Great mod, I love it. Although I found a tiny little graphic glitch on the fence behind Frostfruit Inn. Here are pictures: https://www.imagebam.com/view/MEIL3BB and https://www.imagebam.com/view/MEIL3CD
I really like this mod, especially because it works fine the Wagon mod, Snowskippers emporium and the Windmill house. What I don't like is the ruined house at the east entrance, because to me ruined buildings seem like such a waste of game space, which is why I modify the hell out of Winterhold, and make sure, even poor Narfi in Ivarstad has adequate housing. Thank you for your good work.
Well I add ruined buildings because there's more to settlements than just space usage. They also tell a story and have a history. No settlement is perfect.
Amazing work, no CTDs and it looks awesome. I have very large load of mods so that's saying something. But I could never get any Ivarstead expansion to work. It was like trying to mod Riften. Just a bucketload of CTDs on every single available mod. I mean it, I've tried every Ivarstead mod out there, on the Nexus and otherwise. Does Inns and Taverns conflict with it? I don't think so. But could you do an Ivarstead mod? Because your mods seem to never crash. I'm just...shocked, that I have found an expansion series that doesn't crash my game. You went above and beyond the work load of any modder out there who has ever expanded a city by creating such a reliable series. You are seriously my favourite modder right now. I no longer trust any expansion that is not done by soldierofwar.
I love this mod, better than JK, especially on performance. My only wish is that it worked with ETAC better. I found tons of overlap that would be easy to fix.
genius one! and IMO your best one till now! looking forward to riften, whiterun and riverwood. if they look dope as this one and keep a balance between exciting new, better and not too much of clutter and trees, then i consider to download your mod for my next playthrough!
Just replaced my JK Rorikstead with this mod and love it. Endorsed.
I ran around with my follower quite extensively and thought I'd pass on what I think are some rather minor navmeshing nits, as she got stuck in place in these spots. I took screenshots of each spot where she got stuck:
1. just outside the stone fence on the Solitude end of the town:
Spoiler:
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2. I think this was in the area somewhere behind the Inn (?)
Spoiler:
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3. I think this was by the farm across the road from the Inn at the Whiterun end of town
Spoiler:
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I don't think these are a big deal, or would have any impact on the Rorikstead quest(s), but thought I'd mention them.
71 comments
Otherwise, awesome mod.
keep up the good work, sir!
I ran around with my follower quite extensively and thought I'd pass on what I think are some rather minor navmeshing nits, as she got stuck in place in these spots. I took screenshots of each spot where she got stuck:
1. just outside the stone fence on the Solitude end of the town:
2. I think this was in the area somewhere behind the Inn (?)
3. I think this was by the farm across the road from the Inn at the Whiterun end of town
I don't think these are a big deal, or would have any impact on the Rorikstead quest(s), but thought I'd mention them.
Made a similar post for your Morthal mod.