v1.5.0 is now out! It's a pretty modest tweak, making master trainers a little more common and stopping NPCs with the MaleAccentedCommoner voice type from offering training as the audio files for that voice have loads of white noise added to the end for some reason.
Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)
Thanks for your downloads, comments and endorsements.
Just started a new run with this mod. So far so good, but there's one problem: the smith class offers no training options. They only have the usual "actually, that’ll do for now". I tried with three or four different smiths and nothing.
So, here's my question: 1) is it possible to fix this? 2) if not, what other classes offer smith training? 3) and is there a master level smith trainer that is not of the smith class, so that I can master the skill if I can't fix this bug?
Hey. I've trained with blacksmiths a whole bunch, so I'm guessing something is messed up on your end. Perhaps another mod is changing the name of the smith class meaning trainers galore doesn't recognize it. When you ask for training, what is the class name that prints in the upper left?
The other classes that offer smithing training are enchanters, fletchers, miners, orc warriors and tailors. However, only blacksmiths are master trainers. Still, you can raise the level cap for other trainers up to the master level, which is probably the best fix if we can't figure out why blacksmiths are not able to train you.
Thanks for the reply. The class name was Smith and that's how I confirmed some mod was causing a conflict, as you used mentioned Blacksmith. So I tried disabling and enabled mods until I found the culprit: https://www.nexusmods.com/skyrim/mods/26087
The mod changes all the Blacksmiths' class into Smith, for some reason. Seems like a relatively weird thing to do for a mod that introduces two vendors, but meh.
Yeah, that's a needless and bizarre change. If you rename the class back to blacksmith (or whatever it is in vanilla) trainers galore will work fine again.
currently trying a laodout with this mod, requiem (with xp set to 50% the minimum), and the experience mod. obviously i have many other mods, but those are the only three that affects the exp system or access to gold. perhaps i will nerf the training costs to be higher, but so far it feels pretty good. i can level up my skills how i want as a side cost to my adventuring, and am still gated behind the character levels and perk points. since requiem place the emphasis on perk points and most skills levels have very little impact i feel it's pretty balanced. a rather great way to nerf the crafting skills which are the easiest to level up and still have them absolutely broken for being the best money makers xD. at least now they are not straight up above other skills because that money can funnel into what you want.
Fuz Ro Doh, the unvoiced dialogue SKSE plugin, incorrectly recognizes your new dialogue as unvoiced dialogue and so causes the NPCs' lips to move continuously while in your new dialogue topics. Is this something that can be fixed from your side?
I don't know as I've never used Foz Ro Doh. This mod only uses vanilla dialogue lines so I wouldn't expect an issue like this one, and this makes me think perhaps Fuz Ro Doh is at fault, but I really don't know. Maybe ask about it on the Fuz Ro Doh page?
I quote what Rosty16 said in the posts in Skyrim SE
"I have a problem with the mod, I can't access the dialogue where I can choice the skill to train but instead exit the dialogue once I ask them to train me."
Hey, thanks for the bug report. I am unable to replicate this on my end, which makes it difficult to figure out whats going on. It's possible that its a conflict with another mod, but I suspect its more likely to be some kind of issue with adding the mod to existing saves. Can you let me know if the issue persists if you do the following: 1. start a new game by opening the console in the main menu and typing "coc riverwood" 2. once riverwood loads, wait a few seconds for the MCM menu to appear 3. quicksave and then quickload (otherwise the dialogue won't work at all) 4. speak to anyone (e.g. Sven) and ask for training. Let me know what happens if you try this.
Skyrim +Dlc Unofficial Skyrim Legendary USleep Sound ITA Cutting Room Floor SkyUI AHZmoreHUD mannyStatus Auto Unequip AMMO Griptzion Teleport Menu Spell HP-NoReq IcePenguinWorldMap Alternate Start - Live Another Life
So I tried how you said, it does not work. I tried to remove all the mods by reinstalling the basic game and putting only SkyUi, SKSE. Again it does not work.
Thanks. All I can think is that it’s not being installed correctly. Are you using NMM? That sometimes has issues with mods that have lots of loose files (like trainers galore), if you’re willing to keep trying I’d try installing it manually.
Got it. Well, I'm not really sure what else to suggest as I can't reproduce this issue on my end. It shouldn't really be a conflict, but you could test this by trying trainers galore on an otherwise vanilla game (which will be a hassle given that you install mods manually) or by checking with Rosty16 to see if you use any of the same mods. Alternatively, it could be an issue with how you are installing the mod and so installing via NMM/Vortex/MO would be a way to test this.
I also tried the new version (1.0.0), I tried to uninstall Skyrim and reinstall it, but now I understand that this mod does not work with me, the only thing I think, that the problem comes from the language of my skyrim ( ITA).
You’ll still be able to ask for training, but no skills will be listed and you’ll have to choose “actually, that’ll do for now”. Does this mean you got it working?
No, the mod always makes the same mistake, after I ask if I can train myself, it closes the dialogue window. The question I asked you was born from my idea, that the bug was a consequence that the mod thinks that my skills are too high for training, and then closed the dialogue.
Ugh, disappointing, you'll probably need that esp anyway, but there's obviously a deeper problem. I'll let you know if I think of anything else. In the meantime, probably the most helpful thing you could do is take some video of the error in action and put it on youtube, just so I can see exactly what happens on your end.
OK, got it, thanks. So the class names are printing in the top left, which is a good sign, but they are in your native language (Italian, right?) which will definitely cause problems. Are you using the optional esp from the mod page? That should convert all class names to English which might fix things. Can you try with that esp and upload a new video if things still don't work? If you already are using that esp then something else must be overwriting it. Thanks.
Thanks, OK, next step at debugging. After requesting training from Sinmir (and you must do this after speaking to him, but before speaking to anyone else), can you type the following in the console and let me know what it says:
Thank you. I'm really sorry, but everything you have shown suggests that the script is working totally fine; it identifies what skills NPCs offer, it calculates the cost and the script runs all the way through because printing out the runtime is the very last thing it does. Also, your run times (about 0.3s) are quite fast, so that's not a problem. I really have no idea what could be causing it the problem. Instead of exiting, it should show you some dialogue options that depend on the parameters we know are being calculated correctly from your screenshots. But I don't know what the issue could be because its all really basic stuff. Sorry :-(
I just downloaded and installed this, and am getting no training prompts from NPCs on any character, new or loaded. The MCM menu appears and I can change and toggle things, but no NPC ever offers me training. I went to Riverwood, Riften and Blue Palace and tried several NPCs and got nothing from them. I'm on an English install.
This is my mod list: https://pastebin.com/AN34T1yv
Did you make sure to save and then load that save after installing the mod? All mod added dialogue needs you to load a save with the mod installed before it shows up.
104 comments
Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)
Thanks for your downloads, comments and endorsements.
No one understands the PAIN of having master trainers locked to specific factions (you gotta do BORING quests!!)
But what this mod does is SO good, you can finally get training from anyone
AND - there's even appropriate responses from the NPCs, giving you genuine advice! Like you're actually being trained!
I'm hard pressed to find a training system like this from other any other game. You did an excellent job with this.
Excellent work. This will forever be in my load order.
Just started a new run with this mod. So far so good, but there's one problem: the smith class offers no training options. They only have the usual "actually, that’ll do for now". I tried with three or four different smiths and nothing.
So, here's my question:
1) is it possible to fix this?
2) if not, what other classes offer smith training?
3) and is there a master level smith trainer that is not of the smith class, so that I can master the skill if I can't fix this bug?
Thanks for the help
The other classes that offer smithing training are enchanters, fletchers, miners, orc warriors and tailors. However, only blacksmiths are master trainers. Still, you can raise the level cap for other trainers up to the master level, which is probably the best fix if we can't figure out why blacksmiths are not able to train you.
The mod changes all the Blacksmiths' class into Smith, for some reason. Seems like a relatively weird thing to do for a mod that introduces two vendors, but meh.
Thanks for the assist!
i can level up my skills how i want as a side cost to my adventuring, and am still gated behind the character levels and perk points. since requiem place the emphasis on perk points and most skills levels have very little impact i feel it's pretty balanced. a rather great way to nerf the crafting skills which are the easiest to level up and still have them absolutely broken for being the best money makers xD. at least now they are not straight up above other skills because that money can funnel into what you want.
"I have a problem with the mod, I can't access the dialogue where I can choice the skill to train but instead exit the dialogue once I ask them to train me."
I have the same problem too
1. start a new game by opening the console in the main menu and typing "coc riverwood"
2. once riverwood loads, wait a few seconds for the MCM menu to appear
3. quicksave and then quickload (otherwise the dialogue won't work at all)
4. speak to anyone (e.g. Sven) and ask for training.
Let me know what happens if you try this.
Skyrim +Dlc
Unofficial Skyrim Legendary
USleep Sound ITA
Cutting Room Floor
SkyUI
AHZmoreHUD
mannyStatus
Auto Unequip AMMO
Griptzion Teleport Menu Spell
HP-NoReq
IcePenguinWorldMap
Alternate Start - Live Another Life
I also use these to improve the interface:
Better Dialogue Controls
Better MessageBox Controls
Enchantment Reload Fix
Enhanced Camera1.3a
MFG Console
Great idea for a mod, though!
What happens if you exceed the trainers proficiency cap of all the skills the trainer can train you?
I am here, I will continue to follow your mod, hoping that one day we will be able to solve the problem.
https://drive.google.com/file/d/1-4hrxEsV9Ca-A2vSqWMaFi_7GAtxDTTc/view?usp=sharing
https://drive.google.com/file/d/1-4hrxEsV9Ca-A2vSqWMaFi_7GAtxDTTc/view?usp=sharing
https://drive.google.com/file/d/1OLFk1BYv4ILRdBz3hR7QjkGeAvcFwrAY/view?usp=sharing
GetGlobalValue trainers_level_one_handed
GetGlobalValue trainers_level_two_handed
GetGlobalValue trainers_level_sneak
GetGlobalValue trainers_level_alchemy
Thanks!
https://drive.google.com/file/d/1aiM-oYy-hWN8OzkV-VC_1K2XkhGks6E6/view?usp=sharing
GetGlobalValue tg2_trainers_level_one_handed
GetGlobalValue tg2_trainers_level_two_handed
GetGlobalValue tg2_trainers_level_sneak
GetGlobalValue tg2_trainers_level_alchemy
try that and let me know how it goes.
https://drive.google.com/file/d/1WKeNg7LyLcGRWu_S0bbQnF1TS5Qqjf4e/view?usp=sharing
1. In the MCM tick the option to print out the script run time. Speak with Sinmir again, does it print out the run time? (top left corner)
2. Speak with hulda, ask for training. After it exits, run the following the the console:
GetGlobalValue tg2_training_cost_two_handed
Then speak to Sinmir, ask for training and run the command in the console again.
What numbers does it print out each time?
https://drive.google.com/file/d/1HtkzSNwiKidLv_gdL1wTfGmQfcLtisXI/view?usp=sharing
Keeper for next playthroughs :)
This is my mod list: https://pastebin.com/AN34T1yv