So happy to finally get to it in my current playthrough!
Visual design was superb. Basically unparalleled use of color, shadow, space, and perspective, whether we're comparing to either vanilla or modded content. Especially loved the Stellar Fulcrum and the area with the Centurions - both extremely memorable! Good sound design too. Some fun puzzle-ish moments, rather than another hack-n-slash dungeon that the game already has plenty of. My only real critique - and it is still a minor one - would be that brevity and pacing were not what they could have been. As (spoiler-free) examples, using the Rod had lost its novelty by the fifth or sixth time, at which point it was mostly struggling with Skyrim hitboxes, and there were a few too many instances of having to grab various McGuffins to advance through the dungeon. (You even need to find a key elsewhere in Skyrim before being able to access Katumz!) Very happy to have played it overall! Still have to try out the unique loot from the end of the dungeon ;) Endorsed, and highly recommended! I hope to try Yellow King next, before long!
This dungeon was a great adventure. Well made with interesting design, there are several puzzles, but nothing too difficult. I feel like I have seen some of the dungeon design somewhere else, but not sure where. Be careful with followers in the rooms with gears, I would tell them to wait for some of that. I have seen alot of comments suggesting things are possibly bugged, no issues for me. There are no quest markers, just pay attention to what is going on.
The only issue I have had is there are some custom weapon models that do not react well to changing 1st person to 3rd, but those issues are corrected by just re-equipping the weapons. Thanks for the fun dungeon crawl!
Edit:Whoops didn't mean to leave comment as reply hahaha.
Will the quest lead me to Katumz, or is it a possible target for Radiant quests? Or do I have to reference the location information here to journey to Katumz and begin the quest there?
It is not a target for radiant quests. The ruin is hard to miss, though, so it shouldn't be a problem to find. You should be able to see it from Mistwatch.
I’ve found the bauble and the calculation tetradecagon but I haven’t been able to find the key. I’m really liking this mod and I want to be able to finish it so any chance anyone could drop a hint for me? I feel like I’ve searched every corner of the mathematician’s quarters and I’m just not seeing it. TIA.
Hey guys been playing through this mod today and really enjoying it but one of the doors in the calculatory section has shut and won’t let me open it for some reason has anyone else experienced this bug? Any help I’d appreciated thanks in advance
Hey, played through the mod and enjoyed it. The puzzles were a nice change from the usual rotate stones to match pictures drivel. Anyway, I wanted to ask, is it normal that there are no tempering recipes for the rewards I got in the end?
So I've been playing this mod and enjoying it but I've come up against a brick wall. I've explored everywhere I can access and have the key, the Bauble schematics and the calculation tetradecagon. After this I'm stuck. There are two consoles, one upstairs and a bloodmoon console at the bottom. I can't use either of these. I can't find anything else to open them either. On top of this I don't think I can actually leave the dungeon unless I solve this as the pads to control the spider into unlocking doors only work one way.
I'm really at a loss. Any and all advice would be appreciated otherwise I'm just going to have to load a save absolutely miles back.
31 comments
Visual design was superb. Basically unparalleled use of color, shadow, space, and perspective, whether we're comparing to either vanilla or modded content. Especially loved the Stellar Fulcrum and the area with the Centurions - both extremely memorable! Good sound design too.
Some fun puzzle-ish moments, rather than another hack-n-slash dungeon that the game already has plenty of.
My only real critique - and it is still a minor one - would be that brevity and pacing were not what they could have been. As (spoiler-free) examples, using the Rod had lost its novelty by the fifth or sixth time, at which point it was mostly struggling with Skyrim hitboxes, and there were a few too many instances of having to grab various McGuffins to advance through the dungeon. (You even need to find a key elsewhere in Skyrim before being able to access Katumz!)
Very happy to have played it overall! Still have to try out the unique loot from the end of the dungeon ;)
Endorsed, and highly recommended! I hope to try Yellow King next, before long!
The only issue I have had is there are some custom weapon models that do not react well to changing 1st person to 3rd, but those issues are corrected by just re-equipping the weapons. Thanks for the fun dungeon crawl!
Edit:Whoops didn't mean to leave comment as reply hahaha.
Edit: Nevermind I found it<:?|
Anyway, I wanted to ask, is it normal that there are no tempering recipes for the rewards I got in the end?
Like, just part are you upto inside ?
I'm really at a loss. Any and all advice would be appreciated otherwise I'm just going to have to load a save absolutely miles back.