Unfortunately no. For it to re-balance modded foods it would require a script, which I have little to no experience with. I've simply manually changed the values for each food in the vanilla game (or vanilla game + DLCs).
It does indeed, must be a mistake on your hand, if you have mods such as Hunterborn, using the option "Re-weight vanilla meats" might cause some conflicts/errors :)
Thanks for this mod. I'm glad I found it because the base weights kind of ruin immersion. I've looked through a few vendors to see the new values and most are pretty realistic. My only complaint would be how light the meat pie is. Since the meat value is 2, the pie itself seems like it should be closer to a 3 or 4 with extra ingredients but it's listed as a 1. Even the apple pie is heavier, but I would consider a meat pie more filling and heartier. Maybe it's a meat-free meat pie? Either way it's a minor issue and I can no longer hoard 500 cabbages so I'm happy.
Sure, because what we need is for the food to be even heavier... :P
I'm just kidding. To be real this is a great idea for role-playing purposes or even just realism. While I will not personally be using this as survival playthroughs are not really my thing, I can see this being really useful for people looking for true realism, or even just a harder challenge.
I came ready to comment about some worry about the weight of the items, but after checking the weights of the items currently covered in the description, it seems to be balanced just fine. It takes three apples to make the average pie, and that matches here. It takes an apple, cabbage, and salt to make a basic apple cabbage stew, and the weight of the individual items seems to have been taken into account, assuming cabbage is increased in weight and the weight of the bowl the stew is contained in was also taken into account. A slab of cooked meat is actually pretty heavy, and it has been adjusted here to about a realistic amount. One thing though is that it might be a good idea to have different soups/stews have different weights depending on the items it takes to make it, being slightly lighter than the combined weights of all the items (To account for amount not used to make the soup. When you make a soup, you do not put the entire apple core in). Just a suggestion though. They are all fine being kept at the same weight.
I might keep my eye on this. Perhaps I will start a survival playthrough sometime.
Thanks for the feedback! Much appreciated. To be honest, the values are very random, Initially I made this for myself without second thought, but now that you mention it I'm actually surprised that the vegetable-stew rates match (lol). I might adjust the values of different stews/pies etc. in the near future
as i read this im like yeah it is true... in RL u cant carry 100 apples and be able to run jump n stuff.. i believe the food weighs more makes it more like rl this is a good idea for role players im gonna download this when i do my survival playthroughs good job with the idea
thanks for the feedback. I'm actually looking to do a complete weight overhaul specifically for the roleplay type of Frostfall + iNeed, making portable containers more essential. But that's a project for another time
13 comments
I am Chinese English is poor
Your MOD less “Mammoth cooked meat”and “KELEWEIAN Brandy”
please Add to
Expectation ALL can be perfect
Does it recognize food from mods? I'm planning to use Complete Alchemy and Cooking Overhaul and it adds a lot of new food items.
If I'm wrong however, which meats in particular?
Thanks.
I'm just kidding. To be real this is a great idea for role-playing purposes or even just realism. While I will not personally be using this as survival playthroughs are not really my thing, I can see this being really useful for people looking for true realism, or even just a harder challenge.
I came ready to comment about some worry about the weight of the items, but after checking the weights of the items currently covered in the description, it seems to be balanced just fine.
It takes three apples to make the average pie, and that matches here.
It takes an apple, cabbage, and salt to make a basic apple cabbage stew, and the weight of the individual items seems to have been taken into account, assuming cabbage is increased in weight and the weight of the bowl the stew is contained in was also taken into account.
A slab of cooked meat is actually pretty heavy, and it has been adjusted here to about a realistic amount.
One thing though is that it might be a good idea to have different soups/stews have different weights depending on the items it takes to make it, being slightly lighter than the combined weights of all the items (To account for amount not used to make the soup. When you make a soup, you do not put the entire apple core in). Just a suggestion though. They are all fine being kept at the same weight.
I might keep my eye on this. Perhaps I will start a survival playthrough sometime.