This page was last updated on 23 April 2020, 9:49PM
Changelogs
Version 1.0-Beta3b
Fixed some issues related to masks. New Masks from PtLT v115 should now appear properly on character when using SOS-UUNP patch, plus some other minor fixes
Tiny edit to the script, hopefully the last.
Version 1.0-Beta3
Added an exctra cycle progression type: Thermal -Xeno - EM
Several changes on the script, hopefully making it lighter.
Took care of some more bugs found in a few masks
Fixed some mechanics upon item removal
Version 1.0-Beta2
Thermal mode now does not detect Xenos, but it sees Undead as blue glow
EM is also specific now for dwemer constructs, other predators and Engineers
Xeno view sees Engineers too.
Other minor changes, like some names on some upgrade items.
Changed the way detection modes worked, altered radiuses to make them more different and balanced. IE, detect target has a shorter area of effect but higher specificity for everything, berserk edects everything but on the same color and shorter area, thermal has a larger area but is limited to "warm" targets, EM and Xeno have large radius but they're specific for certain types of creature.