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GuitunScarfin

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GuitunScarfin

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About this mod

A collection of my armor mods here from years ago, Apotheus Light Armor with an updated Blooded Heavy Armor, and the latest set I've created the Duskward's Armor Set.

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IMPORTANT! TO AVOID ANY CONFUSION I'M PUTTING THE FOLLOWING AHEAD BEFORE THE DETAILED DESCRIPTION:

  • EACH ARMOR SET REQUIRES A JOURNAL TO BE IN YOUR INVENTORY AND ADVANCED ARMORS SMITHING PERK FOR THEM TO APPEAR IN THE CRAFTING MENU OF FORGES OR THE SKYFORGE (More details below).
  • TEMPERING (Workbenches & Grindstones) THE PIECES YOU HAVE ACQUIRED OR CRAFTED DOES NOT REQUIRE THE JOURNALS.
  • ALL ARMORS HAVE MODELS FOR WEIGHT SLIDER, AVAILABLE FOR MALES & FEMALES OF ALL PLAYABLE VANILLA RACES.


-- DESCRIPTION --

This mod comprises of three armor and/or matching weapon sets.

My first armor mod Apotheus Light Armor, well, my first that's mostly made from scratch. I've long deleted my real first which was just a retexture of mashed up pieces from the game. I haven't done any changes to this set, as I find it difficult to go back on old projects. Being My first, it has many flaws in my eyes, having learned better modeling techniques. If I had to work on it again I'd have to throw away most of the 3d assets to start all over, and I don't have the time for that right now. I really only included this for the base lore I established.

Apotheus armor is actually a part of hothtrooper44's Immersive Armors, so in the file section there are 2 choices for the main file, one includes the Apotheus Armor (Incompatible with Immersive Armors) and one that does not (Compatible with Immersive Armors). Choose only one.

My second armor mod the Blooded Heavy Armor that I created to match the Targe of the Blooded shield already found in-game. I reworked the blooded armor meshes and textures a bit after learning more on proper/practical and historical armors from youtubers like Knyght Errant, Skallagrim and Shadiversity. This was where I initially planned for my 2nd run with modding to stop... But having myself opened to a more enlightened perspective on the subject, I found myself with a new drive to create another custom armor that is more grounded in history.

Enter my latest design, highly inspired by Scandinavian and 13th century knight armors, the Duskward Light Armor follows/continues the lore I established for the Apotheus Light armor that circles around the unfortunate and late Ulag.

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-- WHERE TO FIND AND HOW TO CRAFT --

Each armor set has a corresponding journal that needs to be in your character's Inventory for that set to appear in the list of craftable items when using forges or the Skyforge. But don't worry, I made it so that the journals can't be sold to merchants. So you can either always keep them in your inventory or store them in a safe, non-respawning container you can remember. This also serves to avoid flooding the list of items in the crafting menu, as you most likely have many other mods that add new craftable items.

APOTHEUS LIGHT ARMOR
  • In a Knapsack beside the dead body of Ulag found in the Sleeping Tree Camp/Cave along with its corresponding notes on how to craft it, Ulag's Journal.
  • Only craftable at the Skyforge.
LOCATION
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BLOODED HEAVY ARMOR
  • Worn by Umana, a redguard woman found in the last chamber inside Alftand cathedral.
  • Also in the last area where Umana and Sulla Trebatius can be found fighting and location of the hidden stairs to Blackreach, in front of a chest by the center is Ulag's notes for Umana, which is needed to craft the set. (In case you've already killed Umana before this mod and her body has been cleaned, you can still find the notes in order to craft them)
  • Enchanted set (with "the" prefix before blooded, e.g. The Blooded Boots, The Blooded Gloves, etc.) Only craftable at the Skyforge.
  • Unenchanted set (no prefix before blooded, e.g. Blooded Cuirass, Blooded Helm, etc.) craftable at any forge.
  • the Targe of the Blooded can also be improved at the Skyforge.

LOCATION
Spoiler:  
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DUSKWARD LIGHT ARMOR
  • Worn by a dead NPC, Villtr the Unsung, that I placed in the once empty cage at the last chamber/room of Pinemoon Cave. With his own accounts of his life, Villtr's Journal in his inventory, which is needed to craft the set.
  • Enchanted set (With possessive apostrophe "s" e.g. Duskward's Boots, Duskward's Gloves, etc.) Only craftable at the Skyforge.
  • Unenchanted set (no possessive apostrophe "s", e.g. Duskward Armor, Duskward Helmet, etc.) craftable at any forge.
  • Dark version of both Enchanted and Unenchanted set also craftable at either the Skyforge or any forge respectively.

LOCATION
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One form of balancing I made is the need for three (3) rare ingredients due to the lore I created for the process of crafting these sets. Which are Fire Salts and Frost Salts for almost any piece with Steel parts and the Sleeping Tree Sap for almost any piece with organic based parts (leather or wood).

-- IN DEPTH DETAIL (BASE ARMOR/WEAPON RATINGS and/or ENCHANTMENTS) --

UESP ARMOR AND WEAPON LIST FOR COMPARISON.

APOTHEUS LIGHT ARMOR (no enchanted version)
Spoiler:  
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BLOODED HEAVY ARMOR
Spoiler:  
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DUSKWARD LIGHT ARMOR
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Armor rating doesn't really matter much in the long run, since with all the possible ways in-game to increase smithing skill, any armor can reach the armor cap.
-- INSTALLING --

  • Use either Mod Organizer 2, Vortex, or Nexus Mod Manager (if that's still a thing) for easy Installation and activation.
  • For Manual installation, simply place the .esp and .bsa files in the games Data folder and activate via game launcher.

-- UNINSTALLING --

  • Before uninstalling, unequip any enchanted sets in-game to avoid leaving any possibly permanent magic effects on your characters. Then remove/delete the .esp and .bsa files.



-- CREDITS/SOURCES --

  • Bethesda Softworks - TESV Skyrim & Creation Kit
  • Blender Foundation - Blender v2.49b & v2.79
  • Nifskope Developers
  • Adobe - Photoshop CS6 (I can't afford the overpriced CC membership)
  • Nvidia DDS plugin for Photoshop
  • Intel® Texture Works Photoshop Plugin
  • Charles-Frederik Hollemeersch - Njob v1.0
  • Novem99 for testing LE version of this mod

TEXTURE SOURCES (ones I was able to keep record of) Because I've yet to be able to afford any powerful texture generating Software:

  • Mail Texture - http://a403.idata.over-blog.com/2/74/15/61/textures/mail_color.png
  • Mail Texture - https://d2gg9evh47fn9z.cloudfront.net/800px_COLOURBOX6852035.jpg
  • Rope Twine - https://depositphotos.com/65357017/stock-photo-seamless-texture-twine.html
  • cork - https://www.123rf.com/photo_17726911_cork-texture-background.html
  • Leather Texture 1 -http://4.bp.blogspot.com/-UbMy3OipMvI/Uq4HQorKh2I/AAAAAAAAM0A/ZRRnwOU1fTM/s1600/Seamless_Old_Brown_Leather_Texture_2_DIFFUSE.jpg
  • Suede Texture - https://www.pinterest.com.mx/pin/504895808198782148/?lp=true
  • fabric 1 - http://4.bp.blogspot.com/-Idy25uroYnQ/UvFNRMvP7qI/AAAAAAAAORU/kbPa2C-UwHk/s1600/Seamless_Brown_Fabric_Texture.jpg
  • Fabric 2 - http://4.bp.blogspot.com/-GH1tNjKYRYs/UxjBenN9s8I/AAAAAAAAOiY/5MzV4-PJz84/s1600/Seamless_Green_Fabric_Texture_NORMAL.jpg
  • fur brush - https://www.brusheezy.com/brushes/11433-fur-brushes-samples

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