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Narue

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Narue

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16 comments

  1. FrizeHsueh
    FrizeHsueh
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    • 4 kudos
    Nice mod!
    It gives me more reason and motive to earn gold, because if you don't ,you can't fast travel. So it dose improve gameplay!
    (The costs culculatiion will have a little lag, it will cost you several seconds later after you fast travel, but the mod works fine.)
  2. skeeverfoot
    skeeverfoot
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    • 8 kudos
    I am excited to try this out. I love the idea.
    1. skeeverfoot
      skeeverfoot
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      I tried it out and it works really well. The only thing I think it really needs is an indication of how much gold you will be spending before you confirm the fast travel.
    2. MostWanted004
      MostWanted004
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      +1 to informing player before the travel. Not that this mod is unplayable without it, just for immersion's sake =)
    3. Dahveed
      Dahveed
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      Actually, if you think about it, it makes more sense that you DON'T know how much it will "cost" to travel before you leave. You don't know ahead of time what's going to happen on the road.

      Normally you'd think you'd need mats, food, first aid etc for 300 septims (let's say) but then you get attacked by bandits twice, and later get chased by a dragon and have to take a longer alternate route. So it ends up costing much more than you'd thought.

      Not knowing ahead of time what dangers lie ahead kind of translates logically into not knowing how many septims your voyage will cost.
  3. wbfy
    wbfy
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    Trop dommage !

    Ce mod est génial, mais il provoque 2 xCTD quand je me suis téléporté de Vendeaume à Fortd'hiver (CTD en marchant dans Fortd'hiver). Quand je le retire, plus de CTD à Fortd'hiver... peut-être en conflit avec INEED qui calcule aussi pour la soif, la faim et la fatigue après chaque téléportation.

    Excellente idée de mod, en tous cas, merci ! (ceux qui peuvent l'utiliser on bien de la chance).
  4. championagain
    championagain
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    • 0 kudos
    Ty for this simple but awesome mod sir.Works perfect, don't have any problems with anything FFS. lol
  5. redstoneman0
    redstoneman0
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    • 1 kudos
    can't wait for someone to add options about speed of travel and roads used that influence the cost and dangers of fast travel, daggerfall was so good at this.
    1. Narue
      Narue
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      • 290 kudos
      As interesting and doable as that is, I don't think the script engine would be happy with me graphing out all of the roads and calculating an optimal path from any possible position.
    2. harimau93
      harimau93
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      • 19 kudos
      ah yes, daggerfall started all of this features right ? even though bethesad used that on fo76, man I wish it was in TES.
    3. Narue
      Narue
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      • 290 kudos
      I'm seriously tempted to give it a go...
    4. Zaflis
      Zaflis
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      Maybe the estimate would be better if travel distance is measured in 3D, unless it already is? That would make travel from and to top of a mountain at least cost more. Elevations often do slow down the travelling, you could maybe even multiply the Z by x1.5.

      costMult = sqrt(deltaX^2 + deltaY^2 + (1.5*deltaZ)^2)
  6. PrancinShowPony
    PrancinShowPony
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    • 21 kudos
    I love this. Now there's a small "punishment" for taking the fast way out.
  7. Sim0s0on2
    Sim0s0on2
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    Thanks so much! I'm searched for a mod like this for a long time and always thought: It should exist... Now it does, thanks to you.

  8. TheBxushis
    TheBxushis
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    • 57 kudos
    Really nice concept. one cool ideia would be to prompt a menu bar asking.:
    Cut to nearest carriage (Gold, the same as the mod)
    Go by feet (Lose comuable itens)
    Call for horse (If having horse just "Go by horse") (Free, but once over a day, reuire to feed horse)

    anyway, going to try out. = D

  9. PorcelainIvory
    PorcelainIvory
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    • 2 kudos
    Reminds me of Daggerfall! Can't wait to try it out.