You may have to run the meshes through SSE NIF Optimizer just to be on the safe side. Otherwise this should work fine in SE as its just loose textures and meshes.
Version 2.0 has currently a slight offset in relation to the models shape, visible on the center "branch" of the leaf. The vanilla UVs of the scathecraw mesh are very screwy and inconsistent, but I will try my best to fix that in the next update.
Took some time to completely redo the Scathecraw from scratch. I am still working on it, and will try to match it to the vanilla design. So consider this a work in progress screenshot:
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Thank you very much for sharing.
Took some time to completely redo the Scathecraw from scratch. I am still working on it, and will try to match it to the vanilla design. So consider this a work in progress screenshot: