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planexuser

Uploaded by

wgstein

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462 comments

  1. Shadeybladey
    Shadeybladey
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    Tragically, the short (10 second or so) clips of Drums of Panic, Flute of Harmony and Lute of Frenzy I made as custom songs played with the Enigmatic Songbooks buff my Speech skill, but do not have the Bardsong effects to buff Followers and debuff enemies. They just do not work.

    What a shame. The ReadMe even says it's best to use short clips to activate the effects in Sneak Mode! Now, I just play vanilla music, which can be quite lengthy. This is not a good idea in a dungeon.

    I'll have to go back to replacing the Vanilla Bard music, which means all the Bards of Skyrim will play them as well. This is not really what I wanted and I don't think it's what the author intended.. 

  2. darkrain261
    darkrain261
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    Can I upload a SSE version of this? I looked up the permission section and saw that conversion and upload permissions are not allowed. I have asked wgstein himself but he has not been online since 2021.
  3. JAMESMCMASTER
    JAMESMCMASTER
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    I've been using this mod for a few weeks now and only just started having an issue where when i start playing it no long cancels out the game music, but instead plays the instrument music over the game music... any idea why, and how to fix??? also will this mod and the other playable instruments mod work together? the one that actually play notes 
  4. H3xx
    H3xx
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    Now just need a mod to rename Inigo to Kyle and form the greatest band the world has ever seen...
    1. Redcat90
      Redcat90
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      Do you mean Bastille? If not, no bad blood here.
    2. H3xx
      H3xx
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      Tenacious D, And I'll fight you for it. :P
    3. GammaThreve
      GammaThreve
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      • 9 kudos
      Jaxonz Renamer, requires the "Rename Followers" addon.
    4. High above the mucky-muck, castle made of clouds...
  5. darkrain261
    darkrain261
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    I'm having duplicate item in "Forge", for example, Battle Flute with same ingredients appears twice, which make the forge list kinda long and seems not neat at all. Anything else works just fine. Any idea to fix this?
    1. JerisEnigma
      JerisEnigma
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      • 26 kudos
      tes5edit to remove duplicate recipes, or make conditions so they only appear when you have the necessary items (or a crafting book you can put away)
    2. darkrain261
      darkrain261
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      I checked it and it turned out that the materials have the same name but different ID, for example, Embalming Tools but with different IDs such as 00000001 and 00000002 symbolically. Guess that I will have to go with the second solution. Thank you for your reply.
  6. Devlin9211
    Devlin9211
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    Skyrim Special Edition version please)))
  7. xXDilosVahdinXx
    xXDilosVahdinXx
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    Figured I'd shoot my shot: I am ass at modding and converting mods. Is there a chance that this will ever be ported to Special Edition?
    1. Jean005
      Jean005
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      • 2 kudos
      That would be neat
  8. MugenMax
    MugenMax
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    • 4 kudos
    Anyone know if this mod can be use in SSE?
    1. Sklea
      Sklea
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      • 0 kudos
      Takes a little longer than just pressing download but you can port it by doing this: https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition
    2. Sklea
      Sklea
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      • 0 kudos
      I was able to port mod by following that guide
    3. MugenMax
      MugenMax
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      • 4 kudos
      I can't do that, I don't have access to Creation Kit :/
    4. uncertainground
      uncertainground
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      You can download the creation kit from bethesda.net
      Make sure you use the CK fixes mod too.
  9. Xyroxis
    Xyroxis
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    can you make a version without the enchantments, and the instruments do proper damage. I'm not asking for daedric damage, maybe steel. It's just annoying trying to only rely on the lute and deal 3 damage. Also I can confirm it works on sse.
  10. deleted61190371
    deleted61190371
    • account closed
    • 3 kudos
    If Alice Cooper modded Skyrim, you know he's be the first to endorse this mod.