How can you tell? I've been trying to learn more about keeping a heavily-modded game stable and only recently learned what "navmesh" means. Is there a way for people who aren't very tech-savvy to check these things?
Download is currently broken soldierofwar, could you please fix it as it sends us to a wall of text. I love your mods especially your SSE ones and I am devolving back to Oldrim for the foreseeable future and I'd love to use this mod for my oldrim gameplay. Have a great day, much love!
Looks like a real interesting mod. I haven't been everywhere to see the changes,just Saarthal & Labyrinthian. Do you know if it will clash with any of your Great Cities of Mods? And I hope that you can add more locations............Thank You for sharing your mod!
..third edit of post, wondering at this point if it's worth bringing up
Hello,
I've been bouncing around the updated cells and doing the usual checking, pretty awesome so far. I do have one minor 'nit' though as regards Forelhost, it's the tree that's growing out of the intact stone roof of one of the buildings. There is another mod that did a lot of this..Old Hroldan Ruins, that I loved to death except for it had a lot of that going on, and it just was.. what do the kids say around here..? "breaking muh immersion?" or whatever? Anyway again I hate to be that guy, but I was wondering what your thoughts on that were - for me, it just seems incongruous, one of those things that you look at and go 'that doesn't make sense' - or maybe I am wrong and large trees can do that? I am not an biologist. Anyway just figured I'd bring it up as nitpicky as it is. Sorry..
EDIT: I pretty much always have a postscript to my posts. So, yes - I know I can disable it. I know I can use the console and get the ID and disable it using xEdit so that DynDOLOD doesn't potentially consider it. I know it's your mod and my opinion really is of no consequence. Just wanted to put it out there that I am aware of all that and yet for some stupid reason I didn't do the usual thing and just keep it to myself, so apologies for that. :O
SECOND EDIT: So, I actually (after posting this of course since that's how I operate - duh) checked the ID out in the console and turns out this was a vanilla tree that seems to have just gotten re-positioned. Well, that's what my interpretation is anyway. Might have even been there in the earlier version of this mod and I just noticed it. Ahh, my inane ramblings...really, Nexus should allow users to delete their own posts so long as no-one has responded directly to it. Well, I am done embarrassing myself for the moment.
44 comments
I haven't been everywhere to see the changes,just Saarthal & Labyrinthian.
Do you know if it will clash with any of your Great Cities of Mods?
And I hope that you can add more locations............Thank You for sharing your mod!
Hello,
I've been bouncing around the updated cells and doing the usual checking, pretty awesome so far. I do have one minor 'nit' though as regards Forelhost, it's the tree that's growing out of the intact stone roof of one of the buildings. There is another mod that did a lot of this..Old Hroldan Ruins, that I loved to death except for it had a lot of that going on, and it just was.. what do the kids say around here..? "breaking muh immersion?" or whatever? Anyway again I hate to be that guy, but I was wondering what your thoughts on that were - for me, it just seems incongruous, one of those things that you look at and go 'that doesn't make sense' - or maybe I am wrong and large trees can do that? I am not an biologist. Anyway just figured I'd bring it up as nitpicky as it is. Sorry..
EDIT: I pretty much always have a postscript to my posts. So, yes - I know I can disable it. I know I can use the console and get the ID and disable it using xEdit so that DynDOLOD doesn't potentially consider it. I know it's your mod and my opinion really is of no consequence. Just wanted to put it out there that I am aware of all that and yet for some stupid reason I didn't do the usual thing and just keep it to myself, so apologies for that. :O
SECOND EDIT: So, I actually (after posting this of course since that's how I operate - duh) checked the ID out in the console and turns out this was a vanilla tree that seems to have just gotten re-positioned. Well, that's what my interpretation is anyway. Might have even been there in the earlier version of this mod and I just noticed it. Ahh, my inane ramblings...really, Nexus should allow users to delete their own posts so long as no-one has responded directly to it. Well, I am done embarrassing myself for the moment.