hello sir i was wondering if it was possible to make a martial arts mod for PS4 because it would be so awesome to be able to fight martial arts style and perhaps even add pressure points attacks and pressure point kill cam it would be so appreciated
So if youre still using skyrim nexus you wanna get vortex (the new mod manager thing) and your gonna wanna manuel download it and drag it to the drop file download it and there you go hope this helps
I do hope this gets ported to SE. I remember the first time I installed this mod and went to the companion's hall the first time where there was a scripted brawl. Everybody was Kung Fu Fighting! Those cats were fast as Lightning! It was even a little bit frightening...
Hybrid9999 I'm loath to check. Animations are kinda prickly with SE. I've never been able to get FNIS to work with SE though it worked in oldrim with no problems whatsoever. A lot of the animation mods I used to use are FNIS dependent and some aren't labeled as such. If you want to go through the headache of testing it, by all means. I'm just sick of seeing T-Poses for the time being.
Guys i have a problem with the backflip animation, it finish too soon, when my character jump backward and arrive at the top with the feets, he start falling without finish properly the jump, like he's doing a 180° back jump instead of a 360°.
I have already tryed with the Superjump.esp and the console command "setgs fjumpheightmin" but, no matter the height of the jump, the animation won't finis properly....
I didn't care for this mod. The speed is way over the limit. I would like to see this mod balanced out. If your looking to a cheat mod with over kill this is for you. If not.....
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https://www.youtube.com/watch?v=zsCFYc96m2g
I'm loath to check. Animations are kinda prickly with SE. I've never been able to get FNIS to work with SE though it worked in oldrim with no problems whatsoever. A lot of the animation mods I used to use are FNIS dependent and some aren't labeled as such. If you want to go through the headache of testing it, by all means. I'm just sick of seeing T-Poses for the time being.
https://www.nexusmods.com/skyrimspecialedition/mods/2970/
The problem with this mod, it's the directory data: meshes must be at the root to work in SE.
I have already tryed with the Superjump.esp and the console command "setgs fjumpheightmin" but, no matter the height of the jump, the animation won't finis properly....
Any ideas?
---Updated---
Figured it out, remove all files from animations folder.
https://www.nexusmods.com/skyrimspecialedition/mods/2970
This implies they do have to be converted; I was just hoping someone may have done them someplace already.
However, I appreciate the info, and will see if I Can figure it out.