Nice mod! It gives me more reason and motive to earn gold, because if you don't ,you can't fast travel. So it dose improve gameplay! (The costs culculatiion will have a little lag, it will cost you several seconds later after you fast travel, but the mod works fine.)
I tried it out and it works really well. The only thing I think it really needs is an indication of how much gold you will be spending before you confirm the fast travel.
Actually, if you think about it, it makes more sense that you DON'T know how much it will "cost" to travel before you leave. You don't know ahead of time what's going to happen on the road.
Normally you'd think you'd need mats, food, first aid etc for 300 septims (let's say) but then you get attacked by bandits twice, and later get chased by a dragon and have to take a longer alternate route. So it ends up costing much more than you'd thought.
Not knowing ahead of time what dangers lie ahead kind of translates logically into not knowing how many septims your voyage will cost.
Ce mod est génial, mais il provoque 2 xCTD quand je me suis téléporté de Vendeaume à Fortd'hiver (CTD en marchant dans Fortd'hiver). Quand je le retire, plus de CTD à Fortd'hiver... peut-être en conflit avec INEED qui calcule aussi pour la soif, la faim et la fatigue après chaque téléportation.
Excellente idée de mod, en tous cas, merci ! (ceux qui peuvent l'utiliser on bien de la chance).
can't wait for someone to add options about speed of travel and roads used that influence the cost and dangers of fast travel, daggerfall was so good at this.
As interesting and doable as that is, I don't think the script engine would be happy with me graphing out all of the roads and calculating an optimal path from any possible position.
Maybe the estimate would be better if travel distance is measured in 3D, unless it already is? That would make travel from and to top of a mountain at least cost more. Elevations often do slow down the travelling, you could maybe even multiply the Z by x1.5.
Really nice concept. one cool ideia would be to prompt a menu bar asking.: Cut to nearest carriage (Gold, the same as the mod) Go by feet (Lose comuable itens) Call for horse (If having horse just "Go by horse") (Free, but once over a day, reuire to feed horse)
16 comments
It gives me more reason and motive to earn gold, because if you don't ,you can't fast travel. So it dose improve gameplay!
(The costs culculatiion will have a little lag, it will cost you several seconds later after you fast travel, but the mod works fine.)
Normally you'd think you'd need mats, food, first aid etc for 300 septims (let's say) but then you get attacked by bandits twice, and later get chased by a dragon and have to take a longer alternate route. So it ends up costing much more than you'd thought.
Not knowing ahead of time what dangers lie ahead kind of translates logically into not knowing how many septims your voyage will cost.
Ce mod est génial, mais il provoque 2 xCTD quand je me suis téléporté de Vendeaume à Fortd'hiver (CTD en marchant dans Fortd'hiver). Quand je le retire, plus de CTD à Fortd'hiver... peut-être en conflit avec INEED qui calcule aussi pour la soif, la faim et la fatigue après chaque téléportation.
Excellente idée de mod, en tous cas, merci ! (ceux qui peuvent l'utiliser on bien de la chance).
costMult = sqrt(deltaX^2 + deltaY^2 + (1.5*deltaZ)^2)
Cut to nearest carriage (Gold, the same as the mod)
Go by feet (Lose comuable itens)
Call for horse (If having horse just "Go by horse") (Free, but once over a day, reuire to feed horse)
anyway, going to try out. = D