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449 comments

  1. kovuthebadboy
    kovuthebadboy
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    hello sir i was wondering if it was possible to make a martial arts mod for PS4 because it would be so awesome to be able to fight martial arts style and perhaps even add pressure points attacks and pressure point kill cam it would be so appreciated
  2. itankedyourmom
    itankedyourmom
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    I was able to port it over to SE. Works like a boss
    1. xXDilosVahdinXx
      xXDilosVahdinXx
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      how did you do that?
    2. JAYHYPER134
      JAYHYPER134
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      So if youre still using skyrim nexus you wanna get vortex (the new mod manager thing) and your gonna wanna manuel download it and drag it to the drop file download it and there you go hope this helps
  3. JayayePea
    JayayePea
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    Does the main file include all of the optional files? 
  4. sa547
    sa547
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    For anyone wondering how to port animations to SSE:

    https://www.youtube.com/watch?v=zsCFYc96m2g
  5. H3xx
    H3xx
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    I do hope this gets ported to SE. I remember the first time I installed this mod and went to the companion's hall the first time where there was a scripted brawl. Everybody was Kung Fu Fighting! Those cats were fast as Lightning! It was even a little bit frightening...
    1. Hybrid9999
      Hybrid9999
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      So it doesn't work in SE?
    2. H3xx
      H3xx
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      Hybrid9999
      I'm loath to check. Animations are kinda prickly with SE. I've never been able to get FNIS to work with SE though it worked in oldrim with no problems whatsoever. A lot of the animation mods I used to use are FNIS dependent and some aren't labeled as such. If you want to go through the headache of testing it, by all means. I'm just sick of seeing T-Poses for the time being.
    3. toto2369
      toto2369
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      It works for me in SE by doing this:
      https://www.nexusmods.com/skyrimspecialedition/mods/2970/

      The problem with this mod, it's the directory data: meshes must be at the root to work in SE.
  6. ObviateTheTruth
    ObviateTheTruth
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    Now all of those juniors courting their deaths can be eradicated with my 7-th Layer Core-Tempering Martial Techniques.
  7. Zeus94
    Zeus94
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    Guys i have a problem with the backflip animation, it finish too soon, when my character jump backward and arrive at the top with the feets, he start falling without finish properly the jump, like he's doing a 180° back jump instead of a 360°.

    I have already tryed with the Superjump.esp and the console command "setgs fjumpheightmin" but, no matter the height of the jump, the animation won't finis properly....

    Any ideas?
    1. Zeus94
      Zeus94
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      Never Mind.....removing the mt_jumpfall.hkx file solve the problem.
  8. TheKeg11
    TheKeg11
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    Known issue, I've tried to uninstall the mods from my game via NMM, but the animations are still in the game.

    ---Updated---
    Figured it out, remove all files from animations folder.
    1. QRob001
      QRob001
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      I didn't care for this mod. The speed is way over the limit. I would like to see this mod balanced out. If your looking to a cheat mod with over kill this is for you. If not.....
  9. cplirby
    cplirby
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    Any chance of getting this over to Skyrim SE?
    1. davethepak
      davethepak
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      agreed....has anyone tried it?
    2. LekramG
      LekramG
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      Pretty easy to convert these yourself to SSE.
      https://www.nexusmods.com/skyrimspecialedition/mods/2970
    3. davethepak
      davethepak
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      Thanks, I will look into it.

      This implies they do have to be converted; I was just hoping someone may have done them someplace already.

      However, I appreciate the info, and will see if I Can figure it out.
  10. iApplepet
    iApplepet
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    Everybody was KungFu fighting
    1. minshawy2112
      minshawy2112
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      Those kicks were Fast as lightning :V
    2. Rulerofthesphericalband
      Rulerofthesphericalband
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      And it was a little bit frightening!
    3. G0ldy
      G0ldy
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      But they did it with expert timing!
    4. Pushkatu
      Pushkatu
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      "..." told me that browsing through old mods comments is not funny. In your face "..."