meaning the Tanning Rack I have moved that a short distance away. If you still have a chair in that location then its because of anothers mod sorry. If you find any other clash's with other Mods that I maybe able to fix on my side to make compatible please let me know or if you think there is a location I may have missed out. I will upload the new version (with the same version number) in a few hours
No not yet, I wanted to do the main part of this with out DLC so every one could use it, I do plan to make add on for this that includes the new things from the DLC packs but I have no PC at the moment so things are on hold until I do sorry.
Hey Keyanakoe I just tested the download link and it worked fine for me im guessing the file server was either down for maintenance or just busy as is often the case, please just try again...if you still cant download it then let me know and I will host it else were as well and put a link at top of description
This mod looks really great! Does it require anything else to work? Also, where can I find the smelter in Riverwood? I installed it breifly before deciding that my game needed a clean reinstall, but I couldn't find the smelter in Riverwood, so I wasn't sure if it was working or not.
Ok Chopping block added to Markarth and I checked the Smelter in Riverwood, it there right next to the Smith's workshop.
It was made with only the default .ESM's (Skyrim.ESM & Update.ESM) both of which you should have, no DLC was used so none are required but also because of this it will not effect any DLC locations have been added too.
The Riverwood Smelter should be either by the River behind the Blacksmith by the chopping block or next to the Blacksmith its self, if its not in either location let me know.
As for the chopping block in Markarth, yes will do, I had intended to put one in but for some reason I must not have.
The Immersive Armors Compatible version is now up. I noticed I had the letter at the end of the version number wrong, dont know what happened there! They are now right and will now stay with "f" = Full & "c" = Compatible.
New stuff has been added in this update, but I still have not re-added the Blacksmiths (the Merchants not the Equipment) I will be adding them as soon as I have the time (with in two weeks...I hope!) but as my time is not my own at the moment I can promise nothing, Sorry
Edit: The compatible version is up and is now good to go
You can but it will add twice the crafting equipment to the skyforge, I so if you use the skyforge then i would say use old version other wise use complete.
I will get a compatible version up soon, just having a few RL issues :/
Hey all, I have rolled back the version in order to fix the NPC spawning bug, I really dont see how that was happening but the CK is a funny thing at times. Either way it should be fixed now. To make sure I fixed this I removed the new added Blacksmiths, their smithing stations are still there and fully usable as are their homes but untill next update (in 2-3 days) they are not enterable.
If this does not fix the NPC-Vampire spawning Issue let me know
Ok thanks for letting me know, I will get this fixed in next few days, untill then I would suggest reverting back to previous version. I dont really know why all the NPC's are spawning though but either way yes it needs fixing. Again thanks
92 comments
BUT in Ivarstead the blacksmith's house is not accessible. The door has no activator, as well as there is no smith. Only a house with smithing equipment =( Can any mod be a cause of that? I suspect Immersive Citizens and Better Fast Travel but I can't check it since I'm not familiar with how a CreationKit works...
I uninstall all mod that change Markarth and the problem persist.
all walls are in the correct location but as I say I will look again in a few days.
I did go back and look again but as I suspected the wall is as it should be so I would guess its another mod causing this issue.
As you uninstalled all Markarth related Mods it maybe one that you did not install with the NMM and so missed it.
The hole in the floor at the old work station is meant to be there, I did not add it though, that is the way
it was made.
I cant put the Smelter back in the town smithy because there really is not the room for it but I will see
about making a platform for one maybe.
Q. In what way are you having a problem moving around it, do you get stuck in the hole? If it is just this
then the next update should fix it.
But I did want to point out in Riverwood, that the chair and the Enchanting table occupy almost the same space. So you often get a NPC sitting half way through the enchanters table.
Im in Riverwood now and im looking at the Enchanting font but there is no chair near it, just incase you are meaning the Tanning Rack I have moved that a short distance away. If you still have a chair in that location then its because of anothers mod sorry. If you find any other clash's with other Mods that I maybe able to fix on my side to make compatible please let me know or if you think there is a location I may have missed out.
I will upload the new version (with the same version number) in a few hours
Also, could you add a chopping block to Markarth?
and I checked the Smelter in Riverwood, it there right next to the Smith's workshop.
It was made with only the default .ESM's (Skyrim.ESM & Update.ESM) both of which you should have, no DLC was used so none are required but also because of this it will not effect any DLC locations have been added too.
The Riverwood Smelter should be either by the River behind the Blacksmith by the chopping block or next to the Blacksmith its self, if its not in either location let me know.
As for the chopping block in Markarth, yes will do, I had intended to put one in but for some reason I must not have.
I noticed I had the letter at the end of the version number wrong, dont know what happened there!
They are now right and will now stay with "f" = Full & "c" = Compatible.
New stuff has been added in this update, but I still have not re-added the Blacksmiths (the Merchants not the Equipment)
I will be adding them as soon as I have the time (with in two weeks...I hope!) but as my time is not my own at the moment
I can promise nothing, Sorry
The compatible version is up and is now good to go
You can but it will add twice the crafting equipment to the skyforge, I so if you use the skyforge then i would say use old version other wise use complete.
I will get a compatible version up soon, just having a few RL issues :/
I have rolled back the version in order to fix the NPC spawning bug, I really dont see how that was happening but the CK is a funny thing at times.
Either way it should be fixed now. To make sure I fixed this I removed the new added Blacksmiths, their smithing stations are still there and fully
usable as are their homes but untill next update (in 2-3 days) they are not enterable.
If this does not fix the NPC-Vampire spawning Issue let me know
Thanks
Loke
Ok thanks for letting me know, I will get this fixed in next few days, untill then I would suggest reverting back to previous version.
I dont really know why all the NPC's are spawning though but either way yes it needs fixing. Again thanks
Loke