Skyrim

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Mackenzie Beyer

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MackenzieBeyer

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46 comments

  1. belleym16
    belleym16
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    • 0 kudos
    It would have been interesting to have the option to give the dog to Hamilton instead of the amulet.
    1. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      You're right, that would've been cool. Wish I thought of that before! Haha
  2. GlassGecko
    GlassGecko
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    • 4 kudos
    Ok, this may be a noob question, but what do I do with all 48 of the TGA and DDS files?

    As for the other files, I put the four "butwaittheresmore" files (bsa, bsl, esp, seq) in the Data folder.
    No courier ever showed up, even after a "few days" in-game.

    Clearly I've done something wrong, but I don't know what.

    Any guidance would help.
    Thanks!
    1. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      Hello! I would love to help you, but first can you tell me which version you downloaded? Was it 1.0 or 1.1?
    2. GlassGecko
      GlassGecko
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      • 4 kudos
      Hi Mackenzie,
      It is 1.1.
      Thanks!
    3. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      Can you try downloading 1.0 and see if the problem is in that version? I have a feeling it is only in version 1.1
    4. GlassGecko
      GlassGecko
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      Ok, v1.0 would install/activate just fine.

      EXCEPT...
      Upon getting the "B" necklace from the auction-house, nothing happens. The quest does not update. Can't give it to the girl or the boy. Can't drop it (it's a quest item). So the quest is stuck at that point.
    5. Avvoltoio
      Avvoltoio
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      • 2 kudos
      Version 1.1
      Hi I also have this problem, inside the .rar file there are the files esp, bsa, seq, and bsl as well as all the .dds and .tga files. I do not know why but these files are not placed in the appropriate folder. The .bsa and .esp files must be placed in the data folder. The .seq file you have to put it in the SEQ folder, inside data (SKYRIM \ DATA \ SEQ), if the file seq is not inside the folder in theory the mod does not work. The bsl file goes inside the DATA folder, but it is not necessary unless you are playing with the Steam MOD. For the .dds and .tga files, those should go inside the BWTMFile folder, which must be placed inside the DATA folder (SKYRIM \ DATA \ BWTMFile). If the BWTMFile and SEQ folder are missing, create them yourself.

      I hope I explained myself
  3. james29520
    james29520
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    • 6 kudos
    to download version 1.1 only or the first too?
    1. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      You can just download version 1.1 it's the full mod and bug fixes.
    2. james29520
      james29520
      • supporter
      • 6 kudos
      thanks,i go to play now!
    3. james29520
      james29520
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      • 6 kudos
      the courier does not appear to Solitude, I'm going to the palace, but nothing?
    4. maxarturo
      maxarturo
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      • 59 kudos
      If i remember the courier starts his run from Whiterun, from Solitude is where the letter is coming from. Just wait somewhere and eventually he will appear.
    5. james29520
      james29520
      • supporter
      • 6 kudos
      I made a new clean part, no mods, no messenger, so I give up for the moment, too bad it looks good, a video would have been good to show, but it does not matter ,thank you!
    6. maxarturo
      maxarturo
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      • 59 kudos
      Go to Whiterun and if he doesn't appear immediately, then wait 12h... and 24h. When i played this mod i started from "Breezehome" so... the courier appeared just when i exited my house.
    7. james29520
      james29520
      • supporter
      • 6 kudos
      I will install traps (runes) when it comes, because for the moment, it is still not found ...lol
    8. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      The courier is based off of an "OnChangeLocation" command, so if you fast travel to another city after starting up the game, the courier should appear.
    9. Chaos_Hellfire
      Chaos_Hellfire
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      • 69 kudos
      same here - no courier. cant review it.
    10. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      I can attempt to fix it, but first I need to know if you have any other mods installed? Not everyone is having this problem so I'm wondering if there is some mod that is messing it up.
  4. mamelike
    mamelike
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    • 2 kudos
    I still didn't get message from a courier.
    1. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      I can attempt to fix it, but first I need to know if you have any other mods installed? Not everyone is having this problem so I'm wondering if there is some mod that is messing it up.
  5. kissbaby
    kissbaby
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    • 5 kudos
    I think this will be a great mod to try out once some people come in and give it a better name to make it more main stream. Maybe someday we will see the light of day with a fully voiced npc's and a SSE release.
  6. maxarturo
    maxarturo
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    • 59 kudos
    Would it be possible to add the changelog ? to easily keep track of changes, Thanks.
    1. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      What would be the best way to do that?
    2. maxarturo
      maxarturo
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      • 59 kudos
      I'll use a "spoiler" to not consume to much page space.
      Spoiler:  
      Show
      Go to your profile > Mods > Manage my Mods
      Then select your mod and go to :
      Documentation > in the "Add new changelog" > put the number version in "Version" and then > In changes, put your changes.

      * Every time you insert a new "number-version" in "Version" it will be added in the "Manage changelogs" and by pressing the red "X" next to it, it will be deleted. (No need to add "Version" text in the box, only the NUMBER)

      * In "Changes" every line (white box) represents a seperate "change", if you fill three lines then you will have three diferrent "changes texts" under your version number.
      Example :
      - Version 1.3
      > Optimaizasion Fix
      > Minor Optimization fix in Cave Passage
      > Added French version

      - Version 1.2
      > Minor fixes to unsure good flow
      > Navmesh jump added

      - Version 1.1
      > Minor fixes

      * When you are done, don't forget to press the "SAVE' at the bottom.
      Now you will have a "Changelogs" in your description page right under "Permissions and credits" & "Requirements".
      Or you could just make a "Sticky Post" - "Lock Post" here in the "Comments".

      Hope it helps...
    3. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      Thank you, I'll start working on that as soon as possible.
    4. Equalest
      Equalest
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      Nexus has a built in changelogs feature in the "Logs" category. No idea how to add it, I've just seen it on other mods.
    5. maxarturo
      maxarturo
      • supporter
      • 59 kudos
      You need to do all the things i've posted above in the "spoiler" and then it will automatically be added to the "Logs" category.
  7. sherylraber
    sherylraber
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    • 4 kudos
    Tried your mod. I love it!! Going to endorse it!! Thanks for sharing :)
    1. waeq17
      waeq17
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      • 53 kudos
      I found you!
    2. sherylraber
      sherylraber
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      Quit trolling me @waeq17 :D You know I love ya :)
  8. waeq17
    waeq17
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    Thank you for the mod. It sounds very interesting.
  9. OptimisticPillow
    OptimisticPillow
    • member
    • 40 kudos
    Hi Mackenzie! I just wanted to let you know I tried out your mod and I did find some bugs and things which I will try to list on the appropriate section. I set the bug report to private but if you guys happen to see it, then please keep in mind while reading that my aim is not to overly-critique the mod but rather just show you the list of things I found personally.

    Mackenzie I can understand that bugs happen here and there with any game/mod, so even though I found quite a few I don't think any less of your mod making skills. Your pursuing game design and I think after a bit of college and some practice you can definitely do it, plus you already have experience using tools like this that other companies use to design games with :D

    Before I list the things I found I want to thank you for all of the work you put into this mod, I enjoyed it and have endorsed it for the many other things it features. There may be subtitles for the quests but I can still read and enjoy the quest lines for what they are, no biggie :). To anyone who can see the bugs tab I want to tell you do not let them discourage you from trying this mod, those are only there to help give the author feedback information. I still recommend everyone to download and enjoy the mod regardless, and give endorsements if you enjoyed the mod as I have. The quests are quite interesting and you will love the adventure they bring to the table, trust me. Have a happy modding everyone ^-^
  10. bermik
    bermik
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    • 0 kudos
    If vanilla (potato-headed) characters are used in your quest, then playing this mod is unpleasant. I strongly advise to fix this.
    1. MackenzieBeyer
      MackenzieBeyer
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      • 17 kudos
      Can you be more specific? I'm not sure what you mean by "potato-headed'.
    2. AltarielXlt
      AltarielXlt
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      • 0 kudos
      potato-headed=¡vanilla npcs appearance
    3. maxarturo
      maxarturo
      • supporter
      • 59 kudos
      Don't pay any attention to bad critique or pointless suggestions !! You are not obligated to change anything, instead EVERYONE ELSE is obligated to respect the mod's author vision of hers/his project. If you want vanilla characters, then vanilla characters there should be !.
      I'm so tired of all those complaining like "bring me your manager". Don't they realise that this mods are free and are made just by the love and passion of the author towards the game !, and for your free pleasure !.
      If you don't like it... move on !.
    4. thesteve812
      thesteve812
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      • 9 kudos
      Exactly what maxarturo said and endorsed.
    5. Camruth
      Camruth
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      • 5 kudos
      If you don't like vanilla children it's up to you to find a suitable mesh/texture replacement, not like there are none out there - it isn't up to mod authors to "hold your hand' and do the replacements for you.
    6. sherylraber
      sherylraber
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      I agree 100% what @maxarturo and @Camruth said. Don't pay no mind to people who want to complain. I'm going to download it and try it out. Looks very interesting. Especially the two decisions you have to make...Wow! That's going to be difficult.