Skyrim

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Mihail

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MihailMods

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15 comments

  1. RockenJenAnn
    RockenJenAnn
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    Such an amazing mod. Works even despite my massive load order. Works amazingly!
  2. Suckerprise
    Suckerprise
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    Would you consider making the Homonculi a product of the player's alchemy skill? Like perhaps a special alchemy table where for a certain amount of time your own homonculus is "Cooking" so when you return it's in potion form until you either drop it or use it.
    1. RockenJenAnn
      RockenJenAnn
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      OOOOH! That's a great idea. Maybe you create one alchemically like the Oblivion elemental forge? You know with the candles and all? I forgot so much. It's been centuries since the Oblivion Crisis, but it seems like a good idea.
  3. patrickfry1000
    patrickfry1000
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    Any chance you'll make one of these mods out of the Cornflakes Homunculus?
  4. Xenovista
    Xenovista
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    We need to be able to conjure these little guys.
  5. TimeLordHero
    TimeLordHero
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    Big fan of your work, any chance you'll make all of your monsters and animals mods into just one big mod? it would help my load order a ton XD.
  6. Saturn7774
    Saturn7774
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    Wow!
    Very reminiscent of the Dracula Cubs from the movie "Van Helsing"!
    http://photos1.blogger.com/blogger/1504/2406/1600/vh_bride%20and%20child.jpg
    You could get to create such))
    1. CyberWolf69
      CyberWolf69
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      Already suggested this, also would be great if he could make a vampire lord dracula creature from the movie as well!
  7. GuraTheWizard
    GuraTheWizard
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    nice work mihail !! it would be great if you add the same death mechanism of homonculus ( turn ashes ) apply to your other imps mod: https: //www.nexusmods.com/skyrim/mods/87928/
    because the wings of imps continue to move even after death
  8. flubing
    flubing
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    .
  9. kamikad3e
    kamikad3e
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    У тебя так много годных монстров, жаль ты не объединяешь их в паки по типу монстромода и сика. :(
  10. Leadpipejustice
    Leadpipejustice
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    f*#@ yea dude! Looks like a classic enemy from Diabolo II