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Shadohz

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  1. Shadohz
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    Mythal Home (Alteration) and "That Which Does Not Kill" (Alchemy) are both excluded from automatically leveling due to potentially adversely affecting the player's experience. You must manually select these perks once you achieve their unlock level.
  2. Shadohz
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    FOR MODDERS:
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    "How do I fork this mod to other perk systems?"
    - I greatly increased number of available slots for perks to a minimum of 40 each (some perks required more than that).
    - You should only need to change Property Values for each perk tree.
    - On the off-chance you need to increase the number of slots for an perk tree you will need to go into "aaaAsapHoldingCell" interior cell, highlight and select View of the last available book in that perk system, then select "Ctrl+D" (for duplicate).
    - Go to the ASAP quest, go to the Scripts tab, then select the ASAPScript, and select Properties.
    - If you need to add additional slots then "<PerkName>PerksAdded" is where you increase the book count (e.g. "TwoHandedPerksAdded") and assign them incrementally.
    - Start from the bottom and work your way up. Go to the named Perk tree and begin adding the Perk tree of the custom Perk mod your trying to create. It helps to either have a list of the actual object or conventional names for the perks opened up on a separate list in split views/separate monitor. If the mod author didn't provide on their description page then ask him/her to provide one or else you're going to be hunting through their file system (hopefully they left the PSC file there).
    - Once you add all the perks, you're done. Oh wait, no you're not. Now you have to test it in-game. Check that each perk progresses correctly. Don't use cheats or super-vamped up weapons. GodMode should be fine. It really helps speed things along to have the mods SkillsConfig and AddMenuItem installed. Always start with a new unmodded save when testing.

    "Do I need to alter the original ASAP mod?"
    - No you shouldn't. You need to change the component mod into a Master/ESM before you begin making your custom ASP mod (e.g. Ordinator as master).

    "What if I decide to add new features such as a custom races?" It's best to leave the original as it but I won't discourage you. However I ask that you keep it open/transparent and universally-compatible with other mods so that others can adapt it/them.
    "I'm having a little trouble building/converting/understanding... will you help me?" Depends.
    "Do the perk values have to being in a particular order?" Yes. They must be sorted by skill level. If one skill has 2-3 level up option then they must be moved to their corresponding skill level group.
    "What are the breakpoints?" The original author set breakpoints at levels 20, 25, 30, 40, 50, 60, 70, 75, 80, and 90. The breakpoint at levels 20/25 and 70/75 are repetitive because they essentially do the same thing. The breakpoints act as "exits" to stop the mod from checking at certain levels. If you crack open ASAP4O you should notice the pattern.
    "I'm a super-modder Shadohz. I don't need your fancy-schmansy instructions and disclaimer." Umm... okay. Have at it then.
  3. vaguiners
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    how to make it work again after making skill legendary?
  4. valkavin
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    Hey Shadohz! First, I want to thank you for this mod. It really interesting and I'm liking it a lot! However, I'm having some problems, and I'm unaware if it's my fault or not. I started a new play through and put on the ring selecting a custom class "One-handed, Block, Heavy Armor, Enchanting, Smithing, and Restoration", and for some reason, some of those skills won't automatically level. That has been the case for Smithing and Restoration. I'm unsure if I'm doing something wrong or not. Although racial traits are leveling just fine.

    Another thing, I tried putting on the ring again to try and modify the selection, but it says It isn't installed and asks me to install again. I would really appreciate some light on the issue! Thanks a lot man! Loved the mod!

    Have a great day!
  5. hakubf2
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    I wish you didn't learn Vancian magic automatically in alteration but other than that this is pretty neat.
    1. Shadohz
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      TBT, the alteration tree has rather annoying skills with Thorn of Nirn and Monarch as well. ASAP however wasn't built to discriminate based on choices players like/prefer or skipping over powers that have negative effects attached. If that were the case the other two would be excluded as well. If you don't want specific powers included then you can crack the file yourself and add a duplicate power of equal or lower rank to act as a dummy for the power you want ignored.
  6. jaderiver
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    Ok new slight annoyance issue
    Went in game and get a message about new info which I read in the tome then went to doc folder to read the page there, but in game it also said to equip the ring and configure asap skills , so I had previously chosen to monitor all skills that way I can be safe about it not update skills I dont want and aren't interested in..
    Whats happened I equipped the ring and decided to have a look again as class skills , so I select modify then click ok because it tells me not to move , the next message is the uninstall instructions warning about resetting to vanilla or default vales and I click yes I understand, but guess not , I have to click it twice , in the first version it was just once, ??
    Next thing when choosing 6 skills its not showing me after, I have to click each one twice again, or 3 times , and after clicking so much , I forget almost which particular ones I want to Only level up >_< and after finally getting the 6 I want it start cycling thru everything Not just the 6 I chose but all magic skills as well
    Am I just doing choices wrong , why is it intent of doing all magic perks as well , I dont want nor intend use , its pointless for me , because I had to click so much I got confused which skills in the end I actually chose ...
    The first version I didnt have to click so much and after each of the 6 It would show that each time but not this time its kinda like a lag of clicks
    I hate to sound whiny, But I dont know if its just me or anyone else has to click so much, or it still improves all magic skills that I have no want to use , other alchemy and enchanting is about all the rest are speech, archery stealth, light armor one handed , ( think I'll stick to all monitored )
    1. Shadohz
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      Jade I honestly have no idea what you're trying to say here. As I pointed out earlier the original ASAP mod uses the classical ES features for those who are more into the original RPG aspect of Elder Scrolls.
      - 1) If you select "All Monitored" then ASAP will level up all perks trees as you use them/buy training for them.
      - 2) If you select the "Preset Skills"/(preset class) option then it will use one of the pre-configured classes from classic ES and only level up those pre-selected perks. If you're role-playing your own made-up class then pick a pre-select class that closely resembles it or go with Option 3. Read the ASAPTome to know which skills are used for the preselected class.
      - 3) If you select "Select Custom Skills" then you can pick up to 6 of your own skills that ASAP will level up. This is the option you would choose if you were playing your own custom class or only wanted certain skills to level up as you play. You MUST choose 6 skills. You MUST select one of those skills as your major (i.e. the one you want to initially be most proficient in) if you select YES to add Class Bonus. For example if you're playing a custom Bard kit then you'd want to select Speech as your major. The mod tells you at the end of selecting your 6 skills which ones you've chosen.

      If you screw up selecting your skills then just re-do the whole thing by putting the ring back on selecting Modify.

      To recap: Choose option 1 if you want to play the vanilla Skyrim level up as you go playstyle. Choose option 2 or 3 if you're an immersion player/RPG'er. If you have additional questions on general use of ASAP mod itself then you might want to ask on the original mod page and/or reading the comments there.
  7. MiGJaell
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    Sorry for asking such, probably stupid, question, but do i understand correctly that with this mod i don't get perk points to level up my skills, but instead when I, lets say get 50 destruction points, i automaticly get perks that are avaible on 50 points?
    1. Shadohz
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      You're using a beta version. I'm looking at the sort issue right now and fixed some of the perk trees. I'll complete the others later today or tomorrow.
  8. jaderiver
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    Hello Shadohz
    Currently using this with ordinator of course, I've never used ordinator at all, but not finding it too bad real its playing nice do far with my currently mod and this, I did like it said and started a test play with an orc hunter style , ...
    I mostly play hunter ranger style with stealth sneak archeryone handed style perk assassin mixes in sneak too , but dont fully understand about a couple of things,
    I also using this with hunter born, which is another new mod I downloaded to try out in a test play, I dont understand when after when I put the ring on, and and chose my 6 favoured skills , and then said yes to adding a class bonus option that when it went w thru all the skills it also made changes to skills like , destruction, all the magic type skills, which I never really have any use or interest in unless I'mm playing that style class ?
    I will go back and re read the description again , in case I missed something ...
    1. Shadohz
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      I'll be releasing the most current version in an 30 mins to an hour that has all the perk systems populated. I'm just putting on the finishing touches.

      Basically there's two modes to the original ASAP mod which is essentially "vanilla" and custom-class (retro ESO). If you use the vanilla/all skills monitored approach then your perks should level up as you use them. If you use the custom-class/specialization options then your perks should level up on a defined path. If you've ever played Morrowind then this should be familiar to you. You are essentially prioritizing what skills level up first/fastest. I have no idea what HunterBorn does outside if it's mod description however if it edits the perk tree then you may have a compatibility problem for that one specific tree (especially if it's looking for a vanilla perk). However I see nowhere on the main page where it says it has problems with other perks mods so it should be safe. Give me a bit and update your comment after I post the release and I may be able to better answer your questions.

      Since you're using the version 1 beta some of those perks won't level up correctly. This next version should allow for all of them to update.
    2. jaderiver
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      Well actually , no I've never played morrowind,.. and I think if I remember It was custom class I chose, because I only wanted specific perks to level , not worried about the magic ones that were changed, just really want to focus more on the 6 I chose , Archery , light armor , enchanting, one hand, sneak, smithing ...
      As for hunter-born I dont think it touched anything to with perk least I dont think so, its more a gathering type mod that has its own built in skill for the gathering and killing side of the mod .. I really loving it atm just doing basics atm , which is why I thought it'd play nice with ordinator, in the compatibility section of Ord it does say is it compatible with ordinator, just dont use the something eye tweak and ordinator has no perk for it ...
      Lastly I read the tome before doing the ring thing , I also sis see a message at first in game , to go somewhere I wont be disturb and do the ring , also I use LaL mod which this and ordinator play nice with ..
      Oik wonderful I did make a safe save anyway to roll back so when it ready , will update and roll back to safe save thank you

      Re Edited Ok have downloaded and enables the update, this time I might try vanilla/all skills monitored approach then your perks should level up as you use them style thing if I change my mind later, I'll equip the ring , right ? then go for a custom class , thank you =)
  9. Shadohz
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    Beta version - 1.03
    All perk trees should now function correctly. There is one open bug that has to do with inconsistencies of some of the Ordinator perks expected unlock stages. They have temporarily been assigned level up stages so that the mod progresses anyway. This will be the final Beta version.
    Spoiler:  
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    Beta version - 1.02
    - Two-hand, Speech, Smithing, Restoration, and Pickpocket now correctly ordered and automatically leveled. Other perk trees currently being tested.
    Beta version - 1.01
    - All of the perk trees are populated. Final testing is being performed.
    Beta version - 1.00.
    - Currently completed: Alchemy, Enchanting, Heavy Armor, Illusion, Light Armor, Lockpicking, One-handed, Pickpocket, Restoration, Smithing, Sneak, Speech, Two-handed.
    - Not completed: Alteration, Archery, Block, Conjuration, Destruction.

    Will I add new feature? No.
    Will I be porting to SSE? When I've done completing the perk entries and things are functioning appropriately, yes.
    Will you be making variants for other perk mods? If I feel like it but most likely not. My focus is on completing other mods.
    Can I fork your project to the other perks mod? Yes but you should wait until I've finalized this mod. Also be sure to give permission to the original author as well.
    Why did you release it as a beta? Because I needed some sleep from modding all day and needed feedback from players on anything I may have missed.
    So you're using us as guinea pigs? That's an offensive term. They prefer to be called "guinea plus" now... and yes.
    So what do we need to look out for? If any of the perks marked as "completed" do not get automatically assigned as you use them and if you choose to modify ASAP are the points reassigned.
    What if I find something? Bug section.
    When will you finalize it for production release? Probably tomorrow.