Wow, I always seem to forget that I made mods... Anyways, let me clarify some stuff, and hopefully put an end to the debate.
The damage is not going to be lowered (sorry, Zebsi). Like dredlord45 said, it is a legendary item - I mean, the battle-axe of Ysgramor himself should be more powerful than it was in Vanilla. This ensures its usefulness into late-game, and not just another artifact to check off the list.
I will also not add a cheat tag, because I personally find it not cheaty. It's not like it one shots everything.
I will, however, update the screenshot to be bigger.
>but I was never one for realism This is *more* realistic. Any weapon in the game should one-shot any human in the game if they're not wearing armour. (case-in-point, have you ever been stabbed? It f***ing puts you down most of the time. Only time it doesn't is if you've been stabbed so many times you know it's fine(it never is), and if you're so high on adrenaline that you can't register pain.)
Realism is relative. In a game where the majority of your enemies won't be killed in a single hit, it's unrealistic for a weapon to be able to. Also, keep in mind that you're talking about "realism" in a game where you can roast people alive in magical fire.
You really shouldn't use real world concepts to rationalize the idea that broken = realistic.
YoUr enEmIeS WeAr ArMoUr AnD oUtNuMbeR yOu That's a faulty rationalization bc A. Not all enemies wear armor B. You can wear armor too C. Armor rating doesn't matter all that much when your battleaxe does almost as much damage as the next tier's warhammer D. You're not always outnumbered E. The axe isn't magically weaker when facing one opponent, so the number of opponents you're facing shouldn't determine whether a weapon is overpowered or not F. Even when you are outnumbered, there's that perk that lets you hit multiple opponents in one hit, so the number of enemies isn't really that important
Just for clarification, I'm not dragging this mod through the mud. The dude wanted Wuuthrad to feel more artifact-like, so he made it more powerful. Nothing wrong with that. I'm just saying that overpowered =/= realistic (or balanced, as you seem to think)
But I'm not gonna further argue balance with someone who's never even made a mod before and has an endorsement list full of waifu mods lol
May I suggest slightly lowering the base damage to maybe 27? That's on par with a Daedric Warhammer, the best weapon in the game, in terms of base weapon damage. Or if you're gonna keep it OP, maybe try categorizing the mod under God Items and Cheats? Not telling you what to do, but it'd really help other people who are actually interested in mods like this find it.
Wuthrad SHOULD be that powerful, as well, it's not a cheat or a god item. It's not more powerful than anything you can get normally and it's the end-stage reward for completing the Companions questline. It should be *actually* useful in the late-game like this. Legendary items should be more powerful than any similar item that could be considered to be common (such as normal Daedric weapons).
Oh and by that "Unique weapons should be more powerful than other weapon of its class" you're saying that every unique item, from Aegisbane to the Targe of the Blooded, should be more powerful than Daedric weapons?
Screenshots a little small, to get a proper look ? Lol at ppl complaining about a weapon thats a 2h axe and should be the same as slow to swing 2h hammer, or the people complaining its not realistic lolol that a weapon should burn you in real life...
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Anyways, let me clarify some stuff, and hopefully put an end to the debate.
The damage is not going to be lowered (sorry, Zebsi). Like dredlord45 said, it is a legendary item - I mean, the battle-axe of Ysgramor himself should be more powerful than it was in Vanilla. This ensures its usefulness into late-game, and not just another artifact to check off the list.
I will also not add a cheat tag, because I personally find it not cheaty. It's not like it one shots everything.
I will, however, update the screenshot to be bigger.
Thanks to everyone for checking out the mod!
This is *more* realistic. Any weapon in the game should one-shot any human in the game if they're not wearing armour.
(case-in-point, have you ever been stabbed? It f***ing puts you down most of the time. Only time it doesn't is if you've been stabbed so many times you know it's fine(it never is), and if you're so high on adrenaline that you can't register pain.)
Also, keep in mind that you're talking about "realism" in a game where you can roast people alive in magical fire.
You really shouldn't use real world concepts to rationalize the idea that broken = realistic.
That's a faulty rationalization bc
A. Not all enemies wear armor
B. You can wear armor too
C. Armor rating doesn't matter all that much when your battleaxe does almost as much damage as the next tier's warhammer
D. You're not always outnumbered
E. The axe isn't magically weaker when facing one opponent, so the number of opponents you're facing shouldn't determine whether a weapon is overpowered or not
F. Even when you are outnumbered, there's that perk that lets you hit multiple opponents in one hit, so the number of enemies isn't really that important
Just for clarification, I'm not dragging this mod through the mud. The dude wanted Wuuthrad to feel more artifact-like, so he made it more powerful. Nothing wrong with that. I'm just saying that overpowered =/= realistic (or balanced, as you seem to think)
But I'm not gonna further argue balance with someone who's never even made a mod before and has an endorsement list full of waifu mods lol
And Wuuthrad was already one of the best weapons in the game, on par with a Daedric Battleaxe.
Lol at ppl complaining about a weapon thats a 2h axe and should be the same as slow to swing 2h hammer, or the people complaining its not realistic lolol that a weapon should burn you in real life...