Be sure to check out a preview from my upcoming Bloodscythe and Soulrender mod. Skyrim's engine is pretty dated and I am working on a better workflow to try and push my PBR skills. It also gives the non-modders a peek into the process. I typically break the item down by UV map islands and group them. Then I give each section a basic color and apply my shading and then my surface detail. I do all 3 maps at once while making small changes to the normal map when needed. In this picture I just finished applying the light shaders and I am just tweaking the mesh settings.
4 comments