A crazy question I would love to take the caravans to Alik'r desert (gray cowl of nocturnal mod) to give it more immersion in my gameplay. Unfortunately I don't know and can't use tessedit or other programs.
Could it be possible (via console) to select the code of some characters and animals of this mod to move them in that desert? ("prid xxxnumber" and "movetoplayer").
i know it's crazy!!!
sorry for my english and tks in advance for the answer. PS Tried... it works but traders start walking to return to them original position in Skyrim. :-D
Wait for Beyond Skyrim: Illiac Bay (and the rest) to ask this question. The Gray Cowl mod is not quite right, only its assets are good n' lore friendly. :)
it would be cool if the "followers" are changed into mercenary, the type that you will pay them to become your follower first, it would increase much more immersion rather than them (strangers) following you right off the bat for free. Anyways this is still a great mod kudos!
My problem (INVISIBLE HORSES) is solved! I just put the Redguard Traders at the bottom of the load list and its done! Yet, i still dont know what mod caused the problem.
"I changed the load order putting this before Mihail's and now the merchant's camels and dromedaries are visible. I have just bought one of the summoning books but since I am playing with a mod that makes you learn a spell through study and wont let you cast a spell which is a higher level that you it will take some time before I can check the summonable mounts out."
I read the comments below and unfortunately i don't have that mod. I use loot for my load order, and everything else inside the game seems fine. From what i can understand, only the horses of those npcs who walk side by side with their mounts down the road have the invisibility problem. Other mounts with their owners and also the camels are perfect! Plus my traders dont have money too :P
I also have the same problem. I can see the camels but the horses are invisible. I think the mesh is broken. Here is a screenshot: https://i.imgur.com/gBlJyNm.jpg
I don't know my friend, but maybe you should use the Arabian horses Tasheni created. They'd look more lore-friendly and maybe solve this invisible horse issue. :)
actually immersive wenches is fine i think they were just hostile because they got hit walking by.im following nazeer and 2 others walking from whiterun to falkreath a caravan from immersive patrols mod walks toward us and starts attacking nazeer and his friends but they are not hostile toward me. i also went to whiterun stable and saw nazeer and amir with a camel fighting another caravan (loraine mooran and someone else) from immersive patrols and this time the khajiits that were camping nearby (ri'saad atabah and ma'ran) teamed up with nazeer to attack the immersive caravan. the khajiits and the immersive caravans werent hostile toward each other until after i added this mod.
I changed the load order putting this before Mihail's and now the merchant's camels and dromedaries are visible. I have just bought one of the summoning books but since I am playing with a mod that makes you learn a spell through study and wont let you cast a spell which is a higher level that you it will take some time before I can check the summonable mounts out.
Thank you for using my assets in an interesting mod. Looks good. "The "Hammerfell Merchant Clothes" female (only) is too bright (if Tasheni could change the mesh" You don't need to change the mesh to make it darker, just open the texture with gimp or photoshop and make it darker -but you need to take care of the transparency. "The "Headwears" are for males (females can wear them, but they are not well adjusted)" ??? Headwear should fit for both male and female, as it's shown on the screenshots of my modder's resource. Only the shawls doesn't fit males. I improved the esp from Mihail to solve the speed problem of the traders. I cite the post: "Hi Mihail, you are right of course, you can't slow down the mounts, but I think it's not necessary. They need to make way and that speed fits totally. I did a few changes to your mod. Merchants will now dismount if player is near, so player can buy stuff. When player is ready and moves on, merchants will mount and ride on. Camel and Dromedary will now follow their merchants. If merchants dismount for a fight, mounts flee, but after the fight, they come back to their merchant and merchants mount and ride on. I also added some buyable and craftable clothes. If you like to add this to your download section, I sent you the link for the esp and files per PM. Greetings from Tasheni ;) " Mihail doesn't respond yet. I can send you the link too, if you like.
It would be great if you could replace the horses with swifter ones either from Swift steeds or my Winterhorses. Vanilla horses are so...ugly :)
Thank you for the quick reply :) A new big thanks for your marvellous mods and the permission to use they !
Ok for the headwear ! For the "Hammerfell Merchant Clothes" , I do not have photoshop and I am not a professional of gimp (it is difficult for me) !
I have not "the speed problem of the traders", because camel, and dromedary are only for use as mounts !
"It would be great if you could replace the horses with swifter ones either from Swift steeds or my Winterhorses. Vanilla horses are so...ugly :)" Why not, but my mod is already very heavy (+ 250 Mo)
"I can send you the link too, if you like" Yes, i am very interested by your work ...
PM sent. I will look to make a darker version, but will take a few days because there's already so much to do for me. I'm happy that you like my work. Happy modding.
34 comments
I would love to take the caravans to Alik'r desert (gray cowl of nocturnal mod) to give it more immersion in my gameplay.
Unfortunately I don't know and can't use tessedit or other programs.
Could it be possible (via console) to select the code of some characters and animals of this mod to move them in that desert?
("prid xxxnumber" and "movetoplayer").
i know it's crazy!!!
sorry for my english and tks in advance for the answer.
PS Tried... it works but traders start walking to return to them original position in Skyrim. :-D
https://www.nexusmods.com/skyrim/mods/104865/
Would you mind making this like a very very very very large desert (5x larger than Tatooine)? Settlements very sparsely spread out?
BTW Love this Mod!!!
please, could you make all of them essential?
A problem with another mod? with the load order ?
Have you the mod of Mihail ?
"DancingHoskuld":
"I changed the load order putting this before Mihail's and now the merchant's camels and dromedaries are visible. I have just bought one of the summoning books but since I am playing with a mod that makes you learn a spell through study and wont let you cast a spell which is a higher level that you it will take some time before I can check the summonable mounts out."
https://i.imgur.com/gBlJyNm.jpg
Nice.
Could you explain exactly who is attacking who, because in my configuration, I have no particular problems ...
1) the mount is invisible. I have both of Mihail's merchant sets active .
2) merchants don't have any money to but stuff off me LOL
3) They don't have any very expensive alchemical ingredients for my Mage-Alchemist to spend his money on. ;)
!? why mount ??
I Don't understand, i have tested with different mods (also the mod of Mihail) and no problem
A problem with another mod ?
"The "Hammerfell Merchant Clothes" female (only) is too bright (if Tasheni could change the mesh"
You don't need to change the mesh to make it darker, just open the texture with gimp or photoshop and make it darker -but you need to take care of the transparency.
"The "Headwears" are for males (females can wear them, but they are not well adjusted)"
??? Headwear should fit for both male and female, as it's shown on the screenshots of my modder's resource. Only the shawls doesn't fit males.
I improved the esp from Mihail to solve the speed problem of the traders. I cite the post:
"Hi Mihail, you are right of course, you can't slow down the mounts, but I think it's not necessary. They need to make way and that speed fits totally. I did a few changes to your mod. Merchants will now dismount if player is near, so player can buy stuff. When player is ready and moves on, merchants will mount and ride on. Camel and Dromedary will now follow their merchants. If merchants dismount for a fight, mounts flee, but after the fight, they come back to their merchant and merchants mount and ride on. I also added some buyable and craftable clothes. If you like to add this to your download section, I sent you the link for the esp and files per PM. Greetings from Tasheni ;) "
Mihail doesn't respond yet. I can send you the link too, if you like.
It would be great if you could replace the horses with swifter ones either from Swift steeds or my Winterhorses. Vanilla horses are so...ugly :)
Ok for the headwear !
For the "Hammerfell Merchant Clothes" , I do not have photoshop and I am not a professional of gimp (it is difficult for me) !
I have not "the speed problem of the traders", because camel, and dromedary are only for use as mounts !
"It would be great if you could replace the horses with swifter ones either from Swift steeds or my Winterhorses. Vanilla horses are so...ugly :)"
Why not, but my mod is already very heavy (+ 250 Mo)
"I can send you the link too, if you like"
Yes, i am very interested by your work ...